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Error when loading map

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 MDN14
09-30-2004, 6:47 AM
#1
I just compiled my map, and I went to test it and got this:
http://www.clantoolz.com/livingdead/forum/uploads/Enigma/error.jpg)

At first I thought it might be because I had to many sprites in the map, because it is a forest map and I wanted some areas with havy ammonts of grass. So I deleted all grass sprites from my shader and still got this error :( I did a search on google but all I found was a coding file named spawn.c I think. So anyone know what this error is and how to fix it? My map is about 11,500 brushes, and so far is just the terrain, I havent done the buildings yet. I did the terrain in easy gen and have never had a problem until now, so I do know how to use terrain ;)
 Nokill
09-30-2004, 7:04 AM
#2
well i think its a problem whit the bruches then
can you maby upload a picure of your map in Radiant maby i can se whats wrong whit it
you shoud try doing some steps backwards and try to compile evry time and then you can also see what the problem is ;)

good luck
 mslaf
09-30-2004, 8:37 AM
#3
Did you use any "long" keynames like "door_that_should_be_closed_at_startup"?
 MDN14
09-30-2004, 4:43 PM
#4
nope, I had just exported it from easy gen, put in a spawn point and put in a skybox around the map. Just enough for it to be playable, then I was going to test it so I could see the terrain and make sure it is how I wanted it. I hadnt added in any triggers or entities other than spawn points and stuff.
 Nokill
09-30-2004, 8:52 PM
#5
how big is the grid btw?
 mslaf
09-30-2004, 11:47 PM
#6
Then look at the worldspawn keys.
 Mercenary
10-01-2004, 12:42 AM
#7
Yeah I think you're supposed to import the terrain into a new map because easygen puts a lot of junk in the worldspawn.
 MDN14
10-01-2004, 1:14 PM
#8
Do you mean save the terrain as a new map and use that, or save it as a map, and then import that into a new map?

The grid size is: 128 128 256
there are 78 vertex map shaders in the worldspawn. I have always left these alone in my other maps. Am I supossed to delete them?
 Nokill
10-01-2004, 2:21 PM
#9
wel its not that many....
why it goe's down then :confused:
try making a new grid see if that works
 MDN14
10-01-2004, 2:35 PM
#10
Does it matter if it is a higher or lower grid size?
 wedge2211
10-01-2004, 8:54 PM
#11
Try this: open the EasyGen-created map, select all brushes, copy them, and then create a new map and paste them.
 Lil Killa
10-01-2004, 9:54 PM
#12
or just select the func_group and go to Edit>Save selection as prefab. and you get a new .map file with only the terrain.
 MDN14
10-04-2004, 5:01 PM
#13
Changing the grid didnt help, but I did what Wedge said and it works now. :D
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