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razorace

Latest Posts

Page: 50 of 133
Posted in: WIP, Basic, Enhanced, Confusion
 razorace
05-01-2004, 4:35 AM
#6
Well, remember that a lot of the stuff is modular, so if you want the saber trace improvements, you can probably port them out of Enhanced fairly easily....  [Read More]
Posted in: Basic Brainstorming: Bot Saber Combat
 razorace
05-01-2004, 5:43 AM
#4
Originally posted by JaledDur Preferred stance definately. One thing I know I do, which might be something you could program into the bot, is when the opponents health is low (I know this from how many times I've hit him and what noise he makes when...  [Read More]
Posted in: Basic Brainstorming: Bot Saber Combat
 razorace
04-30-2004, 11:59 PM
#1
Hi guys, I'm making good progress on the TAB Bot code but I haven't implimented much on what the bots should do for saber combat. Namely, in what situations should they use katas, switch stances, or use certain types of moves? For the saber stance,...  [Read More]
Posted in: Download links broken
 razorace
04-30-2004, 9:32 PM
#3
Uh, how about you link to the jk3files or lucasfiles downloads?...  [Read More]
Posted in: MP Jetpack
 razorace
04-29-2004, 12:53 AM
#5
Well, you're kind of stuck then. :)...  [Read More]
Posted in: MP Jetpack
 razorace
04-28-2004, 5:28 PM
#2
Sure, I guess you could by changing the code....  [Read More]
Posted in: Glitch - Official Name???
 razorace
04-29-2004, 4:56 PM
#23
Ok, there's three things in play that cause saber passthru: 1. the game world is only updated @ 20 frames per second. It's like blinking 20 times per second. If you don't see the blade hit during one of those blinks, a hit doesn't register. That's w...  [Read More]
Posted in: .cfg error
 razorace
04-28-2004, 5:22 PM
#4
maybe have the end line of the first cfg exec the second config?...  [Read More]
Posted in: Bot support in Siege
 razorace
04-30-2004, 11:41 PM
#9
Great post Kurgan. I'll be sure to be checking it when I'm working on the seige code....  [Read More]
Posted in: New Animations WIP
 razorace
04-29-2004, 5:33 PM
#36
ok, I checked it out. The player body still isn't centered. And I think the ending would look better if it was more graceful. He looks like he's skidding to a halt instead of landing from a Force powered hop and his arms go from symatry to being one...  [Read More]
Posted in: New Animations WIP
 razorace
04-29-2004, 5:14 PM
#35
Nope, not yet. Give me a little bit....  [Read More]
Posted in: New Animations WIP
 razorace
04-29-2004, 3:31 PM
#33
The breathing effect of SP was almost certainly generated by code instead animations....  [Read More]
Posted in: New Animations WIP
 razorace
04-28-2004, 11:49 PM
#28
Only in Enhanced. New/different animations would count as a gameplay change....  [Read More]
Posted in: New Animations WIP
 razorace
04-28-2004, 4:12 PM
#26
that sounds like an interesting idea but would the ledgee rotate in place or swing right/left and then jump up? Secondly, I'm concerned that the hit detection for the ledgee will not be able to register stomp attacks....  [Read More]
Posted in: Website is now working! FINALLY!
 razorace
05-02-2004, 1:33 AM
#17
Oh yeah, I'd like to send another shout out to SD for him being on the ball about posting new screenshots. As for website suggestions, I noticed that a lot of the pages (like distros and screenshots) don't have the sidebar. It would be great if the...  [Read More]
Posted in: Ledge Grabbing
 razorace
04-28-2004, 1:31 AM
#26
Right now, whenever you're in the air, it scans in front of you and then in whatever direction you're trying to move. I'm also planning on adding some sort of roll/crouch ledge grab code to prevent people from rolling off cliffs but I can't done th...  [Read More]
Posted in: Is True View included in OJP Basic?
 razorace
05-02-2004, 2:48 PM
#13
Originally posted by Hekx We are talking about sound taunts, right? Not the animation/emotes. I have only been stuck with models using the default taunt.mp3/taunt.wav file. You lost me. The taunts don't randomly play a taunt sound if you're not in...  [Read More]
Posted in: Is True View included in OJP Basic?
 razorace
05-02-2004, 6:40 AM
#10
It's exactly the same. Same commands and everything....  [Read More]
Posted in: Is True View included in OJP Basic?
 razorace
05-01-2004, 10:55 PM
#8
1. Already in Basic. Has been for sometime. 2. There's some technical issues with that one. Namely that it could be used to cheat. 3. That would be a gameplay change. Gameplay changes don't go in Basic. Besides, people would just abuse it to avoid de...  [Read More]
Posted in: Holstered Weapons... (JA)
 razorace
04-30-2004, 6:49 PM
#45
Well, at least one beta release is coming out tomorrow....  [Read More]
Posted in: Beta Testers! Beta Testers! Beta Testers!
 razorace
05-02-2004, 3:55 AM
#132
Ok, it's up. Check out the website (ojp.jediknight.net) for the links and lowdown....  [Read More]
Posted in: Beta Testers! Beta Testers! Beta Testers!
 razorace
05-02-2004, 1:01 AM
#131
Ok guys, still on track to doing a beta release tonight. Based on the status of the ledgegrab (almost done, but the animations haven't been finalized), I'm going to hold a Enhanced beta until that's finished. We want to be sure that the additional...  [Read More]
Posted in: Beta Testers! Beta Testers! Beta Testers!
 razorace
05-01-2004, 8:41 AM
#127
Ok dokie. We're on track for release late today (I gotta go sleep and then go to work). Anyway, this is what I've implimented so far in terms of the TAB Bot: Advanced Waypoint Navigation System - Using computer science's best known real time pathfi...  [Read More]
Posted in: Beta Testers! Beta Testers! Beta Testers!
 razorace
04-28-2004, 7:39 PM
#125
I've been getting some requests for a new beta release (perferably with the new TAB Bot). I'm going to be shooting for a beta release (either of Enhanced or Basic) by Friday. I know it's been a while, but please hang with us there. I've been pretty...  [Read More]
Posted in: What's New?
 razorace
04-30-2004, 3:28 AM
#59
As mentioned on the website, I'm shooting for a new beta release by friday....  [Read More]
Page: 50 of 133