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Patch Mesh Woes

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 Usurpo
08-01-2004, 6:04 PM
#1
Hey guys, Usurpo here with yet another screwy error. This time, it involves a patch mesh. I tried creating one out of a brush, but it just turns red! No texture! I tried inverting it, but the red just went away! If I de-seclect it and try to re-seclect it, it won't show. What am I doing wrong, and how can I create a successful path mesh?

UPDATE: Not unly patch meshes, but any kind of curves! Eek!
 WadeV1589
08-01-2004, 6:16 PM
#2
shift+s instead of just S to texture and modify the texture of a patch.
 Usurpo
08-01-2004, 7:10 PM
#3
Tried it, mate. Not working...Its not just a patch mesh, but any curves!
 WadeV1589
08-01-2004, 8:56 PM
#4
screenshot of the problem please and screenshot of when you make a patch (or curve being the same thing) and press shift+s.

the amount of times i've heard ppl say there's a problem when there isn't about patches is amazing.
 Usurpo
08-01-2004, 9:33 PM
#5
Where can I upload a screenshot? And as I said, its not just Patch Meshes. Cylinders also are frizing on me...I try to open a new map and create a cylinder out of a 52x52x52 cube, it turns into a red cylinder. No texture. When I click elsewhere to unselect it then try to re-select it, it doesn't work.
 Lil Killa
08-01-2004, 11:56 PM
#6
http://www.google.com/search?sourceid=navclient&q=image+hosting)


The first one, photobucket, seems to be widely used.
 Usurpo
08-02-2004, 12:56 AM
#7
http://img.photobucket.com/albums/v116/Tsuto/Error_screenshot.bmp)

That shows me making a 52x52x52 square and texturing it with the first texture under 'Bounty'. I then hit 'Cylinder' under the curves option, and that is what I got. As soon as I clicked my mouse (see location on pic) the cylinder dissapeared, and could not be re-selected.
 Lil Killa
08-02-2004, 1:36 AM
#8
You didn't post this at PcGamemods forums under a different name did you?


i cant make curves he just delets them wen i deselct it


make a curve and deselect it. Then press ctrl+p and see if it reapears :)


sounds alot like what is hapening here...
 Usurpo
08-02-2004, 1:46 AM
#9
Nope. I havn't, nor have I checked there...I will give it a try. :)
 WadeV1589
08-02-2004, 5:40 AM
#10
Have you got patch meshes set to be invisible, I know you said you can re-select or I think I know you said but go into the View menu and check.

If you're having major problems re-selecting visible meshes then totally uninstall and re-install Radiant. I have had that problem before and I never found out how to fix it, but a clean install got it working again.
 Usurpo
08-02-2004, 4:10 PM
#11
Wadya know, LiLKilla was right! Its the dreaded CTRL+P ... thing. Thanks for all the help, guys, I really appreciate it.
 Lil Killa
08-02-2004, 8:25 PM
#12
ctrl+p is the shortcut for hiding/showing patches.
 EvilJedi
08-02-2004, 9:43 PM
#13
Many peoples have that problem. I had it with models, every time I hear a problem like this I say "You filtered it out so it doesn't show.." sadly. LK beat me to it :P
 Lil Killa
08-03-2004, 12:21 AM
#14
Originally posted by EvilJedi
Many peoples have that problem. I had it with models, every time I hear a problem like this I say "You filtered it out so it doesn't show.." sadly. LK beat me to it :P

about a month after I started mapping I learned how to use detail brushes and I loaded my map up to find half of the brushes MISSING! I totally freaked out until I went on a forum and found out I had filtered them out ^_^"
 lauser
08-03-2004, 3:54 AM
#15
Filter is actually a fantastic tool. Especially when you get into the more complex maps with lots of terrain and models. You made a func_breakable out of a corner piece of wall or maybe a piece of rock? Filter entities...now you can texture the caulked area without moving the breakable entity. That goes for ANY entity. :D
 EvilJedi
08-03-2004, 1:32 PM
#16
And my map is so big it's lagging Radiant, it's sooooo slow. I just filtered entities, models and lights and now it's like before. It is a fantastic tool.
 zag
08-03-2004, 1:53 PM
#17
Originally posted by lauser
Filter is actually a fantastic tool. Especially when you get into the more complex maps with lots of terrain and models. You made a func_breakable out of a corner piece of wall or maybe a piece of rock? Filter entities...now you can texture the caulked area without moving the breakable entity. That goes for ANY entity. :D

i use H
H=hide:D
 WadeV1589
08-04-2004, 1:27 PM
#18
Originally posted by EvilJedi
And my map is so big it's lagging Radiant, it's sooooo slow. I just filtered entities, models and lights and now it's like before. It is a fantastic tool.

You have cubic clipping turned on right?
 lauser
08-04-2004, 2:42 PM
#19
Originally posted by zag
i use H
H=hide:D

Yeah I don't recommend this function. If you forget what you've hidden it can become a problem. Besides you have to physically select an item to hide it. If you are doing something in the immediate vicinity then yes, otherwise I don't find it very useful.
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