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GothiX

Latest Posts

Page: 12 of 30
Posted in: Sucky church.
 GothiX
03-10-2004, 10:42 AM
#7
Originally posted by lassev However, aren't churches supposed to be peaceful places where people go unarmed? Are they appropriate places for fighting with weapons? You should build / code it so that every time a player has his saber turned on, he ge...  [Read More]
Posted in: Sucky church.
 GothiX
03-10-2004, 9:39 AM
#5
Updatelnessiozorz: http://www.force-temple.com/forum/files/_resizedshot0103.jpg http://www.force-temple.com/forum/files/_resizedshot0104.jpg...  [Read More]
Posted in: Sucky church.
 GothiX
03-10-2004, 9:00 AM
#4
Originally posted by ewok mercenary *slaps GothiX about a bit* Yum, spankage. :D...  [Read More]
Posted in: Sucky church.
 GothiX
03-09-2004, 9:18 PM
#1
http://www.force-temple.com/forum/files/_resizedshot0100.jpg http://www.force-temple.com/forum/files/_resizedshot0099.jpg http://www.force-temple.com/forum/files/_resizedshot0098.jpg JA duel map, WIP. The lighting will get revamped, with some l...  [Read More]
Posted in: For which TC are you waiting the most
 GothiX
03-09-2004, 6:02 PM
#3
TMU is slowing down at the moment, as is AOTC. As for LOTR, well, yeah, I doubt it'll last for over a month, unless Eldritch takes over team managing. My favorite would be TMU, though....  [Read More]
Posted in: Ooh no :(
 GothiX
03-09-2004, 10:11 AM
#2
Go back to the store where you bought it, showing the original box and CD's, you might be able to get a new CD....  [Read More]
Posted in: Nebado
 GothiX
03-09-2004, 12:37 PM
#4
Some screens would be justified now. ;)...  [Read More]
Posted in: Nebado
 GothiX
03-08-2004, 1:09 PM
#2
Just use a foghull. :)...  [Read More]
Posted in: Invisible Brushes
 GothiX
03-08-2004, 5:28 PM
#3
Some screens would be helpful. Also, check in view->filter, that everything is set to unfiltered....  [Read More]
Posted in: Knights of the force New Screen shots
 GothiX
03-08-2004, 8:05 AM
#5
Originally posted by Andy867 Basically its an accumulation of past Maps/models/skins/sabers/weapons that kind of blend together to make a storyline. Added to that; he doesn't even have permission to use all of the files, for as far as I know....  [Read More]
Posted in: Knights Of The Force TC new Screenshots
 GothiX
03-09-2004, 9:08 AM
#14
"FloobleWooble" sounds so much better than those....  [Read More]
Posted in: Knights Of The Force TC new Screenshots
 GothiX
03-08-2004, 10:32 AM
#7
Originally posted by TimFX we re still taking permission, Doesn't mean you'll get it. Don't showcase other people's work without full permission to use it....  [Read More]
Posted in: Knights Of The Force TC new Screenshots
 GothiX
03-08-2004, 7:56 AM
#4
How many of the original authors have given you permission to use their work by now?...  [Read More]
Posted in: Grating on catwalks
 GothiX
03-06-2004, 7:32 PM
#3
Originally posted by *Dark like with any transparent shader, you have to make the entire thing out of the shader. have you ever noticed when you have glass and only textured the front and back, you get the same hom effect. best thing would be to mak...  [Read More]
Posted in: SP SDK petition (I know, I know...)
 GothiX
03-06-2004, 7:13 PM
#5
I'd sign it, but we all know it's pointless. If raven actually would release it, they'd release intellectual property of Id Software. I don't think that RavenSoft is looking forward to a lawsuit, really....  [Read More]
Posted in: Big Mapping problem!
 GothiX
03-11-2004, 3:52 PM
#6
Originally posted by WadeV1589 Are you compiling with -patchmeta? If you are and you have a lot of patches you'll get that. Also you said after 4 hours it gives you this? Does that mean your BSP and VIS stages are taking a long time? That could als...  [Read More]
Posted in: Why?!?!!?!?!?! (pcgamemods woes)
 GothiX
03-06-2004, 4:04 PM
#2
The real question should be "Why does one need 12 exclamation and question marks in a topic title?"...  [Read More]
Posted in: Exterior of Gothic-styled buildings
 GothiX
03-06-2004, 11:07 AM
#2
Well, your best bet is having a look at gothic churches. If you'd go to the library, you're probably able to find several books on it as well. Though, curious as I am, can you show use a screenshot of the interior? :)...  [Read More]
Posted in: What do want in JK4? ('Future of the Series' merged)
 GothiX
03-05-2004, 10:14 AM
#34
I'd rather see JK3 first. ;)...  [Read More]
Posted in: So where are all of the SP maps?
 GothiX
03-05-2004, 12:04 PM
#10
Won't the Q3 code be opensource after DooM 3 is released?...  [Read More]
Posted in: The Invisible Man
 GothiX
03-03-2004, 2:23 PM
#3
... *poke poke bash slap kick bash bash punch whack*...  [Read More]
Posted in: Campaign For Rgb Sabers In Next Patch
 GothiX
03-05-2004, 1:56 PM
#7
There won't be a new patch. This thread is just as useful as George W Bush....  [Read More]
Posted in: glowing textures
 GothiX
03-03-2004, 5:05 PM
#12
Originally posted by vas_zag so do you need to include the shaderlist file in your pk3? i have nmot seen any so what does adding your shder file to the list do? It's not needed to run the map, but GTK reads from shaderlist.txt. If your shader file...  [Read More]
Posted in: glowing textures
 GothiX
03-02-2004, 3:12 PM
#9
Oh, that's easy enough. Let's say your shader file is named omglookimakeshaders.shader. You go to /shaders/shaderlist.txt, and add "omglookimakeshaders" to the list....  [Read More]
Posted in: Custom NPC Attributes
 GothiX
03-08-2004, 7:43 PM
#4
For walking around through a room, you'll need to script him, though....  [Read More]
Page: 12 of 30