Hello,
Is there a way to make a disruptify trigger in MP, like in JK2 (map 'cairn_reactor') ??
thxx in advance
alex:jawa :jawa :jawa
There's no trigger that does that but you can use a func_rotating with the touch_kill spawnflag checked. Use an invisible but solid shader for the "trigger" area. Don't forget to check start_on. I don't know if this works in MP.
this post is old, but can someone can help me, with a more detailled way plz:D
Originally posted by Mercenary
There's no trigger that does that but you can use a func_rotating with the touch_kill spawnflag checked. Use an invisible but solid shader for the "trigger" area. Don't forget to check start_on. I don't know if this works in MP.
Where you want your trigger to be, build instead a brush made of caulk and turn it into a func_rotating. Open up the entity properties [N], and check off the START_ON and TOUCH_KILL boxes. Voila.
Don't forget an origin brush...
*doh!* My attempt to be patronizing fails completely!