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lauser

Latest Posts

Page: 3 of 12
Posted in: Jacobs Ladder
 lauser
08-04-2004, 11:39 AM
#1
Yeah. I have the effect already (made in effectsED). But now I need it to scroll. It's lightening that needs to scroll from one end of an area to another. So should I script it and use a target_delay and target the delay to the effect accordingly?...  [Read More]
Posted in: Hyperspace Effect
 lauser
08-03-2004, 3:58 AM
#3
Or contact Wade. His SG maps have some cool hyperspace effects. ;)...  [Read More]
Posted in: Patch Mesh Woes
 lauser
08-03-2004, 3:54 AM
#15
Filter is actually a fantastic tool. Especially when you get into the more complex maps with lots of terrain and models. You made a func_breakable out of a corner piece of wall or maybe a piece of rock? Filter entities...now you can texture the caulk...  [Read More]
Posted in: Imperial Walkers On The North Ridge
 lauser
08-01-2004, 12:56 AM
#2
LOL! Good luck using an ATAT in your map. Snow speeders I can see. But make sure your map has minimal detail so you can ACTUALLY play the thing. I tried Duncans ATAT in a map big enough to handle it. I noticed some video lag and I only had the one AT...  [Read More]
Posted in: Easygen terrain and shader problems
 lauser
08-01-2004, 1:01 AM
#2
Hehehe..not at all Patrick, it was either your NEW shader that you just made or another custom MAP and/or MOD you recently downloaded. So NO, a REinstall would not fix the problem. Did you use Q3map2 to compile the map? If not, you should have. Have...  [Read More]
Posted in: texture error: has light but no lightmap stage
 lauser
07-31-2004, 5:14 PM
#2
Check your shader file. You are missing a lightmap stage from your shader, or another custom shader....  [Read More]
Posted in: safe_malloc error
 lauser
07-30-2004, 5:46 PM
#6
mslaf, -lowmem is a switch, though I don't know how to use it unfortunately. It's supposed to reduce memory by 50%. As far as RAM goes, I have 1 GIG of it. And my virtual is maxed out. I'll take the -samplesize out and see if that helps...post back...  [Read More]
Posted in: safe_malloc error
 lauser
07-30-2004, 4:22 PM
#2
LIGHTGRID?? You mean I have to physically put in a lightgrid to determine it's boundary? Can I put in multiple lightgrids all over occupying player space? And can I clip that boundary to ANY size?...  [Read More]
Posted in: safe_malloc error
 lauser
07-30-2004, 4:06 PM
#1
I need help with this memory error. I have already tried Splashdamage. mslaf, Wade, Gothix, anyone? Here is my compile option put into Radiant and REdirected to Q3map2.5.15: ! "C:/Program Files/q3map/q3map2" -v # -game ja -fs_basepath &qu...  [Read More]
Posted in: water problem
 lauser
07-31-2004, 1:55 AM
#7
Okay again is this for JK2? You didn't specify. Also, if you are using JK2 you need to use caulk_nonsolid for your brush then cover the TOP and BOTTOM of your brush with water texture. For JA game you use caulk_water for the brush and ONLY cover the...  [Read More]
Posted in: water problem
 lauser
07-30-2004, 3:00 PM
#3
This must befor JK2 game because that doesn't happen anymore with JA shaders that I'm aware of. Yes you may have to modify a shader and get rid of any FOG parameters....  [Read More]
Posted in: New map, new problems... terrain
 lauser
07-30-2004, 3:08 PM
#9
Originally posted by mknote All right, so my other problem is that my map (and by extension, my terrain) is HUGE, about 90,064 x 90,064 units. (It is going to be a frozen naboohills2 with ROTJ-era ships) Now I really don't have the time to make a 90...  [Read More]
Posted in: problems whit map
 lauser
07-30-2004, 3:03 PM
#5
Nokill, I have some bamboo plant models you may be interested in for this Japanese map. ;)...  [Read More]
Posted in: looking for a throne model.
 lauser
07-28-2004, 3:38 PM
#3
Ask Living Dead Jedi for his THRONE model in his Nemesis of Katarn S/P MOD/MAP. I think someone made it for him. :D...  [Read More]
Posted in: How can I create Botroutes files ?
 lauser
07-28-2004, 3:41 PM
#3
Thats part of your problem Galak, is that you are waiting and not searching. SEARCH SEARCH SEARCH! If that fails we can possibly give you the answer....  [Read More]
Posted in: A few questions to help me get started.
 lauser
07-31-2004, 2:02 AM
#15
LOL Merc. I like you RDX. Grammar is good and with excellent explanations. That's the way it should always be. Very refreshing...... :D...  [Read More]
Posted in: outdoor sounds
 lauser
07-30-2004, 6:19 AM
#5
I'm using triggers for my large outdoor areas. Then just giving a simple trigger_multiple the key: soundSet value: yavin_exterior. Works good and now I don't have 20 target_speakers all over my map. :p...  [Read More]
Posted in: Wip: Endor
 lauser
07-28-2004, 11:21 PM
#19
Hey you thread HIJACKERS! J/K :p Trying to get some new screens up tonight. The map is working again. I had some corupt sound files in the PK3....  [Read More]
Posted in: Video Tuts
 lauser
07-31-2004, 4:21 PM
#36
You are charging money? Wow, now I've heard it all. You better look into that my friend before LucasArts comes knocking on your door. Why anyone would charge money in an OPENSOURCE forum is beyond me. Sad to say the least. Oh ps. i cant get this lu...  [Read More]
Posted in: Video Tuts
 lauser
07-29-2004, 6:21 PM
#24
Look lwwiz, I'm sorry I snapped at you. But hear this: You tell people how to do it in a way that's going to cause problems, a lot more people are going to come back to these forums wondering why it doesn't work. Now you'll have your hands full of ma...  [Read More]
Posted in: Video Tuts
 lauser
07-28-2004, 6:16 PM
#20
Originally posted by lwwiz hey guys my site is http://www.3d-wiz.com just click on tutorials and i have never had a prob with it so i see nothing wrong with it at all. Anyways lets not fight about it i have my opionon and u have yours. That's like...  [Read More]
Posted in: Video Tuts
 lauser
07-28-2004, 3:48 PM
#14
Okay first off Lwwiz, you changed your website and I can't find a dam tutorial ANYWHERE!! Secondly, NO You do not use patchwork for terrain unless you want errors and poor framerate. Otherwise everyone would be using patches all over the place. Small...  [Read More]
Posted in: A rolling stone?
 lauser
08-04-2004, 11:32 AM
#45
I could try that I guess. Like the shader used for the HAILFIRE droid. But it might not look very good. Like I said the script works a little. I'm going to try mslafs compiler and see if his custom Icarus .bats will work maybe. I mean if he can make...  [Read More]
Posted in: A rolling stone?
 lauser
08-03-2004, 11:39 PM
#43
Originally posted by lassev This is bizarre... You have tried to get the stone to roll for more than 3 months... :violin: Stop giving the guy a hard time...you try scripting in M/P and see what happens! I have tried and I get it to work somewhat....  [Read More]
Posted in: A rolling stone?
 lauser
08-03-2004, 4:38 PM
#42
(For JA M/P) Okay Luke, I'm ready to get back to this script now. But mine is much more complex than the one you have. I'm not sure if I have to do several scripts or if I can just make one script for 6 func_statics. I have 6 logs (instead of rocks)...  [Read More]
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