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TimBob12

Latest Posts

Page: 13 of 17
Posted in: head-modelling problem
 TimBob12
12-09-2010, 4:43 PM
#2
Bear in mind that if you change the model you change the UV Map. If you don't have the correct UV Map set up then it will look strange. Not sure whether that is causing the huge bit on the front....  [Read More]
Posted in: Scripting Journal Entries
 TimBob12
12-10-2010, 4:58 PM
#13
I have tried everything. I have decided just to remove this section from my mod as it is not essential. Thanks for all the help....  [Read More]
Posted in: Scripting Journal Entries
 TimBob12
12-10-2010, 12:00 PM
#11
Nope, not that. I tried putting it in a separate journal entry node and its still not firing. Anyway, I still have the credit part of the script there which isn't firing either....  [Read More]
Posted in: Scripting Journal Entries
 TimBob12
12-10-2010, 2:24 AM
#9
I have changed the name and it doesn't appear so I am geussing its the right placeable and also it displays all of my inventory itmes and I didn't script them in. This is begining to bug me....  [Read More]
Posted in: Scripting Journal Entries
 TimBob12
12-09-2010, 4:42 PM
#7
Just tried adding code to give me credits but not even that is working. I could just delete this part of the mod as it is not essential to any plot but it is a nice side point to enforce the story. EDIT: http://www.filefront.com/17626999/krayt_ske...  [Read More]
Posted in: Scripting Journal Entries
 TimBob12
12-09-2010, 4:22 PM
#5
but surely that would still add the journal entry anyway....  [Read More]
Posted in: Scripting Journal Entries
 TimBob12
12-09-2010, 2:00 PM
#3
i probably worded it badly but wwhat i was trying to say is that i have it in the on open event but its not firing. Which is strange cos i have exactly the same setup in another placeable which does work...  [Read More]
Posted in: Scripting Journal Entries
 TimBob12
12-09-2010, 1:19 PM
#1
Hi there, As many of you know I am currently working on my Tattooine Job Office, I have a corpse that I want to set a journal entry after examining. Normally this would not be a problem. I have done it with another corpse somewhere else in the mod....  [Read More]
Posted in: Module Editing Tutorial
 TimBob12
12-06-2010, 1:48 PM
#2
Thank you SOOOOO Much. Have been looking for something like this forever. Could you maybe zip the files up. make them a bit smaller. Also filefront doesn't make you wait....  [Read More]
Posted in: Looking for specific mod types (KOTOR)...
 TimBob12
11-30-2010, 10:38 AM
#2
http://knightsoftheoldrepublic.filefront.com/ Try that site. Just have a browse. There is some awesome stuff on there. http://knightsoftheoldrepublic.filefront.com/file/Customized_Mandalorian_Armor_Pack;117387 That's one of mine. Just adds a coupl...  [Read More]
Posted in: HELP! My KOTOR Games don't work!
 TimBob12
11-30-2010, 10:44 AM
#2
Have you tried fresh installing the games? Also Windows is pretty good in the fact that it created regular restore points. TO use them back up any important work you have done and use the restore point. http://lmgtfy.com/?q=windows+restore+points...  [Read More]
Posted in: Help: Galaxy image
 TimBob12
11-20-2010, 3:19 AM
#2
First of all which game? Second of all I think I looked at this before and it is made of loads of different images. Each planet is a different image. The border is also a seperate image. There might be some info here. http://www.lucasforums.com/s...  [Read More]
Posted in: Weird Script Error
 TimBob12
11-20-2010, 3:03 AM
#5
Thanks, I was just a bit annoyed at that not working cos its the script from a tutorial page....  [Read More]
Posted in: Weird Script Error
 TimBob12
11-19-2010, 1:57 PM
#3
I've already tried. It brings up loads of errors and there is no need for it as there is only one open curly bracket....  [Read More]
Posted in: Weird Script Error
 TimBob12
11-19-2010, 12:38 PM
#1
Hi there, I am currently working on a script to make an NPC run towards and start a converstaion. Unfortunately I am getting an unexpected end of file error on the last line and I can't see the problem. Any help would be appreciated. Thanks. TimBob1...  [Read More]
Posted in: Spawning based on globals
 TimBob12
11-17-2010, 2:01 PM
#3
They still didn't show up. I am gonna check to see whether the global is working or not....  [Read More]
Posted in: Spawning based on globals
 TimBob12
11-16-2010, 2:09 PM
#1
Hi there, I am currently working on a mod (http://www.lucasforums.com/showthread.php?t=205833) and am having a problem. I am trying to spawn a placeable and an NPC but I only want to spawn them if a global bool is set to true. Currently I have this...  [Read More]
Posted in: Save Game Help
 TimBob12
11-17-2010, 12:12 PM
#6
I just tried the fix but it says I have to start from before Nar Shadaa. I am gonna quickly make a terminal mod that resets all the globals from narshadaa. I'll then see if its possilbe to set all the variables to the end of NarShadaa where you retur...  [Read More]
Posted in: Save Game Help
 TimBob12
11-17-2010, 2:06 AM
#5
i don't know. I just downloaded the one that said final 1.5. could you give me a link?...  [Read More]
Posted in: TimBob12's WIPs
 TimBob12
12-10-2010, 5:47 PM
#42
Beta Testers, fire up your engiens. You can now download the beta version of The Tatooine Job Office. I will send you each a PM with what parts need to be checked and what I need you to look for. I don't think you should need anything more than a wee...  [Read More]
Posted in: TimBob12's WIPs
 TimBob12
12-09-2010, 11:10 AM
#41
Just wanted to post a quick update. I have finished most of the mod now but just have the last couple of globals and journal entries to link together in the jawa's dialogue. is there going to be a tls patcher because if not it will be not compatib...  [Read More]
Posted in: TimBob12's WIPs
 TimBob12
12-04-2010, 10:50 AM
#37
Bob Ta'aar you have just filled the postition of 3rd and final beta tester. Congratulations. I am currently finalising all the global variables so I can work on the last parts of the scripts that determine the dialogue for the last quest. All going...  [Read More]
Posted in: TimBob12's WIPs
 TimBob12
12-02-2010, 4:53 PM
#35
Hello People, Sorry for the lack of updates, I have been very busy with school work but tonight I have made a major breakthrough. I finally worked out the error that was bogging down my last .utp file. SO thanks for all the comments and I have update...  [Read More]
Posted in: TimBob12's WIPs
 TimBob12
11-20-2010, 1:23 PM
#32
UPDATE: This mod isn't dead. I am currently finalising the last quest. Its just I have been very busy with GCSE modules but they are finished now so full steam ahead. :D...  [Read More]
Posted in: TimBob12's WIPs
 TimBob12
11-16-2010, 2:36 PM
#31
Hopefully should have the beta out in the next two weeks (1 place still left). Thanks for all the comments they are really encouraging. :D...  [Read More]
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