Hi,Deso here,some of you might know me from the Digital Core mapping team...
Anyway,I'm kinde new on this forum,so...welcome me!!! :)
I've been having a little bit of a problem.
Here's what i have,i have the storyline,the beginning of the SP map,some cutscenes,and so on.
But i want something special,i want a cutscene,as soon as the map is loaded,a cinematic "jaden" playermodel(so this model has to adjust to the customized jaden youve chosen in the startmenu) and make him say a few lines.
Its merely a test,but I'll need to know how,since I'm planning on a lot of cutscenes in this sp MOD.
the camera works,but the playermodel doesnt show up,not do i hear the lines(thats natural,since the soundfile is made to affect the cinematic playermodel,and since that one doesnt show up,theres nothing much to affectnow is there...)
Heres what i have;
//Generated by BehavEd
affect ( "player", /*@AFFECT_TYPE*/ FLUSH )
{
set ( /*@SET_TYPES*/ "SET_FORCE_HEAL_LEVEL", "3" );
set ( /*@SET_TYPES*/ "SET_FORCE_JUMP_LEVEL", "3" );
set ( /*@SET_TYPES*/ "SET_FORCE_SPEED_LEVEL", "3" );
set ( /*@SET_TYPES*/ "SET_FORCE_PUSH_LEVEL", "3" );
set ( /*@SET_TYPES*/ "SET_FORCE_PULL_LEVEL", "3" );
set ( /*@SET_TYPES*/ "SET_FORCE_GRIP_LEVEL", "3" );
set ( /*@SET_TYPES*/ "SET_SABER_THROW", "3" );
set ( /*@SET_TYPES*/ "SET_SABER_DEFENSE", "3" );
set ( /*@SET_TYPES*/ "SET_SABER_OFFENSE", "3" );
}
camera ( /*@CAMERA_COMMANDS*/ ENABLE );
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "begincam1", ORIGIN)$, 0 );
camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "begincam1", ANGLES)$, < 0.000 0.000 0.000 >, 0 );
wait ( 2000.000 );
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "begincam2", ORIGIN)$, 2000 );
camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "begincam2", ANGLES)$, < 0.000 0.000 0.000 >, 2000 );
wait ( 2000.000 );
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "begincam3", ORIGIN)$, 4000 );
camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "begincam3", ANGLES)$, < 0.000 0.000 0.000 >, 4000 );
wait ( 4000.000 );
affect ( "fakeplayer1", /*@AFFECT_TYPE*/ FLUSH )
{
set ( /*@SET_TYPES*/ "SET_MORELIGHT", /*@BOOL_TYPES*/ "true" );
set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_SABER" );
set ( /*@SET_TYPES*/ "SET_SABERACTIVE", /*@BOOL_TYPES*/ "false" );
set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_TALKGESTURE2" );
set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", 3000 );
task ( "playertalks" )
{
sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/chars/jaden_male/09jak004.mp3" );
}
dowait ( "playertalks" );
wait ( 6000.000 );
camera ( /*@CAMERA_COMMANDS*/ DISABLE );
remove ( "self" );
}
Also,i had the weirdest thing,i havent looked deeply into it,but maybe u guys know something...
The cutscene was neverending.At the third point,it just stayed there.Perhaps because one of the scripts parameters wasnt completed(showing the cinematic model).
If somebody really ROCKS at scripting,knows everything about it and wants to help me out on this project,feel free to mail or add me on msn : spineshank3@hotmail.com
Do not ask for screens or storyline just yet,i will post those in time.
Thx in advance,-Deso
visit
www.digitalcore.tk) for my latest work.