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wedge2211

Latest Posts

Page: 37 of 51
Posted in: JKII MP map I've been working on
 wedge2211
04-30-2003, 11:31 AM
#8
Aren't they fun? :D You might look here (http://wso.williams.edu/~jshoer/patches.htm) for some patch ideas. Looks like a very good start, especially for the amount of experience you claim to have...any previous game editing / engineering / design e...  [Read More]
Posted in: BlasTech 4E
 wedge2211
04-29-2003, 11:33 PM
#14
It's the Super Soaker 9000! I've ALWAYS wanted one of those!...  [Read More]
Posted in: Bunker Wars -PreAlpha-
 wedge2211
04-30-2003, 11:28 AM
#13
Originally posted by DadMad All I can say is, _this_ version of the map was never designed for being playable! Me and my team will release a LowDetail ctf version. (We are 2 mappers, 3 texture/shader artists, 3 effect artists and 3 modelers just wo...  [Read More]
Posted in: Bunker Wars -PreAlpha-
 wedge2211
04-29-2003, 12:36 PM
#7
Yeah, and putting that mirrory shader on all those tiny brushes? *shudder* I spent a good five minutes just sitting watching that blue power-core thingy, but...the hubris of this map is amazing. Look at that little grate near the backside of the pow...  [Read More]
Posted in: Bunker Wars -PreAlpha-
 wedge2211
04-27-2003, 1:45 PM
#2
:eek: Wow, an alpha...this map has been hyped a lot, but we haven't seen any indications of it here for a long time. Great to see that it's still going...I'm downloading it now! How much is left to go?...  [Read More]
Posted in: Intimidation to the 10,812th power
 wedge2211
04-26-2003, 1:43 PM
#7
Originally posted by Emon You'll actually be able to see through the window and into the bridge and watch all the people move around. At the same time, the whole thing is very small and fits in a 1024x2048 box. Kyle is about twice the size of the com...  [Read More]
Posted in: Intimidation to the 10,812th power
 wedge2211
04-26-2003, 3:34 AM
#2
You're sick, Emon. Sick. :eek: What's it for? Way too big for a prefab, kinda ungainly for a map on its own, is it just for random modelling? It's VERY nice......  [Read More]
Posted in: Cloud City
 wedge2211
04-23-2003, 12:40 AM
#3
I'm sorry, I have to ask this...It's beautiful and all, seems very true to the movie, but...erm, what will distinguish this map from the other Cloud City maps out there?...  [Read More]
Originally posted by LITE Jedi still havent added detail here yet. :eyeraise:...  [Read More]
Posted in: "The Rising Empire" (Level series Showcase)
 wedge2211
04-20-2003, 10:50 AM
#7
Very, very nice exterior shot, and I really like the blue "sanctum." You might try using some differrent stone/brick textures, or make some of your own, those get repetitive....  [Read More]
Posted in: I like pie.
 wedge2211
04-22-2003, 8:50 PM
#43
I love the floor (catwalk) shader!...  [Read More]
Posted in: WIP: Modern City Street
 wedge2211
04-26-2003, 1:46 PM
#14
It reminds me a lot of X-COM. Anyone else ever played that game?...  [Read More]
Posted in: The Attack on Yavin series(SP)
 wedge2211
04-23-2003, 11:55 PM
#147
Easy fix: make an image file of the Tibanna platform (either by screenshot or by drawing it manually), and paste it onto the skybox image. Presto! Really far away Tibanna-gas platform!...  [Read More]
Posted in: The Attack on Yavin series(SP)
 wedge2211
04-19-2003, 1:08 AM
#127
You only need to include in a pk3 anything that isn't included in the standard JK2 game. If it isn't in one of the assets pk3's, put it in yours. Basically, you need to put in any custom stuff you made for THAT level....  [Read More]
Posted in: WIP: Project Minoan
 wedge2211
04-25-2003, 2:03 AM
#66
I'm gonna bring up Myst again......  [Read More]
Posted in: WIP: Project Minoan
 wedge2211
04-18-2003, 7:58 PM
#62
:eek: droooooool...droooooool...drooooooooool...droooooo ol... I wonder what the rest of the layout is going to look like. We've seen a dock and a courtyard, is there much interior stuff or more outdoor areas?...  [Read More]
Posted in: Let's see if I can pull this off...
 wedge2211
04-28-2003, 2:06 AM
#124
Now, since JA is Q3, it's editing tools would be some form of Radiant and would use the same file formats, correct? So as long as I grab the relevant textures and put them in a new pk3, then won't I just be able to open the map format in JARadiant?...  [Read More]
Posted in: Let's see if I can pull this off...
 wedge2211
04-27-2003, 5:42 PM
#121
Yell n00b at you? Not likely, I love the Coruscant Promenade. And, actually...that's a really good idea, I might play around with that. I'm not sure how the FPS will be affected, the main way I got it to improve was by cutting out the "stalk&quo...  [Read More]
Posted in: Let's see if I can pull this off...
 wedge2211
04-26-2003, 1:37 PM
#118
master_thomas: Brush count? You mean PATCH count? ...You do NOT want to know. Khaza: I put boxes of struct brushes around them. :) Shadriss: Thank you very, very, much...for the compliments and even more for running that compile for me. (Everyone e...  [Read More]
Posted in: Let's see if I can pull this off...
 wedge2211
04-25-2003, 11:48 PM
#114
Here is what is probably the last set of screenshots for this map. After this, you've seen it all. http://wso.williams.edu/~jshoer/images/screenshots/shot0234.jpg http://wso.williams.edu/~jshoer/images/screenshots/shot0236.jpg No, this is not a tr...  [Read More]
Posted in: Let's see if I can pull this off...
 wedge2211
04-25-2003, 1:59 AM
#113
I'm going to start the first beta-stage compile tonight....  [Read More]
Posted in: Let's see if I can pull this off...
 wedge2211
04-23-2003, 4:18 PM
#110
Um, there were...uh...just me. But I did hit 90 in the other tube....  [Read More]
Posted in: Let's see if I can pull this off...
 wedge2211
04-23-2003, 4:12 PM
#108
MORE UPDATES! I'M ALMOST DONE! This is an old area, redone: http://wso.williams.edu:8000/~jshoer/images/screenshots/shot0227.jpg The ball inside this helix will be glowing: http://wso.williams.edu:8000/~jshoer/images/screenshots/shot0225.jpg Here...  [Read More]
Posted in: Let's see if I can pull this off...
 wedge2211
04-19-2003, 7:14 PM
#106
It's "unconventional," they're supposed to be like cillia or something. Um, I looked at those again and realized that the lighting sucks. So please don't berate me for that, it's NOT final. :)...  [Read More]
Posted in: Let's see if I can pull this off...
 wedge2211
04-19-2003, 5:46 PM
#103
I just thought I'd pop in to remind you all that I can still map... http://wso.williams.edu:8000/~jshoer/images/screenshots/shot0212.jpg http://wso.williams.edu:8000/~jshoer/images/screenshots/shot0214.jpg http://wso.williams.edu:8000/~jshoer/images...  [Read More]
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