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razorace

Latest Posts

Page: 53 of 133
Posted in: Website is now working! FINALLY!
 razorace
04-18-2004, 3:15 AM
#2
wow. We have a website. :) Looks pretty good. I like the tooltips thingy for the distros. So, how do we post new news, documents, or screenshots? Plus, are you aware that all the documents give 404 errors? Finally, THANK YOU! We've had so many pro...  [Read More]
Posted in: jka coder need for a serect mod.
 razorace
04-15-2004, 5:19 PM
#3
You're going to have to provide some details....  [Read More]
Originally posted by Kengo I do think this throw some interesting light on total conversion teams in general though - the issues of copyright and ownership and such. I am not suggesting for a moment that this will happen, but I wonder what we'd do i...  [Read More]
Originally posted by sora do me a favor, contact mars marshall and ask him to post on the forums. lets hear what he says and not a read me. his views might have changed. Why do you try? You're the one suggesting that his opinion has changed....  [Read More]
That section of the EULA is not legally enforceable in the US. It's not possible to sign away your legal rights (in this case copyright for your own work) without 'fair' compensation. If that section was actually true, Lucasarts could just start pu...  [Read More]
Anakin, locking/deleting the threads of people with legit concerns is not the way to get people involved with AotC TC. Instead, it just drives people away. The fact that my posts and threads were deleted or locked on two seperate occasions was one...  [Read More]
Posted in: help with load up mod code
 razorace
04-13-2004, 4:44 AM
#6
Well, I don't know. Just keep looking in those menu files I guess....  [Read More]
You mean for JK Outcast or JKA?...  [Read More]
Posted in: Brain Storming new weapon type
 razorace
04-13-2004, 3:55 PM
#18
Well, you wouldn't have to match up the number of frames, just the overall animation time (number of frames x frame rate)....  [Read More]
Posted in: Brain Storming new weapon type
 razorace
04-12-2004, 10:04 PM
#16
Unfortunately, that's not as easy as it sounds. :)...  [Read More]
Posted in: Ledge Grabbing
 razorace
04-13-2004, 10:31 PM
#4
Ok, I got the basic ledge grab working. I'll be continuing to tweak it when I have time....  [Read More]
Posted in: Important Issue with OJP/AotC Partnership
 razorace
04-15-2004, 5:44 AM
#31
*shrug* progress issues are minimum I think. As long as one project doesn't bottleneck the other, there's no problem....  [Read More]
Posted in: New JKA Anims
 razorace
04-15-2004, 9:52 PM
#65
Originally posted by N3G1@ OK. Then I guess we'll have to make every version worth of a dowload, as you said. However, How shall I give you the animations I'm doing? A gif can't show fine the animations. BTW. I've ended the Shimmy L-R animation and...  [Read More]
Posted in: New JKA Anims
 razorace
04-15-2004, 6:08 PM
#60
Originally posted by N3G1@ You mean every update you do? Just make many animations, then release a good package...:) BTW just dloaded the attachments. I'll see them once I'm home. Well, we're going to have to package the new animation file with e...  [Read More]
Posted in: New JKA Anims
 razorace
04-14-2004, 8:22 PM
#55
thanks. However, I can't send out FYI notes to everyone that wants one. I'd be spending all my time doing that instead of modding. :) Just watch the beta tester thread, all the betas are linked there when they are posted....  [Read More]
Posted in: New JKA Anims
 razorace
04-14-2004, 6:28 PM
#53
Oh yeah, we can probably make the game delay the saber activation for custom draw animations. However, I'm going to remind everyone that we should really focus on animations that enhance the gameplay instead of pretty stuff like fancy draw animation...  [Read More]
Posted in: New JKA Anims
 razorace
04-14-2004, 5:43 PM
#52
yeah, ok Sam Fisher. :) Actually, as the coder, I've been using Indiana Jones and the Emporer's Tomb is my model for the ledge grab stuff. SC's ledge grab stuff is good, just not as good as IJ....  [Read More]
Posted in: New JKA Anims
 razorace
04-13-2004, 5:34 PM
#44
Originally posted by Tinny is there a tutorial that teaches how to make new animations or reuse them from cutscenes? http://www.lucasforums.com/showthread.php?s=&threadid=107116...  [Read More]
Posted in: New JKA Anims
 razorace
04-13-2004, 5:22 PM
#43
Well, I'm going to recommend you try to work with Keshire and coders to make sure you're creating stuff that can/will be ported into the game. The only thing that has actually been coded in to the game so far is the basic ledge grab animation. The t...  [Read More]
Posted in: OJP Enhanced Models
 razorace
04-14-2004, 4:16 PM
#52
This isn't a chat program, answers aren't in real time. Plus, please use the appropiate threads for questions or create a new one. 1. I don't know. I think there's a lot of stuff we'd like to finished before we release anything "official"....  [Read More]
Posted in: Beta Testers! Beta Testers! Beta Testers!
 razorace
04-16-2004, 5:41 PM
#112
hmmm, sounds like the no trail .sab setting isn't working right. I suggest you talk to TCK about it....  [Read More]
Posted in: Beta Testers! Beta Testers! Beta Testers!
 razorace
04-14-2004, 4:13 PM
#110
Originally posted by Manu SP -The Advanced Settings and the Controls -> Other/New Settings were not saved -If i change Saber animation Speed to Normal and start or load a game its set back to Slow There's not much we can do that about. Unfortunat...  [Read More]
Posted in: Enhanced WIP: Saber System
 razorace
04-15-2004, 8:48 PM
#65
It already does. It's just that solid hits cause you to go into a Dodge Roll. You can improve the chances of the normal dodgeing to occur by boosting the g_saberDmgDelay_Wound cvar value....  [Read More]
Posted in: What's New?
 razorace
04-16-2004, 11:50 PM
#57
looks good....  [Read More]
Posted in: What's New?
 razorace
04-15-2004, 4:25 PM
#55
You're right. My bad....  [Read More]
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