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shukrallah

Latest Posts

Page: 33 of 45
Posted in: Skiffs in FFA without mod or cheats?
 shukrallah
10-25-2003, 1:37 PM
#3
Yeah, just put them into your map ;) That *should* work. If you want to spawn them, then you need cheats....  [Read More]
Posted in: CSG merge??
 shukrallah
10-25-2003, 4:05 PM
#8
Yeah, i never have had any problems with subtract, and when i get tons of tiny burshes, i just remake the whole brush to fit the area....  [Read More]
Posted in: Door sounds
 shukrallah
10-25-2003, 4:00 PM
#8
Make a trigger_multiple in front of the door large enough for a player to walk into. Ctrl-K it to a target_speaker with a noise value of the path to the .wav or .mp3 Oh don't forget to set a wait value of a couple of seconds on the trigger_multiple...  [Read More]
Posted in: Using ships without cheats?
 shukrallah
10-25-2003, 2:39 AM
#7
oh yeah, i havnt played the map, nor will i, but i know what you mean... umm, it might be, because JA wont draw something if its too far away. You just have to get your map just right ;)...  [Read More]
Posted in: Using ships without cheats?
 shukrallah
10-23-2003, 6:37 PM
#2
Yeah... you dont need cheats... just put them into your map (i think) and umm... the ships like the x-wing and tie-bomber come with JA. If you do make a map like that, please, please, please make something worth playing! dont just make a large are...  [Read More]
Posted in: Entety window wisdom
 shukrallah
10-25-2003, 5:51 PM
#7
No, actually, you put it in the tools directory, replacing jk2 radiants old sp_entities and mp_entities.def files. Thats what i did ;)...  [Read More]
Posted in: Seige Questions
 shukrallah
10-23-2003, 11:43 AM
#3
Yeah, you can lock there weapons.. but if you lock the player, they cant move or shoot.. the problem would be they might not be where i want them to be, and see what i want them to see :( so does anyone know about cutscenes???...  [Read More]
Posted in: Respawning and NPC in MP.
 shukrallah
10-23-2003, 11:41 AM
#7
oh ok... like i said it was a guess :) i forgot all about NPC_targetname...  [Read More]
Posted in: Respawning and NPC in MP.
 shukrallah
10-23-2003, 12:23 AM
#4
ok heres an idea i have gotten based on my reading on respawning vehicles. keep in mind, i dont know if it works, youll have to test it.. hope it does :) ok, put your NPC in, then give it a key of "count" (remember no "") then a...  [Read More]
Posted in: i need tutorial (JA Mapping)
 shukrallah
10-23-2003, 6:33 PM
#6
Sorry! It was an old link that i had in my favorites.. but i think the site changed a few months ago....  [Read More]
Posted in: i need tutorial (JA Mapping)
 shukrallah
10-23-2003, 12:30 AM
#2
Well, if you can map for SP, you can map for MP.. theres not a huge difference. Anyways, go here for beginners learning Rich Diesals tutorials (http://www.richdiesal.jedioutcastmaps.com/tutorials) and here for siege stuff: Siege Stuff (http://level...  [Read More]
Posted in: FYI *How to Re-Spawn Vehicles*
 shukrallah
10-25-2003, 2:43 AM
#11
oops sorry montross i missed it :) Thanks again. You can make your own vehicles... can you make em' with GMAX? Im just wondering.. because Gmax is free... milshape and that 3d studio arent free :)...  [Read More]
Posted in: FYI *How to Re-Spawn Vehicles*
 shukrallah
10-24-2003, 1:04 AM
#8
Great! Thanks man! hmmm... i wonder why they didnt make a tie fighter... oh well... something for someone else to do. Ill be sure to add this thread to make favorites (hang on.. i already did) :D...  [Read More]
Posted in: WIP: Outpost 64 - SP Map for JA
 shukrallah
10-23-2003, 6:29 PM
#18
hmm.. how many people here can map as good as raven? If you cant, then dont ask him too please. If you can, then be nicer... give him tips, and help to be a better mapper if you see something that might not make it too far in the community. Also re...  [Read More]
Posted in: Adding Sounds to Cutscenes?
 shukrallah
10-26-2003, 12:22 AM
#7
yeah, in the demo i typed NPC SPAWN player, and i killed myself :) i was doing the melee attacks on... myself :-\ thats confusing :(...  [Read More]
Posted in: Mapping Error with the new radiant
 shukrallah
10-23-2003, 12:44 PM
#23
Dont worry about it, GTK doesnt run properly for me (at least it runs :) ) but since i cant map properly in its condition, i converted jk2 radiant to JA... so i really dont need GTK now :)...  [Read More]
Posted in: Mapping Error with the new radiant
 shukrallah
10-23-2003, 12:04 PM
#21
I was just ganna stop mapping, because windows came on my pc, so if i reformatted i wouldnt have a pc (no disk :( )...  [Read More]
Posted in: WIP: Return to Cairn (SP Map for JA)
 shukrallah
10-26-2003, 12:48 AM
#12
looks great chewy! Only thing i dont get is, what are the rodians for... Cairn is an imperial base... unless the rodians serve some other perpose. Ill just wait and find out, really nice. But more people would have checked this out in the mapping fo...  [Read More]
yeahm u read something on the music section on the lucasarts kotor site, and they said someone was picking music for the demo... so based on that, it sounds like there will be a demo. EDIT: Here, i found out where i read it, see: The decision was m...  [Read More]
hey are going to make those other creatures from AOTC? That would be awesome, then if someone could design a whole level for AOTC.... wow... that would just be great. The file size would be big, but still... the mod would be awesome....  [Read More]
hey are going to make those other creatures from AOTC? That would be awesome, then if someone could design a whole level for AOTC.... wow... that would just be great. The file size would be big, but still... the mod would be awesome....  [Read More]
Posted in: WIP: Cinematic for JKII
 shukrallah
10-27-2003, 11:24 AM
#58
which one, the jk2files.com one? Or my site? If its my site then you will have to wait till next month :(...  [Read More]
Posted in: WIP: Cinematic for JKII
 shukrallah
10-25-2003, 11:04 PM
#56
Thanks man. And bloodriot gave me permission to continue using his boba in JA... anyways, Zbomber, the 2nd is gone :( Angelfire erased my account, and the beta went down with it. If you want i can email to ya :) ok, heres an idea, ill upload all i h...  [Read More]
Posted in: WIP: Cinematic for JKII
 shukrallah
10-25-2003, 12:47 PM
#54
Ok, well, besically ive decided to move the whole project to jedi academy. But the thing is, i doubt it will get any downloads now, and you guys know scripting is a whole lot of work. A whoel 30 mins is a lot of scripting, and i dont want it to get c...  [Read More]
Posted in: WIP: Cinematic for JKII
 shukrallah
10-24-2003, 10:44 PM
#53
Ok, like i said at my jk2files forum thread, its been a while since ive made a new beta, so heres a .wmv file, its about 20 seconds long, no sound. Youll have to go to the other forum, because they allow you to upload stuff.... i cant here. oh well.....  [Read More]
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