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Kengo

Latest Posts

Page: 16 of 23
Posted in: Return of Tavion
 Kengo
04-30-2003, 9:37 PM
#4
Much anticipation at this ground breaking by the sounds of it level. What kinda percent would you estimate you are complete, if you are able to make that estimation. Also, any info you can leak on the storyline? :)...  [Read More]
Awe inspiring :)...  [Read More]
Posted in: "The Rising Empire" (Level series Showcase)
 Kengo
04-20-2003, 7:34 AM
#5
Wow, part 2 sounds really innovative :) Are you going to release each part seperately, or all at once?...  [Read More]
Posted in: "The Rising Empire" (Level series Showcase)
 Kengo
04-18-2003, 10:48 AM
#3
I've already seen this shots at TACC, but I'm still amazed at how good they are! The storyline sounds a real strong point, obviously a key element, which I am really keen on. Also, looks like it's gonna be pretty epic in playing time, another good th...  [Read More]
Posted in: JK2 Review - a new map review site opens
 Kengo
04-17-2003, 5:21 PM
#1
JK2 Review is a new map review site covering both SP and MP maps for Jedi Knight 2. Our review team currently consists of: Eldritch, Kal El, Kastraelie, Leslie Judge, Louis, SunBurN, Tigris, Wedge, and myself - between us we have a fair deal of mappi...  [Read More]
Posted in: Project Lighthouse (SP)
 Kengo
04-30-2003, 9:31 PM
#25
Mind you Thomas...you don't want to be too far the other side of perfectionism either. I'll admit I didnt use detail brushes or caulk in my early mapping days, but really they are both utterly central to a good map. Detail brushes will cut your compi...  [Read More]
Posted in: Project Lighthouse (SP)
 Kengo
04-30-2003, 9:10 AM
#22
Wow, sounds rather Indiana Jones and the Infernal Machine (TM) there man, i.e. amazing :D Well, when you think its ready for testing I'd love to be one of the testers if you want :) And please finish this level, too many great levels aren't finish...  [Read More]
Posted in: Project Lighthouse (SP)
 Kengo
04-29-2003, 3:16 PM
#20
Looking great. Sounds like youre close to beta testing stages, I'd love to help ya test this one :)...  [Read More]
Posted in: Project Lighthouse (SP)
 Kengo
04-18-2003, 1:06 PM
#14
You know if you ask Infinity he might be happy for you to use the skin in your mod, if you want to use it, as long as you give him full credit for it in the readme. He might not but you never know :)...  [Read More]
Posted in: Project Lighthouse (SP)
 Kengo
04-17-2003, 8:01 AM
#10
That last shot looks a bit dark even for sunset maybe...but that is one beautiful skybox :D Custom skin for Kyle is a nice touch!...  [Read More]
Posted in: Project Lighthouse (SP)
 Kengo
04-16-2003, 7:41 AM
#7
Wowee, looking great! Love the architecture, lighting, and most of all the fact that this is gonna have a plot :) Glad to hear it's so far down the road to completion already, cause I am already looking forward to this one a lot!...  [Read More]
Posted in: I like pie.
 Kengo
04-17-2003, 6:38 PM
#34
That's probabaly the most well-worded thing I have ever read on these forums Lassev, you're a natural born poet :) That corckscrew style structure is a wonderful bit of architecture and lighting, very nice indeed!...  [Read More]
Posted in: MP_Coruscant (Video)
 Kengo
04-12-2003, 4:03 PM
#14
Originally posted by Tigris I already searched for a good one, but I personally do not think of Coruscant as the planet which is shown in Episode I & II. If you ever saw the Coruscant Displayed in Tie-Fighter and the early SW-Games you would see...  [Read More]
Posted in: Ancient Sith Homeworld (ASH) Map Pack Released!
 Kengo
04-20-2003, 7:45 PM
#15
Originally posted by Eldritch Supposedly took place, you mean. :D No one knows for sure yet. Lucas should be the final word on this, and hopefully we'll rid ourselves of this foolish "falls into lava" rumor. This rumour seems to have bee...  [Read More]
Posted in: Ancient Sith Homeworld (ASH) Map Pack Released!
 Kengo
04-19-2003, 4:53 AM
#12
I think ASH1 is my favourite, the coloured lighting...ah perfect. I can't believe you even put in support for the horribly underated Jedi Master gamemode, THATS attention to detail :)...  [Read More]
Posted in: The Attack on Yavin series(SP)
 Kengo
04-23-2003, 3:04 PM
#143
By an odd coincidence Heke7 has written a tutorial for making sniper troopers here: http://www.geocities.com/kengomaps/tutorials_npcabilities.html Glad to see you on the jk2review forums thomas! Also good of you to showcase some stuff there :) Sou...  [Read More]
Posted in: The Attack on Yavin series(SP)
 Kengo
04-19-2003, 4:46 AM
#128
Originally posted by master_thomas That's the problem with designs like the town you had, Kengo. We mappers must rely on what the player can't see to increase perfomance. If the player can see almost anything, we have a problem, similar to the probl...  [Read More]
Posted in: The Attack on Yavin series(SP)
 Kengo
04-18-2003, 1:08 PM
#121
Originally posted by lassev it refreshing to know how simple things can still be beyond my graps... I get that feeling all the time......  [Read More]
Posted in: The Attack on Yavin series(SP)
 Kengo
04-18-2003, 10:42 AM
#119
I have had this problem before. Basically it comes from having too many entities, particulalry NPCs and md3 models in the level at once. It isn't like FPS...it doesn't matter if you can see them or not, its just them being in the level. In Occupation...  [Read More]
Posted in: The Attack on Yavin series(SP)
 Kengo
04-14-2003, 11:56 AM
#99
Originally posted by lassev This thread is certainly a good way to gain posts and points. I'm not anymore a pesky Ewok. Still, I have a long way to go to get a glowing name. Perhaps I should also post a few new screenshots. Some day. MOO3 and Freela...  [Read More]
Posted in: Occupation: Ground Assault
 Kengo
04-18-2003, 7:10 AM
#108
Well thanks for the interest man. That *little project* I had going is now open to the world. However, you're not allowed to promote non lf sites on these forums apparently, however you are presumably allowed to have it's address in your signature, w...  [Read More]
Posted in: Occupation: Ground Assault
 Kengo
04-12-2003, 3:32 PM
#104
Originally posted by Louis Kengo...pretty soon your *other project* will be good to go, so I expect you to work on your map then. ;) Woohoo! :) *Insane laughter echoes down long hallways*...  [Read More]
Posted in: Mace Windu: Party Crasher (SP)
 Kengo
04-25-2003, 8:57 PM
#454
Originally posted by Zappa_0 Anthony, is there anyway that I can contact Dak myself? Please reply back. Not attemtping to thread hijack here...(gets out crowbar) but if you're really desperate for voice actors and DAK isn't avaliable I know quite...  [Read More]
Posted in: Mace Windu: Party Crasher (SP)
 Kengo
04-25-2003, 8:57 PM
#204
Originally posted by Zappa_0 Anthony, is there anyway that I can contact Dak myself? Please reply back. Not attemtping to thread hijack here...(gets out crowbar) but if you're really desperate for voice actors and DAK isn't avaliable I know quite...  [Read More]
Posted in: The RichDiesel University Tutorial Questions Thread.
 Kengo
04-17-2003, 7:41 PM
#612
Man alive, that was a bit out of the blue! You can't just appear like that Rich...I nearly feel out of my chair. You have been elevated to the status of living legend man, theres only one way left to go: sell out and make a lot of money advertising s...  [Read More]
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