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razorace

Latest Posts

Page: 51 of 133
Posted in: What is a shader?
 razorace
04-25-2004, 11:00 PM
#3
http://www.qeradiant.com/manual/Q3AShader_Manual/...  [Read More]
Ah. I know that Unique did some tracing stuff for his rain effects to fix that problem....  [Read More]
I didn't even realize that you could use the expensive physics on effects....  [Read More]
Simply put, a dedicated server is a game host that is hosting the game without allowing a player to play on that system. This frees the game to just worry about running the game world instead of handling the game world and all the graphics, controls,...  [Read More]
Posted in: Open Jedi Progect
 razorace
04-25-2004, 6:21 AM
#2
Ok, please post any further questions in the ojp forums. I don't always come across questions that aren't posted there. We're actively working on the ledge grab code but it hasn't been released to the public yet. When we do, we're post about it on t...  [Read More]
Posted in: Mod support
 razorace
04-24-2004, 10:40 AM
#2
Cool. Thanks for the support. We are currently working on ledge grab but, fortunately, it won't require any modification of the models....  [Read More]
Posted in: New Animations WIP
 razorace
04-26-2004, 8:42 PM
#23
Ok, well, you're going to have to contact him directly yourself, I'm not going to be sucked into being the project go between. Do you have his email/msn addresses?...  [Read More]
Posted in: New Animations WIP
 razorace
04-25-2004, 7:32 PM
#21
What is JtA? I suggest that you add a small additional wind up swing (to the right) to the Merc pull up. It looks pretty good now but I think it would look more realistic with the additional wind up. In addition, I think the neck angle needs to be...  [Read More]
Posted in: New Animations WIP
 razorace
04-25-2004, 10:10 AM
#19
Ok, so which animations are you working on?...  [Read More]
Posted in: New Animations WIP
 razorace
04-23-2004, 6:40 PM
#15
Nah, send it to the turbonet account. Try sending a test email first....  [Read More]
Posted in: New Animations WIP
 razorace
04-22-2004, 9:46 PM
#13
Well, my email is working fine. I assume you're using the turbonet one? Anyway, I think Keshire's doing the ledge stuff again after we didn't hear from you in a while. You'll have to talk to Keshire about what he's doing and what you should work on....  [Read More]
Posted in: Website is now working! FINALLY!
 razorace
04-28-2004, 1:19 AM
#16
well, jk.net doesn't do forwarding. Marker had issues with that recently....  [Read More]
Posted in: Website is now working! FINALLY!
 razorace
04-27-2004, 7:02 PM
#14
Well, that's not a problem since I'm not comfortable with us making money of this venture anyway....  [Read More]
Posted in: Website is now working! FINALLY!
 razorace
04-26-2004, 6:27 PM
#11
So, we'd get our own domain out of the deal, no charge? That would be cool but I wouldn't go for it unless we get our own domain....  [Read More]
Posted in: Ledge Grabbing
 razorace
04-24-2004, 5:35 AM
#24
I suggest we finish the basic moves and then beta test. If we find that there's a lot of oppurtunities to attack ledge grabbers, we can add them in....  [Read More]
Posted in: Ledge Grabbing
 razorace
04-24-2004, 4:39 AM
#22
No can do. We checked those animations out and the problem with them is that the animation are way offset from the model origin. I like Kurgan's idea but I'm not sure it's worth the hassle. The problem is that ledge grab is probably not going to be...  [Read More]
Posted in: Ledge Grabbing
 razorace
04-23-2004, 1:04 AM
#16
Yeah, I've been considering the wall jumping thing myself. We will see. As for attacking the ledge hangers, I don't think it's a big deal but I think the best solution would be to just do the downward jump stab that you do against people on the grou...  [Read More]
Posted in: Ledge Grabbing
 razorace
04-22-2004, 11:14 PM
#14
Oh, sure, you can just let go of the ledge....  [Read More]
Posted in: Ledge Grabbing
 razorace
04-22-2004, 9:55 PM
#12
I'm thinking that the best way to do it is to either have it freeze fatigue regen or slowly drain it....  [Read More]
Posted in: New anim Show Case
 razorace
04-25-2004, 6:28 AM
#54
In case anyone is wondering, I'm the one that's coding in the ledge grab and the majority of the new animations that Keshire has been whipping up. I don't know about the current status of the dual gun weild code, I think Phunk might be the one impl...  [Read More]
Posted in: New JKA Anims
 razorace
04-24-2004, 9:34 PM
#70
Nope. It may happen in the future but I don't think any of the current modding teams have the will or manpower to pull it off....  [Read More]
Posted in: Beta Testers! Beta Testers! Beta Testers!
 razorace
04-25-2004, 8:57 PM
#124
Basically, you want to play OJP Basic or one of the zillion admin mods out there. Go to it....  [Read More]
Posted in: Enhanced WIP: Saber System
 razorace
04-26-2004, 7:54 AM
#87
There are two admin functions that were ported in with Asteroids code but that's it. Beyond that, its just the baseJKA admin stuff, which is basically all you need anyway. Basically everything else beyond that is just crap or abusive admin commands....  [Read More]
Posted in: Enhanced WIP: Saber System
 razorace
04-25-2004, 8:43 PM
#84
You don't have to remind me what the project is about. I created the project. Anyway, the knockout idea. I remember thinking about that for a while but I'm not sure it would be worth the effort or work out. Causing people to be disabled without bein...  [Read More]
Posted in: Enhanced WIP: Saber System
 razorace
04-23-2004, 1:07 AM
#77
I beleive most of that stuff is covered in the ojp_sabersys.txt. The saber bouncing is an effect to prevent saber passthru unless the saber actually killed the player....  [Read More]
Page: 51 of 133