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TimBob12

Latest Posts

Page: 10 of 17
Sorry about that. My phone is really dodgy when posting online....  [Read More]
U could creeatr a tsl patchr insttallr that combines the 3files ur after. Or you could just copy and paste the lines using kotortools 2da edaitor to creqate one all powerful 2da file twhat supports all 3 U U could creeatr a tsl patchr insttallr that...  [Read More]
Posted in: The Tatooine Job Office
 TimBob12
01-25-2011, 4:31 PM
#3
never mind even if people use jrl merger it won't make a diference to journal file it will alll be there. Ill put a note in the first post though....  [Read More]
Posted in: The Tatooine Job Office
 TimBob12
01-25-2011, 2:22 PM
#1
The Tatooine Job Office Hooray, after several months it is finally here, NOTE: Just wanted to say that the readme mentions about how if TSL Patcher mentions a skipped global.jrl file then they needed to use JRL Merger. It has now come to my attenti...  [Read More]
You shouldn't need to change anything other than PO_PHK47.tga to PO_phk47.tga Im no skinner so I don't no if the capitals matter. If HK is already in your party it won't matter because when you put files in the overide it means that the game wil...  [Read More]
Posted in: gmax error on model
 TimBob12
01-25-2011, 11:08 AM
#3
Judging by the error message it means there is not enough memory being dedicated to that specific function. Just a wild guess but you may be able to increase it in options....  [Read More]
Posted in: Model and Skin question.
 TimBob12
01-22-2011, 3:59 PM
#5
He didn't say he was opening it in gimp. He said he couldn;t open the .mdl file in GMax and that he heard that gimp was good for skinning (three posts in 1 minute lol)...  [Read More]
Posted in: Model and Skin question.
 TimBob12
01-22-2011, 3:58 PM
#2
have you opened them trhough NWNmax and no skins are seperate files in the ERFs texture packs....  [Read More]
Posted in: K1 script - kneeling spawn
 TimBob12
01-17-2011, 4:15 PM
#2
You would probably have to define an animation for it (don't ask me I have no idea) but have a look in animations.2da see whats there. Ill take a look as well....  [Read More]
Posted in: completed quest script
 TimBob12
01-16-2011, 1:29 PM
#2
it would be easiest if you set a global variable at the end of the quest and just check if the variable was TRUE. That would be best. Something like SetGlobalBoolean("TEST", TRUE); And then to check for the variable: int StartingCo...  [Read More]
Posted in: Scripting Question
 TimBob12
01-15-2011, 4:52 PM
#2
That's because that begining bit is for a conditional script and has no actual link to the second bit. This would be what you're after void main() { int check = GetGlobalBoolean("MERC_ASSIGN"); if (check == TRUE) { CreateObject(OBJECT_T...  [Read More]
Posted in: model/head viewer
 TimBob12
01-14-2011, 4:26 PM
#2
Try this. Very useful http://www.lucasforums.com/showthread.php?t=195581 TB12...  [Read More]
Posted in: Two scripting questions
 TimBob12
01-09-2011, 5:17 PM
#6
Do they both die now though. Make sure the conversation has the right filename Edit sorry for the duble post my phone went onto sleep mode while posting. When i turned it on it posted aggain. If a mod could delete pleaase...  [Read More]
Posted in: [TSL] New Planet: Cathalan
 TimBob12
01-09-2011, 6:13 PM
#48
Just a quick warning. You said you hope the end will come quickly. Dont rush the end in a race to release it. Get beta testers to pick ur mod apart. You wont believee the strange bugs people come accross and youu dont want to be releasing patch after...  [Read More]
Posted in: TimBob12's WIPs
 TimBob12
01-27-2011, 4:35 PM
#63
Updated first post with details of my current project: Conditional Scripts Tutorial...  [Read More]
Posted in: TimBob12's WIPs
 TimBob12
01-25-2011, 1:22 PM
#62
Tatooine Job Office is now available on Deadly Stream. - Kotor Files is pending approval. Taris Upper City Emporium Link - http://www.lucasforums.com/showthread.php?t=206577 Deadly Stream - http://deadlystream.com/forum/files/file/34-tatooine-job-o...  [Read More]
Posted in: TimBob12's WIPs
 TimBob12
01-25-2011, 3:21 AM
#61
Thanks. Ill do that Ive not seen thaat site before...  [Read More]
Posted in: TimBob12's WIPs
 TimBob12
01-24-2011, 5:20 PM
#59
FANTASTIC NEWS. ABSOLUTELY EVERYTHING IS COMPLETED. I shall upload to Kotor Files tomorrow when i am more awake. Iwill create an emporium thread as soon as it has been approved. Once again thanks to everyone who has helped me especially my beta te...  [Read More]
Posted in: TimBob12's WIPs
 TimBob12
01-21-2011, 4:02 PM
#57
Thanks, and its nice to see you back as well. Everything is completed now apart fromt the TSL Patcher. Bob Ta'aar is doing that and I have sent him a PM. So release is imminent....  [Read More]
Posted in: TimBob12's WIPs
 TimBob12
01-19-2011, 11:00 AM
#55
Thanks, I think I'll be sticking round for abit....  [Read More]
Posted in: TimBob12's WIPs
 TimBob12
01-18-2011, 3:39 PM
#53
GOOD NEWS!! I expect a release this weekend. I have completed almost everything now. I have some new custom items and am just sorting out readmes TSLPatcher and commenting my scripts. All the source scripts will be available and all will be commente...  [Read More]
Posted in: TimBob12's WIPs
 TimBob12
01-14-2011, 11:58 AM
#52
Thanks for all the feedback. I have fixed most of the bugs but have now decided that the one of the dialogues is incredibly primitive as i did it right at the begiinng so will redo that. won't take too long though....  [Read More]
Posted in: TimBob12's WIPs
 TimBob12
01-12-2011, 11:28 AM
#48
Right, I have now emerged from my christmas holiday cave and I have managed to persuade myself to get off my backside and do something useful. Basically I want to finish this mod before my coursework starts in a few weeks. (I won't be on much) Now I...  [Read More]
Posted in: Doctor-Hal's WIPs
 TimBob12
01-11-2011, 3:42 PM
#63
Wow, long long time no see. I'll try out this mod tomorrow although it looks very promising. :D Are the human merchants voiced? Great work though....  [Read More]
Posted in: Where can I find mods?
 TimBob12
01-19-2011, 5:15 PM
#180
Can I point out that unfortunately RedHawkes mod site is down and appears to be lost forever. I haven't seen him on here in a long time....  [Read More]
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