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Lighting

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 Druid Bremen
06-15-2004, 12:36 AM
#1
I'm not very experienced at lights, so here goes: How do I make the lighting in my map look like its in a volcano? In other words, I'm making a volcano map, and I want the lighting to look realistic. Does anybody know..?
 RoxStar
06-15-2004, 12:48 AM
#2
Use the lava texture and shader forund in the .pk3 from korriban and see how that works :).
 Druid Bremen
06-15-2004, 2:24 AM
#3
...
No, I've already done that. What I mean is the lighting, to give it atmosphere. Surely it won't look realistic if you simply place a few default lights around the map. It would simply be a bland container of lava, if you get my meaning. If anybody knows the right way to do this (besides adding lava, I've already done that like I said), please tell me. Thanks in advance.
 RoxStar
06-15-2004, 2:36 AM
#4
Oh OK, gotcha. Look for a good shader tutorial. I reccomend this (http://home.planet.nl/~monstrous/tutshader.html)
you would want to use the lava texture and make the texture glow some I assume? I would suggest that you add a small layer of black fog over the lava if it is a single-player level. If it is a multiplayer map then use this (http://www.map-review.com/index.php?page=tutorial_view&id=15) and instead of making a sky use it to make your lava "glow". But I might just be babbling so you could just wait here for someone more experienced than I to come.
 GothiX
06-15-2004, 5:04 AM
#5
Well, a lava shader with q3map_surfacelight >7000 would be a good place to start, and if the vulcano's opening is visible from the inside, use a skyshader with q3map_sunext, with a 70-80 elevation.
 lauser
06-15-2004, 10:39 AM
#6
Agreed Gothix. Is glow a better option or can you place lights and then color them if it's just a smaller area?

Druid, you are aware of how to color lights? Press K.
 GothiX
06-15-2004, 1:46 PM
#7
q3map_surfacelight kind of owns pointlights.
 Druid Bremen
06-21-2004, 5:51 AM
#8
Err, actually I wasn't meaning lava. I know how to use lava and all that. What I actually mean is the light entities. I'm not sure what shade of orange/red it should be, and I don't have the time to trial and error.
 Shadow_stone
06-21-2004, 2:31 PM
#9
well then... Its really all up to you to decide. IT kinda is trial and error, and depends whats the atmosphere of ur map (im guessing its night right)
 Druid Bremen
06-22-2004, 12:08 AM
#10
Originally posted by Druid Bremen
I'm not very experienced at lights, so here goes: How do I make the lighting in my map look like its in a volcano? In other words, I'm making a volcano map, and I want the lighting to look realistic. Does anybody know..?

Look at the Italic text Shadow.
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