Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

razorace

Latest Posts

Page: 86 of 133
Posted in: Making you 100/100 at begining of duel?
 razorace
12-01-2003, 2:27 AM
#2
Hmmm, it's should all be in the client spawn function. If you found one part of it, the rest should be right there. I haven't checked this since JKO thou......  [Read More]
Are you wanting to do the code yourself or are you asking someone else to do it for you?...  [Read More]
Posted in: Vehicle extentions (*.veh) too long ?????
 razorace
11-30-2003, 1:51 PM
#4
I think that error is due to a too long of a directory structure. This problem occurs when your game is installed to a huge directory structure (c:\program files\Raven Software\Jedi Knight Jedi Academy). Try reinstalling the game to a shorter directo...  [Read More]
Posted in: RGB Saber Colors
 razorace
12-01-2003, 2:31 AM
#4
The standard cvars used to set the player colors. Besides, using three cvars makes manual color tweaking and the menu additions much easier to do....  [Read More]
Posted in: RGB Saber Colors
 razorace
11-30-2003, 1:37 AM
#2
I suggest you use 3 cvars for each of the two blades. It would be more like the standard established by Raven and be more user friendly. Also, please post that you're working on this in the "What's New?" thread. Thanks!...  [Read More]
Posted in: CPC RGB Improvement Ideas
 razorace
11-30-2003, 12:39 AM
#2
1) Not my fault. That's controlled by the menu system. I can't really fix that. 2) Please send me a screenshot of this. In my menus, the highlights were set up the same way as the other buttons....  [Read More]
Posted in: dll/qvm problemo
 razorace
11-29-2003, 9:15 PM
#3
Well, at least we know that .qvms should still technically work. :)...  [Read More]
This belongs in the Editting Requests forum. However, I suggest you check out this thread (http://www.lucasforums.com/showthread.php?s=&threadid=117698) if you're interested in a discussion about ricing out the saber combat system....  [Read More]
Posted in: Enhanced Ideas: Force Fall
 razorace
11-29-2003, 5:51 PM
#18
Sure, go ahead and send me the test mod. As for bug fixes, as per OJP rules, anyone is allowed to modify someone else's work to patch a known bug or make improvements. There's obviously some quality control for this issue so the original authors wil...  [Read More]
Posted in: Enhanced Ideas: Force Fall
 razorace
11-28-2003, 11:21 PM
#16
Ah yes. I'm boycotting IRC. :)...  [Read More]
Posted in: Enhanced Ideas: Force Fall
 razorace
11-28-2003, 2:47 AM
#13
Originally posted by Samuel Dravis Remember that people might be purposefully going downwards fast. Make it where they have to jump before it can be activated, or perhaps crouch to deactivate it temporarily. That's why the power is activated by pr...  [Read More]
Posted in: Enhanced Ideas: Force Fall
 razorace
11-28-2003, 1:18 AM
#6
and for submission, you can just send the changed files to me or we can set you up with the CVS repository so you can add them yourself....  [Read More]
Posted in: Enhanced Ideas: Force Fall
 razorace
11-28-2003, 1:13 AM
#5
I suggest you attach it to a certain level of Force Jump for now. We can worry about more specific intergration later....  [Read More]
Posted in: Enhanced Ideas: Force Fall
 razorace
11-28-2003, 12:35 AM
#3
Seems like a good idea to me....  [Read More]
Posted in: What's New?
 razorace
11-28-2003, 12:25 AM
#5
Originally posted by RenegadeOfPhunk My first action item is adding the option of LMS play - first for Siege, and then for the rest of the game-types. I suggest you simply call it a "no respawn" option instead of "LMS" it's les...  [Read More]
Posted in: What's New?
 razorace
11-27-2003, 8:54 PM
#2
Since the SDK just came out, I'm currently lightly scanning thru things and figuring them out. I've already determined how the saber collisions have been improved. Basically, the old saber entity is still in play. Whenever a "attacking" s...  [Read More]
Posted in: What's New?
 razorace
11-27-2003, 8:50 PM
#1
Ok, this is a thread for listing what you're currently working (or at going to handle soon) for OJP. This is NOT a thread for brainstorming....  [Read More]
Posted in: Problems running JKA code in .NET and debug
 razorace
11-28-2003, 7:38 PM
#4
n00b :D...  [Read More]
Posted in: Basic Ideas: Levelshots
 razorace
11-27-2003, 8:48 PM
#7
I'm confused. What is this "levelshot" command suppose to do?...  [Read More]
Posted in: Enhanced Brainstorming: Saber System
 razorace
11-28-2003, 7:09 PM
#145
If you're interested in the Mouse Sabering system, I suggest you check out the Masters of the Force website (motf.jk2files.com). It's all explained in there. Anyway, I think people are over thinking the modularity of OJP. I can understand clearly ma...  [Read More]
Posted in: Enhanced Brainstorming: Saber System
 razorace
11-28-2003, 12:33 AM
#128
This isn't exactly the place to discuss this but the thread of these threads is to maintain some design coordination between the coders. If everyone can be comfortable with a set idea and person doing it, there's no need for overlapping work....  [Read More]
Posted in: Coding-Tutorials
 razorace
11-28-2003, 6:34 PM
#30
Well, at least they came up with an interesting solution to dynamic blade sizes and improved collisions....  [Read More]
Posted in: Basic Brainstorming: Saber Hilts/Glow/Blades/Sounds
 razorace
11-30-2003, 4:20 AM
#29
Yeah, I don't think it would be hard to do....  [Read More]
Posted in: Basic Brainstorming: Saber Hilts/Glow/Blades/Sounds
 razorace
11-29-2003, 6:59 PM
#27
Uh, dispite claims, I'm pretty sure you can change the q_shared.h without problems....  [Read More]
Posted in: Basic Ideas: Various Minor Additions
 razorace
11-27-2003, 8:42 PM
#57
Agreed, however until someone makes a Co-Op map specifically for MP, I can't really test what needs to be done....  [Read More]
Page: 86 of 133