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Personally, I build my maps out of caulk, then use Ctrl+ALt+Shift+Click to select and texture individual visible sides. Works like a charm.... [Read More]
Originally posted by mslaf All invisible surfaces are being “removed” during the compilation phase and doesn't matter if they were marked with the “caulk” shader or not. Generally it should be used by the q3map2 compiler during the -light st... [Read More]
The Wachowski brothers have a different policy. Mongo05, TMU is actually doing more work, at a higher level. This is just a grab'n'pack job, whilst TMU uses specific work, created for the sole purpose of being in TMU.... [Read More]
Except for the fact that there's no way that TMu gets abandoned as long as I'm still alive, and that Tim still needs permission from various authors, hence his mod is still illegal. Note me saying "mod", because this isn't a real TC.... [Read More]