Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.

Sounds?

Page: 1 of 1
 Usurpo
01-31-2004, 12:43 AM
#1
How do I get a sound to play when a door opens? I have a key set on 'soundset' and a value set on 'hugeplat_start.mp3' . It is real, I checked. How do I get it to play?

NOTE: When I try to devmap it, it gives me an error saying it can't find the sound set...
 wedge2211
01-31-2004, 1:42 AM
#2
The key "soundset" doesn't ask for a particular mp3 file--it looks for a coded set of them corresponding to start, motion, and stop noises on the door. Go into your assets pk3 and find the sound/ directory. You shoudl find a file called sound.txt in there--extract it and open it up. This is a list of all the soundsets, and the code describing which sound files are associated with each. Do a search through the document for the word door, and you sound find things like impdoor1, door1, med_door1, etc. Enter one of those names under the soundset key.

You can also give func_plats, other func_ entities, and the worldspawn a soundset (for example, the worldspawn could take the soundset "windy" and your map will play ambient wind sounds when in game).
Page: 1 of 1