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GothiX

Latest Posts

Page: 8 of 30
Posted in: Rich Deasils Map is gone!!!!!!!!!!!!!!!!!!!!!
 GothiX
05-02-2004, 5:51 AM
#9
Let's hope we get one. On a side note, PCGM is back up, so I assume Richdiesal will be up as well....  [Read More]
Posted in: Rich Deasils Map is gone!!!!!!!!!!!!!!!!!!!!!
 GothiX
05-02-2004, 3:53 AM
#7
Guh, that's actually quite a nice idea. I lost my set of them in a disk crash....  [Read More]
Posted in: the AOTC mod demo server party!!!!!
 GothiX
05-02-2004, 1:14 PM
#24
Allensamheim, that's a pretty big screw-up, caused by installing the file incorrectly, or by having way too much shaders in your base....  [Read More]
Posted in: AOTC:TC - Demo Released
 GothiX
05-02-2004, 1:12 PM
#41
According to Chosen One on the AOTCTC Staff Forums, there will be a hotfix soon, which will include at least one new map (Which I know for sure, because I bloody made it myself.)...  [Read More]
Posted in: PK3's & Shaders
 GothiX
05-01-2004, 5:04 AM
#6
It uses the default game texture for lava. Also, I don't think GTK reads from pk3's for shaders, only for textures....  [Read More]
Posted in: Favourite skin/model
 GothiX
04-29-2004, 9:34 AM
#6
TMU Neo model. :p...  [Read More]
Structural windows is a bad idea....  [Read More]
Might want to use -skyfix and -gamma, too. As well, why disable verbose mode?...  [Read More]
Never use -fast in your VIS process....  [Read More]
Posted in: Glitch - Official Name???
 GothiX
04-29-2004, 9:38 AM
#22
Raven won't even make a patch anyway, they said that several months back. Besides, the SDK is released, so you could fix it yourself....  [Read More]
Posted in: Glitch - Official Name???
 GothiX
04-27-2004, 8:27 PM
#10
Yes, game physics are calculated on a per frame basis....  [Read More]
Posted in: which stance do you use?
 GothiX
04-25-2004, 11:37 PM
#14
Duals, greater defense, because for offense I only use guns anyway....  [Read More]
Posted in: Making Vehicle Respawn
 GothiX
04-28-2004, 3:59 PM
#15
Just targetname will do....  [Read More]
Posted in: Making Vehicle Respawn
 GothiX
04-26-2004, 11:23 AM
#12
Why call it taun1, if the script only triggers entities that have a targetname of swoop1-17?...  [Read More]
Posted in: Making Vehicle Respawn
 GothiX
04-25-2004, 10:31 PM
#7
I already helped Mongo05 out on this one over MSN. :)...  [Read More]
Posted in: Lavafall
 GothiX
04-24-2004, 5:14 PM
#6
Shader + splash effects at bottom = sex...  [Read More]
Posted in: Lavafall
 GothiX
04-24-2004, 11:51 AM
#4
You could use a shader, as well....  [Read More]
Posted in: Auto Clipping
 GothiX
04-24-2004, 11:52 AM
#4
The "post new thread" link should refer to the search page....  [Read More]
Posted in: Help Me!!!!!!!
 GothiX
04-25-2004, 7:18 PM
#7
http://www.lucasforums.com/showthread.php?s=&threadid=127268 http://www.lucasforums.com/showthread.php?s=&threadid=127267 [insert big WTF-sign here]...  [Read More]
Posted in: RE_LoadWorldMap:Maps/doom_room.bsp not found
 GothiX
04-23-2004, 10:15 AM
#2
Wrong forum. However, I think I can assume you're using JK2radiant with SOF2MAP to compile....  [Read More]
Posted in: Matrix Revolutions Siege
 GothiX
04-30-2004, 5:18 AM
#18
Jorge-Fonseca, if Truthful edits your posts, you can assume it's not a smart thing to change it back....  [Read More]
Posted in: Matrix Revolutions Siege
 GothiX
04-24-2004, 5:16 PM
#10
..or just wait for TMU. [/plug]...  [Read More]
Posted in: Weird...max_map_visibility
 GothiX
04-23-2004, 9:41 PM
#11
What Wade means, is that it's calculated with X Y Z values. You'll need one value for eacht vector....  [Read More]
Posted in: Prequel era asteroids beta!
 GothiX
04-23-2004, 11:21 AM
#26
Ironically, LucasArts does assume that the original creator has his work copyrighted automatically - which actually is true. Long live intellectual copyright. Also; if you don't take my word for it: "(7) By distributing or permitting the distri...  [Read More]
Posted in: New JA Startup Screen (by me)
 GothiX
04-25-2004, 2:09 PM
#4
That screen makes it look like JA is a flight game. And really, it isn't....  [Read More]
Page: 8 of 30