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Lil Killa

Latest Posts

Page: 2 of 20
First make sure you're doing a compile with the -bsp comand in it. It looks like your map has a major leak(s) or various other problems which is preventing the creation of a bsp file....  [Read More]
Posted in: No Draw Texture question
 Lil Killa
10-12-2004, 1:11 PM
#2
Aren't you suposed to see outside when you make a window? One thing would be to make sure your window is a detail brush....  [Read More]
Posted in: moving teleports
 Lil Killa
10-13-2004, 7:13 PM
#3
Originally posted by Mhistava I know there is a way to move a teleport, can someone tell me how? thanks I knew I saw you say that.... I just posted on the wrong forum!...  [Read More]
Posted in: Rgoers phonged up shaders for terrain thread....
 Lil Killa
10-22-2004, 5:47 PM
#7
*cough* (http://www.lucasforums.com/showthread.php?s=&threadid=106198) and GothiX isn't a dumbass ;)...  [Read More]
Posted in: Map Review Contest 1 : FFA WIP
 Lil Killa
10-07-2004, 7:45 PM
#15
Originally posted by Eldritch Those models are way too high-poly to be used in-game. Don't worry, though - you'll be playing a section of Theed which I hope you'll find just as enjoyable. I thought those looked a bit high on the ol' pc :P Looks...  [Read More]
Posted in: Model moving/floating
 Lil Killa
10-01-2004, 9:57 PM
#2
for the func_bobing one.. Take the clip brushes for the mdoel and make them your func_bobing. Then deselect everything. Next select the model and then the func_bobing and press ctrl+K and a line should appear between the two. Now put the model insid...  [Read More]
Posted in: Error when loading map
 Lil Killa
10-01-2004, 9:54 PM
#12
or just select the func_group and go to Edit>Save selection as prefab. and you get a new .map file with only the terrain....  [Read More]
Posted in: Mappin' n' ****! :)
 Lil Killa
09-25-2004, 11:27 AM
#3
Originally posted by _PerfectAgent_ 1. Put them all into pk3s make sure that they are the right size. They have to be multiples of 2 (2,4,8,6,32,64,128,256,512, and so on). Also, they must be either jpg or tga. Put them into the textures folder....  [Read More]
Posted in: GTK Radiant problem, seeking help!
 Lil Killa
09-25-2004, 11:21 AM
#2
Try going to Textures< Render Quality < trilinear (or anything besides wireframe) It sounds like you might have wireframe active....  [Read More]
Posted in: **Mapping Contest**
 Lil Killa
10-04-2004, 6:33 PM
#12
Depends on when you started it. I has to have been started when the contest started....  [Read More]
Posted in: **Mapping Contest**
 Lil Killa
10-03-2004, 1:36 PM
#8
Originally posted by Nokill well i started whit the map yesterday so thats no problem ;) and i registerd to the forum only im stil wachting for my activation email (bin wachting for erm 2 weeks now) until that i can't do anything If you're using...  [Read More]
This belongs in the request forums....  [Read More]
Posted in: mapping problem
 Lil Killa
09-14-2004, 1:09 PM
#4
oh yeah :P I missed the "I can see it in-game" part. yeah just press shift+M...  [Read More]
Posted in: mapping problem
 Lil Killa
09-14-2004, 12:24 PM
#2
The path you are typing in is incorect. If GTK doesn't know what to draw it draws nothing. It should have a little wire box aomewhere though.....  [Read More]
Posted in: BSP converting problems
 Lil Killa
09-09-2004, 1:08 PM
#5
To fix the problem do a brush cleanup (it's in bobtoolz or the button with the two arrows on it in the toolbar) It can also be caused by leakes. To fix them open up GTK and go to File> Pointfile. A red line should appear in your map. One end wil...  [Read More]
Posted in: Mod: Warzone
 Lil Killa
09-07-2004, 1:49 PM
#2
Take the period out of the link so it'll work :) I would comment but there aren't any pics......  [Read More]
Posted in: Pod Racer Collection (WIP)
 Lil Killa
09-20-2004, 12:13 PM
#230
Wow! Thanks for stating the obvious! :rolleyes:...  [Read More]
Posted in: Pod Racer Collection (WIP)
 Lil Killa
09-11-2004, 3:15 PM
#83
lit... what did you think? ;) Also TTL.. those shots out in the dessert are in-game shots....  [Read More]
Posted in: Pod Racer Collection (WIP)
 Lil Killa
09-09-2004, 6:19 PM
#50
Originally posted by LightNinja ok, here is gasganos pod ingame: Looks amazingly well put together :rolleyes:...  [Read More]
Posted in: Pod Racer Collection (WIP)
 Lil Killa
09-08-2004, 3:35 PM
#38
Originally posted by Stake Black Oh, those guys are just jealous! Hatrus never said himself that he is better than duncan, I think only me and Lil Killa :D I never said anyone was better than anyone in my post... I also know I never named any nam...  [Read More]
Posted in: Pod Racer Collection (WIP)
 Lil Killa
09-07-2004, 5:40 PM
#18
Originally posted by hatrus great now scout trooper will have reason to accuse me of being a thief again cause he dosent understand that in the real world of 3d jobs, taking a week on a single model gets you behind on your projects. modelers learn w...  [Read More]
Posted in: Trigger who disruptify
 Lil Killa
10-17-2004, 7:19 PM
#7
Don't forget an origin brush......  [Read More]
Posted in: target_speaker leaks through brushes
 Lil Killa
10-04-2004, 6:35 PM
#8
It is possible to seal sound off. That area has to be completely vised of from the rest of the map though....  [Read More]
Posted in: Imperial Walkers On The North Ridge
 Lil Killa
11-07-2004, 12:37 PM
#205
Originally posted by wedge2211 Well, as to the trailer...Jerk-O-Vision "spectator" cinemtography and you love shots of walkers sitting in one spot shooting way too much. On the other hand, I liked seeing how the Raven-made AT-ST's footstep...  [Read More]
Posted in: JA mod: Jedi Fighter
 Lil Killa
09-07-2004, 6:59 PM
#48
The .fighter files remind of of shader files :) Sounds like you've got some good ideas going into this! I can't wait to see some more prgress on this mod as it looks like it will be one of the better mods out there....  [Read More]
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