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TimBob12

Latest Posts

Page: 12 of 17
Posted in: Alpha Channels
 TimBob12
12-28-2010, 12:56 PM
#1
Hi there, I have been experimenting with Alpha Channels and Environment maps but everytime the bits I make black just come up transparent. I will post screenshot later Thanks TimBob12...  [Read More]
Posted in: HK Tron Reskin (and others)
 TimBob12
12-28-2010, 9:41 AM
#3
Thanks, I'd been looking for that for a while....  [Read More]
Posted in: HK Tron Reskin (and others)
 TimBob12
12-28-2010, 5:25 AM
#1
Hi there, This is a small back project Ive had going and I have decided to release it and turn it into a full skin pack. This is my first attempt at decent skinning. The coloured packs are proper skins not just colourisation jobs. And I hope to add m...  [Read More]
Posted in: Triggers and existing Modules
 TimBob12
12-27-2010, 5:53 PM
#2
in the create item function there is create item trigger...  [Read More]
Posted in: Vurt's retextures
 TimBob12
12-28-2010, 9:21 AM
#53
Can I ask how you did the glowing. Or more to the point what envmap you used. The glowing in the hawk do look incredible. When will this be released?...  [Read More]
Posted in: Vurt's retextures
 TimBob12
12-28-2010, 4:05 AM
#51
This is so amazing. I was always rubbish at skinning...  [Read More]
Posted in: Making Shiny Textures
 TimBob12
12-23-2010, 3:59 PM
#3
Damn he beat me to it but basically what he/she said...  [Read More]
Posted in: Random Walking
 TimBob12
12-23-2010, 12:38 PM
#3
I think you need to use waypoints. Thrlere is a tutorial in general tuntorials called making NPCs walk waypoints. I would give u a link but am on my phone We meett again...  [Read More]
Posted in: Lowering the prestige level treshold
 TimBob12
12-22-2010, 7:23 AM
#4
Aftermaking the change click on another node to confirm the change and then save....  [Read More]
Posted in: Trigger Question
 TimBob12
12-21-2010, 5:46 PM
#4
I like answering questions...  [Read More]
Posted in: Trigger Question
 TimBob12
12-21-2010, 4:53 PM
#2
Use a trigger, http://www.lucasforums.com/showthread.php?t=145870 P.S. Is it me or do I tend to bump into you a lot :)...  [Read More]
Posted in: Atris ?
 TimBob12
12-21-2010, 2:30 PM
#5
As do I and I also agree about adding more depth to the black one....  [Read More]
Posted in: Exporting Issues
 TimBob12
12-20-2010, 4:00 PM
#2
I know it sounds stupid but did you open the new version or did you reopen the old one it. Ive done that before....  [Read More]
Posted in: Dantooine Tension
 TimBob12
12-20-2010, 3:26 AM
#2
Sounds really cool. One suggestion, All the uniforms are the same even though they have different jobs and ranks. Could you add something to identify their rank or job. Like in Episode IV they have the differnet coloured squares on their chests. J...  [Read More]
Posted in: A pretty simple Question
 TimBob12
12-20-2010, 2:18 PM
#4
I think i showed you condititional scripts befpre. Just use something like i showed u past time. Same as last time. Do something like if a global variable is true then spawn an npc. The on enter scriptg works just like the onDie event in an NPC file...  [Read More]
Posted in: A pretty simple Question
 TimBob12
12-20-2010, 3:21 AM
#2
Oh I love this type of question. Open up Kotor Tool and go into Rims -- Modules -- tat_m17ad_s.rim (That is the Hunting Lodge) Then go into the Scripts, Compiled section and find k_ptat17ad_enter.ncs (The first one) Extract it but put "old_&q...  [Read More]
Posted in: Retextured Droids
 TimBob12
12-20-2010, 3:29 PM
#10
Yeah but if its that shiny then it must be brand new....  [Read More]
Posted in: Retextured Droids
 TimBob12
12-20-2010, 3:11 PM
#8
The first one (no offence) looks horriffic. If your going to make it shiny then you have to get rid of the scratches. Make it look like its brand new rather than just shiny. I really like the HK reskin though. It would look really cool if you made h...  [Read More]
Posted in: How do I make characters Holographic
 TimBob12
12-24-2010, 7:47 AM
#2
If it is KOTOR 2 then I think there is a box you can tick in the .UTC file of the character that sets them to be holographic....  [Read More]
Posted in: Kashyyyk Tach Sound Effects.
 TimBob12
12-17-2010, 1:44 PM
#2
If you just found the file and deleted it then that would have the same effect....  [Read More]
Posted in: Being forced to talk to an NPC
 TimBob12
12-14-2010, 2:08 AM
#4
Hopefully this will help :D void main() { ActionStartConversation(GetFirstPC(),"dlg_filenamehere"); }...  [Read More]
Posted in: Making custom weapons upgradeable
 TimBob12
12-13-2010, 11:10 AM
#1
Hi there, I have a couple of weapons that I want to be upgradeable and I have set proporties. But when I try and open them on a workbench they don't actually appear. I tried following the tutorial but that seems to be for creating a custom crystal w...  [Read More]
Posted in: Three scripting questions
 TimBob12
12-13-2010, 2:28 AM
#2
1st question = Yes 2nd question = try using global variables. e.g. SetGlobalBoolean() (There is a tutorial in the general tutorials section) you'd have to use a starting conditional script such as int StartingConditional() { int iResult; iResul...  [Read More]
Posted in: TimBob12's WIPs
 TimBob12
12-21-2010, 4:05 AM
#47
Thanks, there are now 2 custom weapns you can buy from the black market. An ancient double blade and an nancent vibriblade. All I will say is that when upgraded with a certain crystal the double bladed saber has a very interesting / lethal property....  [Read More]
Posted in: TimBob12's WIPs
 TimBob12
12-20-2010, 3:25 PM
#45
I am but I have been put back a bit by Christmas. P.S. Does anyone know how to make custom weapons upgradeable. I just can't do it...  [Read More]
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