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wedge2211

Latest Posts

Page: 8 of 51
Posted in: What can these ships be?
 wedge2211
06-01-2006, 11:08 PM
#18
are you shure? So, there are no new ships for the empire in the expansion that can look like this??? Yes, there are--TIE Defenders, apparently!...  [Read More]
Posted in: What can these ships be?
 wedge2211
06-01-2006, 12:39 AM
#2
Those look like they're about the right size to be landing transports...or maybe something else corvette-sized. Hmm....  [Read More]
Posted in: Some New Random Events...
 wedge2211
05-29-2006, 12:51 AM
#8
Or what about a "leadership crisis," where Hero X must move to Planet Y?...  [Read More]
Posted in: Some New Random Events...
 wedge2211
05-28-2006, 1:16 PM
#5
With the mod tools out now, can't these be added into the LUA scripts in a mod?...  [Read More]
Posted in: Question regarding Defender
 wedge2211
06-02-2006, 12:04 AM
#22
B-wings were bombers and TIE Defenders filled a space superiority role; it would make sense for the B-Wing to have a higher warhead complement. I thought that was what I remembered from XWA, but I haven't touched that in a while...and I'm a bit biase...  [Read More]
The graphics card has nothing to do with it. Mine is worse, and the game runs smoothly (even if my cinematic views aren't exactly movie-quality). Besides, he seems to have been running the game fine for a little while before this happened. I'm not s...  [Read More]
I think that by "you can't play the Empire in campaign mode," everyone actually means, "you can't play the Empire in campaign mode." And playing the Empire would tend to include playing with Imperial units....  [Read More]
They already said there will only be an Underworld stroy campaign. You'll still be able to play Empire and Rebellion in Galactic Conquest mode....  [Read More]
It depends on what you consider a swift charge. If you plan to deploy artillary next to the drop zone, I consider that cheating, there's no skill required for that. However I want it like this, if a unit can be fired upon it is fully under your contr...  [Read More]
The first one is to make every unit invulnerable untill it actually can be used. The second way is to allow each unit to fire back while they are still unloading. The third way is to create a small area around the landing zone. Weaponsfire cannot g...  [Read More]
Also, the Original Trilogy was re-released on video a couple times in the mid-90s. That sparked a great deal of interest....  [Read More]
YES...  [Read More]
Your idea for a new stormtrooper special attack is a good one. I'd like to see them live up to their name....  [Read More]
Posted in: Map Editor Tips, hints, questions here
 wedge2211
05-20-2006, 10:02 PM
#74
That only applies to land maps....  [Read More]
Posted in: Map Editor Tips, hints, questions here
 wedge2211
05-18-2006, 1:24 AM
#38
There's something I'm curious about, why do there have to be so many AI zones in the maps, couldn't it just be some for passable terrain and other's for impassable? Because hover units and speeders can cross some otherwise impassable terrain; you nee...  [Read More]
Posted in: Map Editor Tips, hints, questions here
 wedge2211
05-16-2006, 5:46 PM
#11
I can't get theplayable map bounds for a space skirmish map to be any larger than (0, 0) to (5000, 5000), even when I increase the space width and space height values extremely. The playable space I'm left with seems really cramped from the moment I...  [Read More]
I am bereft of details on Rebel abilities in the expansion, but I fail to see why the trademark hordes of Y-Wings, X-Wings, A-Wings, maybe B-Wings, and a few capital ships could not take on *any* enemy mammoth ship... its all in the pop. cap. Just so...  [Read More]
Posted in: Game speed on galactic map
 wedge2211
05-15-2006, 11:02 AM
#1
I was watching the E3 demo video and noticed that the Underworld's corruption of planets and trade routes seems to take about twenty seconds. I know that things were probably sped up a great deal for that demo; however, I think that galactic map spee...  [Read More]
Seconded...I too wish the Rebels could launch more hit-and-run, devious strikes. After all, they are a rebellion, and draw a lot of assets from the criminal underworld. The press release for FoC mentions that at some point, the underworld will "...  [Read More]
Posted in: Still no AT-PT in FoC ?
 wedge2211
05-18-2006, 7:21 PM
#15
Pod walkers are basically AT-PTs....  [Read More]
Posted in: SSD too weak?
 wedge2211
05-15-2006, 9:11 PM
#16
It could be weak for it size. After all it sits and does nothing, just intimidates the Rebels by its sheer lengh and numbers. Then of course it can be taken out with one brave A-Wing Brave? He was out of control and screaming! And he never would have...  [Read More]
Posted in: Cinematic camera
 wedge2211
05-15-2006, 11:46 AM
#12
Yeah, I only use the cinematic camera when I'm sure things won't need attention for a few seconds, and I pop back out on a regular basis. However, I've taken to setting up an AI vs AI skirmish and watching the whole thing from the camera--intervening...  [Read More]
Posted in: Multiplayer
 wedge2211
05-16-2006, 11:13 AM
#8
Okay, after having taken a look at the map editor, it seems to me that random map generation would just involve: 1) Random selection of a texture tileset and decorative environmental variables (sky, etc) 2) Generating a random heightfield (entirely...  [Read More]
Posted in: Foc featuring units we havnt thought of?
 wedge2211
05-15-2006, 8:04 PM
#14
Yeah, I really meant whatever the Underworld equivalents of corvette and gunship are; not exclusively the rebel units....  [Read More]
Posted in: How Does The Death Star Move???
 wedge2211
05-18-2006, 12:38 AM
#12
Ever see those videos of Carl Sagan demonstrating gravity by rolling bowling balls and ping-pong balls on rubber sheets? It moves like that. It rolls. Hence the sphere. Duh....  [Read More]
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