In my map, I am making a hill. However, I can walk right through the hill. How do I make it solid? Also, in my other thread, (
http://66.227.96.58/showthread.php?s=&threadid=119533) see if you can help me. TIA
MK
What did you make the hill out of? If brushes, make sure that there aren't any shaders with "surfaceparm nonsolid" on any faces of the brushes. If patches, make sure the matrix is facing upwards...and there aren't any nonsolid shaders on em. If a model, put clip brushes around it.
It is a patch. How do I tell if a shader is nonsolid?
MK
If the shader code says "surfaceparm nonsolid" in it. :)
Here it is. I don't think its nonsolid...
textures/yavin/ground_grasssprite
{
qer_editorimage textures/yavin/ground
q3map_material ShortGrass
cull twosided
{
map $lightmap
}
{
map textures/yavin/ground
blendFunc GL_DST_COLOR GL_ZERO
}
{
map gfx/sprites/grass2
surfaceSprites vertical 32 24 42 500
ssFademax 1500
ssFadescale 1
ssVariance 1 2
ssWind 0.5
alphaFunc GE192
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
depthWrite
rgbGen vertex
}
}
MK