All right. So I'm making a mod and I'll have NPC B spawn once NPC A is dead. Once NPC B spawns how do I make it so my PC automatically enters into a conversation with him?
you attach the script to start a conversation with npc b in the onSpawn field of the utc file.
What is the script to start a conversation?
Hopefully this will help :D
void main() {
ActionStartConversation(GetFirstPC(),"dlg_filenamehere");
}