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Trip mines?

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 EvilJedi
08-19-2004, 3:21 PM
#1
I searched a few forums for this: How do you make trip mines that are already set up. Like in t1_sour (i believe, atleast the one with chewie) the mines are already set up and have the beam. How is this done? I saw that they spawn when you walk in the doorway so..
 *Dark
08-20-2004, 5:53 AM
#2
try a weapon_tripmine or what ever it is with angles, it is only a guess, but it might work
 EvilJedi
08-21-2004, 7:27 PM
#3
What about dets like in T3_rift? The guy plants a few dets, and then runs back, then as soon as you walk through, bam the floor explodes..
 ninjaofthenorth
08-24-2004, 9:53 PM
#4
I think that was just a script linked to a few sounds and a breakable brush.
 Mercenary
08-25-2004, 12:05 AM
#5
you mean a misc_trip_mine. If you can't find something similar for the detonator you can use a misc_model_breakable with the detonator md3.
 snife
08-26-2004, 9:08 AM
#6
you mean a misc_trip_mine. If you can't find something similar for the detonator you can use a misc_model_breakable with the detonator md3.

wha?!
i cant find any misc_trip_mine or misc_model_breakable
and btw i know 1 map that u can c that 1 guy has planted some mines but that is in SP and im mapping in MP

is it possible to make a trip mine that is allready planted in MP?
 EvilJedi
08-26-2004, 9:36 PM
#7
thats exactly what I wanted to know. I wanted to make a maze where as soon as you walk in some places, trip mines appear behind or in front of you or whatever. Or you press a hidden button and a doorway is then mined.
 shukrallah
08-26-2004, 9:42 PM
#8
Misc_trip_mine and Misc_model_breakable do NOT work in multiplayer mapping mode, only in Single Player mapping mode. They don't even load in MP (they just.. won't be there)
 EvilJedi
08-28-2004, 2:36 AM
#9
That really sucks... Why is it that all the cool stuff is SP only??? It pisses me off!!!
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