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TimBob12

Latest Posts

Page: 9 of 17
Posted in: Time to show off your scripting prowess.
 TimBob12
02-21-2011, 9:34 AM
#2
http://www.lucasforums.com/showpost.php?p=1825192&postcount=3 Thats probably the most helpful. Before you post its always helpful to look around the tutorials section first as you may find what you're looking for....  [Read More]
Posted in: [WIP] Nar Shaddaa Experiance
 TimBob12
02-11-2011, 4:45 PM
#5
I think that from now on any mods that have a WIP thread and are being made for KOTOR 2 should be made to state whether they are compatible. Most mods that aren't won't be too popular either. Sounds good though. Very interesting....  [Read More]
Posted in: HotOR 1.5
 TimBob12
02-10-2011, 6:04 PM
#4
I like the one with holes...  [Read More]
Posted in: Conditional Scripts
 TimBob12
01-28-2011, 6:07 AM
#1
Script Condidionals Hello There, When I was making my Tatooine Job Office (http://www.lucasforums.com/showthread.php?t=206577) I wanted to find how to only make certain conversation options available after certain conditions had been met. Now I co...  [Read More]
Posted in: Waypoints
 TimBob12
02-09-2011, 12:35 PM
#4
which script would i add it to as i am using original game scripts after following the tutorial....  [Read More]
Posted in: Waypoints
 TimBob12
02-09-2011, 11:50 AM
#1
Hello there, Ive been using some waypoints and everything has gone well so far. I have on question though. Is there a way to make an NPC pause at a waypoint before continuing to the next waypoint? Also if I pause one will I then have to pause them a...  [Read More]
Posted in: Need unmoded 2da file
 TimBob12
02-09-2011, 2:21 AM
#2
Go to Kotor Tool || Bifs || 2da.bif || 2da Array || Appearance.2da That is an unmodified version....  [Read More]
Posted in: Kotor 2 Workbench Item Breakdown
 TimBob12
02-07-2011, 5:27 PM
#2
You could just switch to one of your party members. I will have a look at the scripts as well though....  [Read More]
Posted in: Kotor 1 Ship Questions
 TimBob12
02-06-2011, 4:38 PM
#2
They are placeables with appearances set from models....  [Read More]
Posted in: Party Member Scripts
 TimBob12
02-06-2011, 11:14 AM
#2
For the first question. U could find the tag of the party member and use GetIsObjectValid. I would post an example but on my phone. No idea abput the second questioon...  [Read More]
Posted in: lip synching
 TimBob12
02-06-2011, 1:22 PM
#3
my question was that if my file is 010exit001.wav/.lip what would the VO_ID and the VO_resref be?...  [Read More]
Posted in: lip synching
 TimBob12
02-06-2011, 10:23 AM
#1
Hi. This thread was here before but i didnt get a chance to read bead,vs second post. It was an answer i kind of needed. I think i remember the 010exit001,but if someone could ppost what the vo id and resref would be. Thanks....  [Read More]
Posted in: Any decent scripters about?
 TimBob12
01-29-2011, 1:37 PM
#9
Its not necessary in a void command hence the void part of it :P http://www.lucasforums.com/showthread.php?t=206600 that explains it all....  [Read More]
Posted in: Any decent scripters about?
 TimBob12
01-29-2011, 9:08 AM
#6
sorry. I didn't see it was scrolling....  [Read More]
Posted in: Any decent scripters about?
 TimBob12
01-29-2011, 7:28 AM
#4
== is correct...  [Read More]
Posted in: Any decent scripters about?
 TimBob12
01-29-2011, 7:23 AM
#2
First of all you dont need s conditional script. They areusually used for diaalogue. It just needs to bew a void main sacript Second u dont have enough coordinates set. I would post an example but im on my phone. It should work after that. If u wan...  [Read More]
Posted in: Conditional Scripts
 TimBob12
01-28-2011, 6:07 AM
#1
Script Condidionals Hello There, When I was making my Tatooine Job Office (http://www.lucasforums.com/showthread.php?t=206577) I wanted to find how to only make certain conversation options available after certain conditions had been met. Now I co...  [Read More]
Posted in: Republic Mod Armor Change
 TimBob12
01-28-2011, 3:33 AM
#6
Looks awesome, I would definately download....  [Read More]
Posted in: Scripting Trouble...
 TimBob12
02-14-2011, 11:04 AM
#9
int StartingConditional() { object oPC= GetFirstPC(); int nLevel = GetHitDice(oPC); //insert item resref object oPad1= GetItemPossessedBy(oPC, "dd_data1"); if (nLevel >= 9 || GetIsObjectValid(oPad1)) { return TRUE; } else { return...  [Read More]
Posted in: Scripting Trouble...
 TimBob12
01-29-2011, 4:29 PM
#6
I will do it. Patience is a virtue. Annakin had no patience and look what happened to him :o...  [Read More]
Posted in: Scripting Trouble...
 TimBob12
01-29-2011, 2:53 PM
#4
Don't put the .ncs extension in the script to run box. in your script you may want to use void main() { if (!GetLocalBoolean(OBJECT_SELF, 40) && (GetEnteringObject() == GetFirstPC())) { SetLocalBoolean(OBJECT_SELF, 40, TRUE); CreateO...  [Read More]
Posted in: Dantooine Tension
 TimBob12
02-10-2011, 2:27 AM
#26
You could use a program like audacity to maklee them sound female My problem is the opposiite. I use too many aliens because i can't be bothered to make VOs...  [Read More]
Posted in: Dantooine Tension
 TimBob12
02-09-2011, 2:24 AM
#22
Will this all be voiced?...  [Read More]
Posted in: A pretty simple Question
 TimBob12
01-29-2011, 1:44 PM
#7
Yes but thats something we have to put up with for now. We could combine scripts providing taht everything else is compatible. But to make it compatible with every mod would take forever. If a program was created that combined certain parts of scrip...  [Read More]
Posted in: Create Jedi scripts...
 TimBob12
02-13-2011, 3:55 AM
#4
If you are still wondering about conditiomals, my tutorial should help. Its the top one in the sxripts section....  [Read More]
Page: 9 of 17