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TimBob12

Latest Posts

Page: 15 of 17
Posted in: Help with map editing
 TimBob12
11-06-2010, 11:46 AM
#2
Well it depends on what you want to edit Some things such as adding NPCs is most easily done with scripts. First tell us what you want to do....  [Read More]
Posted in: Is this a good idea ???
 TimBob12
11-06-2010, 11:58 AM
#3
even journal files with the same numbers?...  [Read More]
Posted in: Is this a good idea ???
 TimBob12
11-06-2010, 4:59 AM
#1
I am thinking of starting a thread that tracks who gets different numbers in the journal file and then releasing a single journal file that will be compatible with all mods. People could then link to this thread for people to download the latest jour...  [Read More]
Posted in: Global Variables
 TimBob12
11-05-2010, 1:02 PM
#5
Hey thanks, have worked it out thanks to that. I needed it for this: http://www.lucasforums.com/showthread.php?t=205833 If your interested....  [Read More]
Posted in: Global Variables
 TimBob12
11-04-2010, 3:01 PM
#3
Would this be the same for scripts that determine whether dialog nodes will be displayed....  [Read More]
Posted in: Global Variables
 TimBob12
11-04-2010, 1:49 PM
#1
Hi there can someone please tell me how to create a conditional script that uses a global variable and also how to just get what is in the global variable so that i can use it in other scripts. Thanks TimBob12...  [Read More]
Posted in: TimBob12's WIPs
 TimBob12
11-05-2010, 6:38 PM
#4
I have fully completed the first quest now and it uses globals instead of datapads and is like so much cleaner. (There were datapads flying around everywhere) I only have the dialog and scripts to sort out for the second quest but I have still got to...  [Read More]
Posted in: TimBob12's WIPs
 TimBob12
11-03-2010, 4:11 PM
#3
Ive had to put down some of the percentages as I was previously using datapads to manage conditional scripts although i have just worked out how to use globals for that job so am transfering all datapds to globals....  [Read More]
Posted in: TimBob12's WIPs
 TimBob12
11-03-2010, 3:01 PM
#1
Hi there, Welcome to my WIP Thread: Current Projects Shadows Of The Empire http://www.lucasforums.com/showthread.php?t=202826 Completed Tatooine Job Office BOS:SR Patch - [COMPLETED] http://www.gamefront.com/files/20306318/job_office_bos_zip Popu...  [Read More]
Posted in: l0rdReV@n88's WIP
 TimBob12
11-03-2010, 1:55 PM
#2
Very interesting. Especially the first one. To make a jet pack you would probably have to remodel the armor and add it that way....  [Read More]
no it needs to say "else if" Otherwise it won't work. Else is used when none of the if statements you have written are fulfilled so it is often used in normal programming for error messages....  [Read More]
Posted in: UVW map problem
 TimBob12
11-03-2010, 3:09 PM
#3
I have no idea what is wrong, aplogies but is this gonna be a replacement for the ebon hawk?...  [Read More]
Posted in: Spawning Placeables
 TimBob12
11-03-2010, 12:54 PM
#13
Thanks for the help guys but in the end It was easier just to put the item onto a skeletal corpse right next to where I had my other placeable and that works fine. If anybody knows how to fire an add journal script after getting the contents of the p...  [Read More]
Posted in: Spawning Placeables
 TimBob12
11-03-2010, 3:19 AM
#11
I tried that before with a double sword and it still didn't show up. Im wondering if it is something about the module because I had an NPC that died and you could collect from his corpse but even then none of the items I equipped him with worked. T...  [Read More]
Posted in: Spawning Placeables
 TimBob12
11-02-2010, 5:33 PM
#9
I have checked all the tags and the filename and all the files are definately in the Override....  [Read More]
Posted in: Spawning Placeables
 TimBob12
11-01-2010, 1:47 PM
#7
Here is the current on_enter script void main() { // ST: Check if it's the player entering the trigger, and that it hasn't already fired if (!GetLocalBoolean(OBJECT_SELF, 40) && (GetEnteringObject() == GetFirstPC())) { // ST: Make sure t...  [Read More]
Posted in: Spawning Placeables
 TimBob12
10-29-2010, 12:48 PM
#5
Yeah i have tried that and not even that worked. I am trying to put a datapad in a placeable of some kind....  [Read More]
Posted in: Spawning Placeables
 TimBob12
10-29-2010, 10:52 AM
#3
single script...  [Read More]
Posted in: Spawning Placeables
 TimBob12
10-29-2010, 3:43 AM
#1
Hi there, I am trying to spawn a bag in the Sand People Enclave (KOTOR 1). It appears, as it should, but no matter how I try and put something in it nothing appears. I have tried scripting it, using KOTOR Tool and a GFF Editor but nothing works. I ev...  [Read More]
Posted in: Bryzz's WIPs
 TimBob12
11-04-2010, 5:17 PM
#24
They all look awesome. Will you be releasing any of these?...  [Read More]
Posted in: LDR's WIPs
 TimBob12
10-30-2010, 3:32 AM
#36
I just compiled the script that Trigger God posted with no problems what so ever. Ive uploaded the .ncs to filefront. http://www.filefront.com/17451321/[name this as the original on enter script].ncs don't forget to name them correctly otherwise th...  [Read More]
Posted in: LDR's WIPs
 TimBob12
10-28-2010, 2:06 PM
#28
Alright, I made my script, but I have 3 questions: 1.) Where do I put my X and Y Orientations? 2.) How do I add more people to this script, and also a placeable? 3.) How do I make this script work ingame? I don't get what you mean by X and Y orient...  [Read More]
Posted in: USM, Skip Peragus and Prestige Padawans
 TimBob12
11-02-2010, 3:22 PM
#14
i don't have the skip peragus mod so i don't know about that. the prestige padawans mod doesn't have any dialogue in it. Have just found the skip peragus and have put all the files from all three mods into one folder. No files get overidden. I pers...  [Read More]
Posted in: USM, Skip Peragus and Prestige Padawans
 TimBob12
11-02-2010, 2:52 PM
#12
what about the skip peragus mod because i can't find any file confilcts between the mods from the two links you posted....  [Read More]
Posted in: USM, Skip Peragus and Prestige Padawans
 TimBob12
11-02-2010, 1:40 PM
#8
If you posted links to the these mods i would have a look and see whats what...  [Read More]
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