Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

Katarn07

Latest Threads

Page: 4 of 4
I am going to attempt writing a fanfic about Kyle Katarn during the Shadow Academy series. In order for it to be canon with the EU, I need to know the entire story. The NEW EG2C is not enough for me. I wanna know how long the series takes place, ho...  [Read More]
Posted in: Civies!
 Katarn07
01-11-2003, 12:45 PM
#1
Did any one else know there are bars/ cantinas in DF?! I didn't, until recently. What's decieving is there are no bartenders or civilians. There are bars in the Nar Shaddaa level and one on Fuel Station Ergo. Will there be civilians added to these o...  [Read More]
Posted in: Excluding Boba Fett...
 Katarn07
01-09-2003, 5:25 PM
#1
Who is your favorite Bounty Hunter? This includes all of the OT, from ANH-RotJ. Boba Fett is everybody's favorite practically, so I'll exclude him. Explain also, why they're your favorite....  [Read More]
Posted in: Mission to Ord Katrassi: Klai's Revenge
 Katarn07
01-08-2003, 5:54 PM
#1
oops, forgot the Rules: I am the GM, and can control any enemies encountered along the way (as can you). I determine death (very unlikely). I do not have control of your characters, however, and you don't have control of anyone elses'. This is my fir...  [Read More]
Posted in: New Boss on HARD??? Or just a cutscene?
 Katarn07
01-06-2003, 5:34 PM
#1
Would anyone be opposed to a new boss for level 3 only on hard? I think if changes are done, they should only be done on hard. Here is my proposal... Let's have Moff Rebus be a boss. Its always bugged me you don't fight him! Even the first time I go...  [Read More]
Posted in: Poll: Where was my suggestion as an option???
 Katarn07
01-05-2003, 12:33 PM
#1
I had suggested adding new enemies (workers, AT-STs, Weequays, Rodians, etc) in a 4th difficulty mode. I voted for "Maybe, but not too many" just because of this 4th mode. I think that would be the best solution, instead of making health a...  [Read More]
Posted in: Holograms
 Katarn07
12-08-2002, 4:22 PM
#1
In DF's cutscenes, the holograms are made using actual footage from the films, just turned green. The holos I am thinking of the Talay Tak base leader, Imperial Colonel Crix Madine, and Jabba. Will you use models or the footage from the movies......  [Read More]
Posted in: Kyle Katarn's Ages!
 Katarn07
12-05-2002, 5:32 PM
#1
So, I finish my geometry test really early and decide to have a little fun with my calculator. I read that very morning Kyle had left for the academy 12 years before the events of JK in the manual. The NEW EG2C says he was 18 when he joined, so I did...  [Read More]
Posted in: Detail in Exterior Areas (for final release)
 Katarn07
12-03-2002, 6:36 PM
#1
Lots of people commented on the rock walls needing to be more realistic for the demo. Well, there are more exterior areas in this game, and most are bigger than what was seen in level one. For instance, levels 4, 5, 6, and 8 all take place outside (o...  [Read More]
Posted in: Just a question of the making of this mod...
 Katarn07
12-02-2002, 8:48 PM
#1
Well, DF is my favorite in the series because of its variety of exotic locales and original (SWish) music. JO has too many of the same texture throughout the game, so thats why the first three are cool! But DF has different textures in every level pr...  [Read More]
Posted in: Code Cards
 Katarn07
12-01-2002, 11:45 AM
#1
Well, most of us have played the demo and most of us realized that our Force icon had been replaced with the DS plans. Will you do that for code cards as well? Or will you attempt to stick those into the inventory so we can actually read them? I act...  [Read More]
Posted in: Old School Scream!!!
 Katarn07
11-28-2002, 6:39 PM
#1
After loading the mod, access the command pallette and type in: map kejim_post Once the first JO level loads, screw Jan's advice and run off that cliff for a neat surprise and a good laugh! I forgot all about that noise... :D...  [Read More]
Posted in: Hold up!!!
 Katarn07
11-28-2002, 12:46 PM
#1
I know why this demo was so easy on easy through hard. Kyle is supposed to only start with a clip of 50 shots! I remember my first time playing DF, I always ran out of ammo and resorted to punching my way through the base. Well, trying to punch my wa...  [Read More]
Posted in: Secret Areas...
 Katarn07
11-27-2002, 11:41 AM
#1
Yeah, I just got through with the demo and can't say how cool it is in words! Good job guys! But, I am having trouble finding all of the secret areas... These are the ones I have found- Extra Life in shaft on roof top Armory in room after the DT plan...  [Read More]
Posted in: Post Level Stats
 Katarn07
11-24-2002, 10:35 AM
#1
JO had them. DF-MotS didn't. Will you include the level stats after each mission? It'll give us something to do while your cutscenes are loading. But after that, while the levels are loading, we'll see the Crow like you show in the gallery, right?...  [Read More]
So, how far have you come on skins. There are quite a few... For the most part you can just reskin, but for some people, you'll have to make a new model for them. *Spoilers before if you didn't heed my warning!!!* [ hope you don't mind, but this is...  [Read More]
Well, I'll give you a break from my never ending supply of questions and give you some suggestions. I remember Alex and I were talking about the skinning of Kyle in Jabba's ship level. Kyle will initially start out in a white shirt with pants and boo...  [Read More]
Posted in: Difficulty Settings
 Katarn07
10-21-2002, 5:34 PM
#1
There are three in DF, four in JO. Will you be doing each of the difficulty settings from DF? If so, what will you do with the fourth? Will you make it something special like Jedi Mode, God Mode, or just another difficulty setting even harder than HA...  [Read More]
Posted in: Darktrooper Behaviors and Deaths
 Katarn07
10-21-2002, 5:22 PM
#1
What is going to happen for this? They are machines (except Mohc's) so they have to never run and just keep pouring ammo onto Kyle. But how will you do this? All enemies except te AT-PT like walkers run away after a while. And if the Fusion Cutter w...  [Read More]
Posted in: Mission Briefing Cutscenes? PDA?
 Katarn07
10-20-2002, 4:29 PM
#1
In DF, a screen shows the text Jan briefs Kyle with prior to the level. Are you going to implement that into the PDA (the data pad Kyle carries, accessed by the F1 key in DF, M key in JO)? And between missions, will there be a cutscene of Jan actuall...  [Read More]
Posted in: Menus, Launcher???
 Katarn07
10-09-2002, 6:18 PM
#1
Will your mod have a seperate launcher, so you do not have to go to JO, select this mod, etc? Just curious, because the red stormie on DF's box art would look SWEET on that launcher (the one in the mod's menu in the gallery and my avatar). I got a se...  [Read More]
Posted in: Downloads Section of Website
 Katarn07
10-06-2002, 10:53 AM
#1
I want to know what will be in there. Will it be just this mod, each map seperately (please do, I still don't have a cable modem), MP maps (is you have time of course) and bots (if you have time as well)? I didn't see this any where in the FAQ, if it...  [Read More]
Posted in: Concerning Level Objectives
 Katarn07
10-06-2002, 10:46 AM
#1
In the two search and rescue missions, will you have to get back to the Crow? Once you find Madine, I think a WHOLE NEW REGIMENT of troops should reinforce the base, along with a whole new wave of droids. Same when you rescue Jan, there should be new...  [Read More]
Posted in: DF MP Maps
 Katarn07
10-05-2002, 10:37 AM
#1
I know there weren't any MP games in the original, but will you be adding some bots into the game, like Mohc, Rebus, BOBA FETT! etc. I don't care about the maps because I understand how much time and resources something like this takes up. Oh yeah, I...  [Read More]
Page: 4 of 4