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shukrallah

Latest Posts

Page: 31 of 45
Posted in: JK2 Maps
 shukrallah
11-22-2003, 12:54 AM
#2
wasnt there a sticky thread at the top of the forum? It said something about this.... check there ;) hope it work out for you lauser...  [Read More]
Posted in: What's the deal w/ water?
 shukrallah
11-15-2003, 6:28 PM
#5
yeah, i just put the texture all over it... unless i cut a hole into the water or something....  [Read More]
Posted in: need help, maybe the patch?
 shukrallah
11-15-2003, 4:39 PM
#3
it should be gamedata\base and the radiant directory should be in the gamedata directory to... i think. what im guessing you did (ive done simular things) you were in my computer, and going through the directories, and acidentally draged the base di...  [Read More]
Posted in: Reasonable FPS?
 shukrallah
11-19-2003, 9:29 PM
#15
oh... i thought it was a mapping term, lol. Anyways, i tried out the command on a small map i made, and i was getting like 145 or something.. there were a lot of numbers going down the console, so im guessing the first one was what im looking for. an...  [Read More]
Posted in: Reasonable FPS?
 shukrallah
11-19-2003, 12:34 PM
#12
look at the triangles drawn with r_speeds 1. For singleplayer, it shouldn't be going much over 40K, for MP, not much over 25K. ive never heard of "K" whats this mean? Is it in JA only? ill try out r_speeds 1 and look for myself. JA like...  [Read More]
Posted in: A map idea that everyone might like
 shukrallah
11-13-2003, 12:33 PM
#3
remake it :rolleyes: thats something i plan to do... but of course, im going to add a whole lot more to it. I wont put the training area in (where you use the force, and get the saber) but i plan on putting a nice outside area....  [Read More]
Posted in: JKA SP map :"Raxus Prime" cutscene trouble.
 shukrallah
11-10-2003, 6:40 PM
#9
Yeah, all trial and error. Hopefully they will put ICARUS II out soon, and maybe it will be a little easier for us :) at least we will hopefully have a lot more animations to use. Judging from what ive heard, JA was filled with cutscenes :) The demo...  [Read More]
Posted in: JKA SP map :"Raxus Prime" cutscene trouble.
 shukrallah
11-10-2003, 12:14 PM
#5
Try just "do" instead of "dowait" Ive done that before and it seemed to work... But then again, I think someone asked me about a script sort of like this and we couldnt get it working. I think it might be something JA changed......  [Read More]
Posted in: adding bodies
 shukrallah
11-09-2003, 5:38 PM
#2
Easy, just put in the stormtrooper NPC, and give it an NPC_targetname (put anything you want for the bottom blank) then make a script, hit the kill key, and type in the NPCs targetname... the body wont disapear!...  [Read More]
Posted in: Moving brush by switch?
 shukrallah
11-09-2003, 5:41 PM
#2
make the switch activate a trigger_multiple, that moves a door, or elevator from side to side... or you can script it... its you choice :D id go with the door or elevater :)...  [Read More]
Posted in: Q3map 2.5.10_win32........
 shukrallah
11-09-2003, 5:25 PM
#1
Ok, i assume that q3map 2.5.10 is the latest version? Anyways, im just wondering, this one can compile for JA right? And I currently have 2.5.6 (yeah, its a bit old) so do i uninstall 2.5.6 or can i just install 2.5.10?...  [Read More]
Posted in: Dewback W.I.P. Updates
 shukrallah
11-07-2003, 6:51 PM
#11
The detail and shape of the model look great, the only problem is, like you said, its too small. But it does look great. You guys are doing a nice job. Very nice :D...  [Read More]
Posted in: filling large spaces
 shukrallah
11-09-2003, 2:26 AM
#9
Well, it is a game gothicx, i doubt anyone would think of that, and if they do then........ i dont know. Put md3s in, ones that wont look out of place, and have something to do with the area... since you said landing bay, maybe some ships.... or fuel...  [Read More]
Posted in: My Jedi Knight 2 Single Player Level
 shukrallah
11-05-2003, 11:42 AM
#6
Hey Szico VII! Looks good. I know what you mean, half of my screenshots look a lot darker than they really are... i guess yours is too bright.....  [Read More]
Posted in: New screenshots of my map (SP)
 shukrallah
11-05-2003, 12:52 AM
#7
WOW! thats one of the best looking maps ive ever seen.......  [Read More]
Posted in: Upcoming siege map
 shukrallah
11-10-2003, 6:43 PM
#14
Looks good :)...  [Read More]
yeah, i hate it when that happens.... and i still have to wait till christmas... watch more ideas get taken :whtsmile: but you can always make your own version of the map... if you want... but it wont get as many downloads. :(...  [Read More]
Ok, 2 suggestions if you cant get it working: Use an older version of GTK Radiant, but put the NEW versions of the SP_entities.def and MP_entities.def files where the old ones are Or, install jk2 radiant in the JA gamedata directory, and put the GT...  [Read More]
Posted in: Team Corellia
 shukrallah
11-09-2003, 6:10 PM
#60
It doesnt need to be locked... how would you like it if you were working on a project and some guy started an argument and it got closed? Kengo is just trying to post about his project, and get some feedback... it doesnt need to be closed....  [Read More]
Posted in: Water and Fire Maps.
 shukrallah
11-26-2003, 2:42 PM
#34
Look inside the JA assets pk3 files, and see how raven did it... maybe you should just do it the traditional way with a .tga file....  [Read More]
Posted in: JKA: Vehicles WIP - Speeder Bike, STAP & Dewback Pix
 shukrallah
11-05-2003, 12:37 AM
#453
Nice... very nice, i especially like the acklay, thats something NEVER thought i would see in a Jedi knight game, maybe a episode 2 game, but not jedi knight! thats great Is the radient similar to the one in jk2? Yeah, i even hooked the JK2 radian...  [Read More]
Posted in: JKA: Vehicles WIP - Speeder Bike, STAP & Dewback Pix
 shukrallah
11-05-2003, 12:37 AM
#200
Nice... very nice, i especially like the acklay, thats something NEVER thought i would see in a Jedi knight game, maybe a episode 2 game, but not jedi knight! thats great Is the radient similar to the one in jk2? Yeah, i even hooked the JK2 radian...  [Read More]
Wow, so just because there weren't many women in the movie, we can discount the roles they played? Without i was just saying thare arent a large ammount of woman, because of kurgans post up top (about woman in the deathstar) How much do you know...  [Read More]
Posted in: WIP: Cinematic for JKII
 shukrallah
11-25-2003, 1:10 PM
#68
Nothing much happening here right now... this thing is dead until i get JA... but im making a small preview for it in jk2, and ill make it into a .avi file. Ive already got people helping me with that, i want that done by christmas (i need to get wor...  [Read More]
Posted in: WIP: Cinematic for JKII
 shukrallah
11-13-2003, 12:35 PM
#67
i have like every part chosen and extra people backed up already, but thanks though :) thanks for testing it in JA, i was wondering how it would run. BTW, i got a mirror for my maps, its a nice one too. freewebs has very slow downloads, so just use...  [Read More]
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