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shukrallah

Latest Posts

Page: 34 of 45
Posted in: Seige Questions
 shukrallah
10-23-2003, 12:13 AM
#1
These are dumb questions, but since i dont have JA yet.... sort of, i have time to plan my seige mission. Im wondering are cutscenes allowed? I really really really dont think they are.. but its worth asking. The thing is, if they are it would have t...  [Read More]
Posted in: Mos Eisley?
 shukrallah
10-22-2003, 11:19 PM
#2
Ask in the request forum, someone will get it there. Id do it, but... i have toooooooo many projects backed up for JA already, 1 mapping, which includes scripting, another scripting project, and then possibly another! Then ill start making MP maps....  [Read More]
Posted in: Respawning and NPC in MP.
 shukrallah
10-22-2003, 11:43 PM
#2
Thats something i want to know. Maybe, if you know how to make vehicles respawn you can do the same thing to an NPC... but i dont know. Do you need cheats on for NPCs in MP? What about vehicles...? Im just wondering, because ive heard this and that a...  [Read More]
Posted in: FYI *How to Re-Spawn Vehicles*
 shukrallah
10-23-2003, 12:06 AM
#6
Hey alright! Ummm.. can i get a list of JA mp compatible vehicles please? :D...  [Read More]
Posted in: MAX_TW_VERTS (12) exceeded
 shukrallah
10-21-2003, 10:39 PM
#5
Try brush cleanup... it could work. But im not sure....  [Read More]
Posted in: MAX_TW_VERTS (12) exceeded
 shukrallah
10-21-2003, 6:33 PM
#2
Dont overlap brushes ;)...  [Read More]
Posted in: Help me
 shukrallah
10-20-2003, 7:33 PM
#2
DO you want to put one in a map? Or make your own from scratch? If so, then theres a program somewhere, im not sure where, but it allows you to. Ive never made one, because i like all the ones supplied in the games :)...  [Read More]
Posted in: Very confused noob
 shukrallah
10-20-2003, 9:17 PM
#12
well, when i did that, i didnt know it would make the FPS drop like that. It was the best map ive ever made :D and had never seen a jk2 map, where you could actually go inside, outside around, and ontop of a building... a large building too, not a co...  [Read More]
Posted in: Very confused noob
 shukrallah
10-20-2003, 12:55 PM
#8
Well, the reason i havnt used detail that much, is because i made an outside map one time, with an imperial base in it, you could go inside the base, and it was pretty large. I used caulk as much as could, and the fps was ok for my system specs, and...  [Read More]
Posted in: Very confused noob
 shukrallah
10-20-2003, 11:32 AM
#5
I almost never ever use detail brushes.. i dont care if the compile takes a little longer, the map runs better.. right?...  [Read More]
Posted in: Some 'Bohemian Rhapsody' perhaps?
 shukrallah
10-21-2003, 6:37 PM
#2
Maybe point it at a target_speaker? Or... even better, since you can script in MP, make it so you could hit the switch, which activates the script, in the script make it turn on the music.. but im not sure it would be able to turn off, without really...  [Read More]
Posted in: WIP: Cinematic for JA
 shukrallah
10-20-2003, 11:23 AM
#2
Good luck! :D...  [Read More]
Posted in: Lighning Effects
 shukrallah
10-21-2003, 12:36 AM
#11
Theres certain textures that people made for jk2, that made it look like it was raining ;) find one, and get permission to use it....  [Read More]
Posted in: Lighning Effects
 shukrallah
10-20-2003, 11:31 AM
#9
but wouldnt the heavy rain lag a bit?...  [Read More]
Posted in: Spawning Static NPCs(allies)
 shukrallah
10-20-2003, 11:35 AM
#6
In game, just turn cheats on (devmapall) and then type NPC SPAWN then whoever you want to spawn. EX: load console (shift+~) devmapall NPC SPAWN luke then luke will come up in radiant, just right click somewhere in the 2D display, and find the NPC...  [Read More]
Posted in: A Standard Vehicle Pack for JKA?
 shukrallah
10-22-2003, 11:34 AM
#15
Id download it, so if i did, i would just give the open jedi project credit?...  [Read More]
Posted in: A Standard Vehicle Pack for JKA?
 shukrallah
10-21-2003, 10:43 PM
#9
So its stuff that people submitt? That sounds kool :)...  [Read More]
Posted in: A Standard Vehicle Pack for JKA?
 shukrallah
10-21-2003, 8:18 PM
#7
so what vehicles are going to be made razorace?...  [Read More]
Posted in: Sky Problems
 shukrallah
10-20-2003, 7:36 PM
#5
no, just give the walls or the ceiling the sky shader you want, it will do the rest for you. :)...  [Read More]
Posted in: Water and Fire Maps.
 shukrallah
10-21-2003, 12:50 AM
#23
you dont need photoshop, ms paint will do nicley. Make sure your picture size is exaclty 33X33 (go to image, then click attributes, then change the width and the hight to 33 and 33) for the greyscale, its basically blask and white. Justy use differen...  [Read More]
Posted in: Water and Fire Maps.
 shukrallah
10-21-2003, 12:29 AM
#21
kool, glad you like it. If you need any help just ask :)...  [Read More]
Posted in: Water and Fire Maps.
 shukrallah
10-20-2003, 7:29 PM
#19
yeah, i remember when you first started making maps Zbomber :D anyways, are these going to be in a map pack, or individual? Also, depending on what you want for the snow map, this might be useful. Say you want a mountainous area, with valleys (im not...  [Read More]
Posted in: Water and Fire Maps.
 shukrallah
10-20-2003, 11:25 AM
#17
lol, i didnt play the sounds, i just saw fire1.mp3 fire2.mp3 flame_jet.mp3 :) Good luck Zbomber!...  [Read More]
Posted in: GTK error...
 shukrallah
10-20-2003, 12:43 PM
#8
just turn your desktop color up to 24 or 32 bit, the new GTK wont work in 16 bit color. Thats what my problem was....  [Read More]
Posted in: WIP: Cinematic for JKII
 shukrallah
10-20-2003, 9:04 PM
#52
hey, im interested to know if that map i made works on anyone elses JA (because it was made in jk2 radiant) so can someone check it out for me? I made a mistake in the readme, and wrote it was in maps/test_luke but really it was in maps/mp/test_luke...  [Read More]
Page: 34 of 45