My very own light emitting shader...
textures/jedi/lamppu
{
q3map_lightimage textures/jedi/lamppu_glow
qer_editorimage textures/yavin/met_light01.jpg
q3map_surfacelight 400
q3map_lightsubdivide 128
q3map_nolightmap
{
map textures/yavin/met_light01
blendFunc GL_DST_COLOR GL_ZERO
}
{
map textures/jedi/lamppu_glow
blendFunc GL_ONE GL_ONE
glow
rgbGen identity
}
}
Why the shader becomes transparent in game?
http://koti.mbnet.fi/zeimi/img/shot0060.jpg)
The way I would want this to be is that it would emit some amount of light around itself, would have glowing effect at the light areas of the texture and no light-emitting areas would be rather dark (as dark as shows in image).
met_light01 is a basejk texture. lamppu_glow I created myself: it's this:
http://koti.mbnet.fi/zeimi/img/lamppu_glow.jpg)