Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

razorace

Latest Posts

Page: 89 of 133
Posted in: Enhanced Ideas: Basically Confused
 razorace
11-19-2003, 9:22 AM
#5
I'm sorry. I didn't make an understandable distinction between the Enhanced distro and enhancements. The Enhanced distro is the package of OJP that includes gameplay changes. Enhancements are simply stuff that goes beyond simple bug fixes. You can...  [Read More]
Posted in: Basic Ideas: Fixes
 razorace
11-19-2003, 9:37 AM
#11
So you don't immediately come out of the idle animation when you turn your saber on?...  [Read More]
Posted in: Enhanced Ideas: Rolling Distance Option
 razorace
11-19-2003, 8:09 AM
#12
I see. I'll check it out....  [Read More]
Posted in: Enhanced Ideas: New Animations
 razorace
11-19-2003, 11:20 AM
#20
Well from what I remember, it's not overrideable without the code. Of course, there's been some changes to the animation system since JK2 so it might be possible....  [Read More]
Posted in: Enhanced Ideas: New Animations
 razorace
11-19-2003, 10:36 AM
#18
Yeah, I know, but it should be noted that most of the time the leg animations are overrode. You never get to see the Luke style fencer moves. :(...  [Read More]
Posted in: Enhanced Ideas: New Animations
 razorace
11-19-2003, 8:43 AM
#16
Well, it's pretty relivent to sabers system now. Making a new style isn't as simple as just creating/replacing the current animations....  [Read More]
Posted in: Enhanced Ideas: New Animations
 razorace
11-19-2003, 8:22 AM
#14
So, basically like the one handed style that Dooku used or more like the one handed fighting that Vader used? Anyway, since this really affects the saber system, I suggest you take this discussion over to the saber system brainstorming thread (http:...  [Read More]
Posted in: Enhanced Brainstorming: Saber System
 razorace
11-19-2003, 10:32 PM
#55
Originally posted by RenegadeOfPhunk Don't get me wrong - I do think your 'dynamic combo' idea is a good one. But for me, the downside is it would make a sustained series of rapid attacks VERY difficult to achieve. And since we see plenty of them in...  [Read More]
Posted in: Enhanced Brainstorming: Saber System
 razorace
11-19-2003, 10:28 PM
#54
Originally posted by RenegadeOfPhunk ...but I would say this -I don't think a Jedi should be able to defend more than one saber attack in a row. I think if they can defend two or more in sequence, that's when it starts to look 'strange' and 'unnatur...  [Read More]
Posted in: Enhanced Brainstorming: Saber System
 razorace
11-19-2003, 10:04 PM
#52
I'm against comboing in a "it's different than normal attacking" sense. It's not realistic and forces people to remember button combinations. However, I'm in favor of dynamic comboing which basically means that you pick your next saber mo...  [Read More]
Posted in: Enhanced Brainstorming: Saber System
 razorace
11-19-2003, 9:28 PM
#49
Yes, I imagine that the dodge system will play a big role in all this, especially since real life players can't react with jedi-like reflexes. For those that don't know what the Dodge system does, it's basically a "n00b/fudging" meter. It...  [Read More]
Posted in: Enhanced Brainstorming: Saber System
 razorace
11-19-2003, 10:54 AM
#40
Originally posted by RenegadeOfPhunk ..huh? I thought you had said earlier that you - too - were planning to have a block button?! My block button would take no more button space than your block button!! lol Your proposal takes up two regularly us...  [Read More]
Posted in: Enhanced Brainstorming: Saber System
 razorace
11-19-2003, 10:48 AM
#38
Running stuff I didn't mean to imply that running should be the defualt movement mode. It shouldn't. I just feel that the penalities for running while using the saber while should be more ...err...transparent. Things like major vuneriblities to knoc...  [Read More]
Posted in: Enhanced Brainstorming: Saber System
 razorace
11-19-2003, 10:04 AM
#34
Originally posted by RenegadeOfPhunk How much of it I will be using depends on where the OJP saber system is going, and how far it is willing to change. i.e. are we going to play it safe and only tweak the current saber system, or are we going to go...  [Read More]
Posted in: Enhanced Brainstorming: Saber System
 razorace
11-19-2003, 9:15 AM
#30
Well, maybe you're right. If the blend time is set correctly, it might look ok....  [Read More]
Posted in: Enhanced Brainstorming: Saber System
 razorace
11-19-2003, 8:51 AM
#28
Well, I was referring to the current stances/styles as well. :) Anyway, adding "stances" would be pretty difficult. You'd have to add a bunch of code and add a transition/return movement from the stance position to each saber position. I d...  [Read More]
Posted in: Enhanced Brainstorming: Saber System
 razorace
11-19-2003, 8:34 AM
#26
Styles mostly. I'm debating on working on a Flamboyant style. Like Fencing. I've got a rough stance hammered out for it. where the saber flies off the belt into the already outstretched hand. I can do a quick replacement job on fast or tavion style...  [Read More]
Posted in: Basic Ideas: Immortal Requests?
 razorace
11-19-2003, 10:07 AM
#12
exactly....  [Read More]
Posted in: Basic Ideas: Immortal Requests?
 razorace
11-19-2003, 9:52 AM
#10
Originally posted by Kurgan I really like the "module" nature of your project though, because it lets you use only the improvements/changes you wish to use, or all of them too if you like. Thanks, that makes me feel better as I've been r...  [Read More]
Posted in: Basic Brainstorming: MP Bots
 razorace
11-19-2003, 10:44 PM
#12
Originally posted by Azymn Actually, i think it's the aquisition of weapons/powerups that gives bots their 'patroling' behavior. So we have to lower the priority after they've gotten a decent weapon. I don't think that's it. If the bots were just...  [Read More]
Posted in: Basic Brainstorming: MP Bots
 razorace
11-19-2003, 9:46 PM
#9
Ideally, I think we could just ditch the patroling behavor completely and just have to bot always doing personal objectives (finding weapons, looking around spawn points for people to kill, etc)....  [Read More]
Posted in: Basic Brainstorming: MP Bots
 razorace
11-19-2003, 8:11 AM
#7
Agreed, I don't think we can really know for sure until the SDK is out but I suspect that it's either due to the bot "motivation" code not working or because their waypoint decision making sucks....  [Read More]
Posted in: Coding-Tutorials
 razorace
11-19-2003, 11:17 AM
#11
The MP source for JKA isn't out yet....  [Read More]
Posted in: Submission: Improved Bot Waypoints
 razorace
11-19-2003, 10:12 AM
#12
Well, frankly the previous lack of staff is jk.net's own fault. I offered to do it months ago but was shot down because I'm on a dail up. And this was during the 6 month period where they posted NOTHING. Anyway, I'll start submitting the lastest fil...  [Read More]
Posted in: Basic Ideas: Admin Stuff
 razorace
11-19-2003, 8:14 AM
#31
I agree that the winner/score notification needs to be worked on a bit....  [Read More]
Page: 89 of 133