I heard there was a way to make a rocky cliff wall by using a certain shader that smooths out the protudences from the cliff, making it look good. If it exists, where is it and how do i use it?
Just make a rock wall out of a patch mesh, or something..
that didnt answer my question. does the shader exist?
Here's a tutorial:
http://www.planetquake.com/simland/pages/articles/phongshading1.htm)
A lot of rock textures in JA already have the right shader for it. In Radiant, hold down the shift key and click a texture in the texture window and it'll bring up a shader file and you can look through it to see what code is used for that particular shader.
Yeah, things like rock_phong are supposed to be good for what you want. Supposed to be, I don't really notice any difference.
Depends on the shadeangle you use.