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Just take a look through all the texture sets, Imperial-themed ones are good for forcefields, and find shaders (they show up with a white border in the texture palette) with names like "forcefield" or "field," etc. Place a brush w... [Read More]
That's called "HOM," short for "hall of mirrors." Is your mirror brush touching the void? I'm not sure, but it may be necessary for mirror brushes to be detail brushes inside a structural hull. Use misc_portal_surface for mirrors... [Read More]
My guess is there must be scripting. Just write one to move both the elevator and usable, and toggle the usable visible/invisible. Do some forum searches for scripting and elevators to find more detailed help.... [Read More]
"Spawnflags" "2" will enable autoclip, but there are two disadvantages: on models with small parts, this can cause clip brushes to appear that extend way beyond the model boundaries; and it creates one clip brush for every model f... [Read More]
I would like to say that we at Map-Review would be happy to host your tutorials on our site--provided you let us fix some of the subtle errors about detail and structural brushes and area portals. We'd also make sure the most recent editing tools - G... [Read More]
Your script is fine. Looks like you just have to sort out some subtle problem invlving path names or something. Wait for lassev to come along and sort it out, he knows WAY more about scripting than anyone else.... [Read More]
You have to use a script. This will do it: //Generated by BehavEd set ( /*@SET_TYPES*/ "SET_UNDYING", "false" ); Then specify the compiled script filename as the value of your entity's "spawnscript" key.... [Read More]
I recently had to resolve this in my SP maps...CLASS_BOBAFETT doesn't die. Ever. There are two things you can do: - Keep CLASS_BOBAFETT, but have your NPC run a spawnscript that sets SET_UNDYING to false. Jetpack will work, he'll die when you shoot... [Read More]
The .map file was included in the JO editing tools. The scripts are probably located in the...gosh, this'll be surprising, take a deep breath!...scripts directory in the pk3. Probably scripts/kejim/ or scripts/kejim_post/.... [Read More]
Try going to Edit > Preferences, and turn off BSP process monitoring. Sometimes Radiant inexplicaby decided to not let you see the compile process any more. Eventually, you should switch away from default compiles.... [Read More]
Oh, sure. You can build SP maps just like MP maps. A few examples: http://www.pcgamemods.com/6782 http://www.pcgamemods.com/8192 http://www.pcgamemods.com/5608 The authors of those mods hang out at the Map-Review.com forums.... [Read More]
What have you never tried before but could prove interesting? :P Couple comments: -Looks like the walkway shader has no lightmap stage. Add one! Those look way too bright. -That fallen log in the last shot would look a lot better made out of patch... [Read More]