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TimBob12

Latest Posts

Page: 6 of 17
Posted in: Custom Lip Synching The Easy Way
 TimBob12
04-26-2011, 5:20 PM
#1
Lip Syncing (the easy way) This tutorial will show you how to make custom Lip Synching with custom Voice Overs without the need for complicated Mod Prefixes etc. I advise you read through the installation of the CSLU Toolkit below before visiting...  [Read More]
Posted in: Multi-purpose dialog script
 TimBob12
04-26-2011, 4:33 PM
#6
those values will persist yes....  [Read More]
Posted in: Multi-purpose dialog script
 TimBob12
04-26-2011, 4:25 PM
#4
Ah didn't see that bit. It uses the Parameters to set the appropriate variables. There are local variables for kotor cos ive used them. You can use the commands GetLocalBoolean SetLocalBoolean GetLocalNumber SetLocalNumber Not sure if there is a t...  [Read More]
Posted in: Multi-purpose dialog script
 TimBob12
04-26-2011, 3:48 PM
#2
You might be able to use local variables that set themself at one point in the dialogue depending on what dialogue option is chosen and then the scripts get what local variable has been set and executes a set of commands based on which local variable...  [Read More]
Posted in: Kotor Voice Overs
 TimBob12
04-26-2011, 2:23 AM
#2
The Kotor Voice Overs are actually .MP3 files with a .WAV header so you have to decompress them using either Miles Sound Studio or Lame into usable .WAVs...  [Read More]
Posted in: Customization.
 TimBob12
04-25-2011, 3:20 PM
#8
Welcome to the forum, I'm very new to all of this modding business, so I'll mostly stay away from it until I've read enough, I appluad this way of thinking and wish that every new member had this mindset and your common sense....  [Read More]
Posted in: Scripting Question
 TimBob12
04-25-2011, 3:18 PM
#5
Very Simple I point you to these, very helpful tutorials http://www.lucasforums.com/showthread.php?t=143390 http://www.lucasforums.com/showpost.php?p=1745922&postcount=2 Once you've grasped the concept of scripting this thread will be very h...  [Read More]
Posted in: Scripting Question
 TimBob12
04-25-2011, 8:33 AM
#3
It is however based upon the C language....  [Read More]
Posted in: Kotor 1 Sitting Animation
 TimBob12
04-19-2011, 3:26 AM
#7
Ah Ok, Thanks...  [Read More]
Posted in: Kotor 1 Sitting Animation
 TimBob12
04-18-2011, 4:51 PM
#4
How do you do this in kotor 2 just out of interest?...  [Read More]
Posted in: Modelling Question
 TimBob12
04-14-2011, 2:20 AM
#2
Try asking Varsity Puppet. He s working on a few heads at the minute....  [Read More]
Posted in: Nve's Custom interface/Enhanced Maps
 TimBob12
04-09-2011, 2:39 AM
#2
Wow, 0_0 just WOW. I love it especially the enhanced maps. I think I speak for everyone when I say I'd L O V E to see some of the other stuff you'v done....  [Read More]
Posted in: Influence
 TimBob12
04-08-2011, 2:21 AM
#4
Have you tried using Wine? http://www.winehq.org/...  [Read More]
Posted in: Visual Enhancement 2012
 TimBob12
04-15-2011, 3:53 AM
#19
Wow, I LOVE manaan and Dantooine. Downloading Now :)...  [Read More]
Posted in: a few WIP heads
 TimBob12
04-25-2011, 4:02 PM
#28
IDK why, but i always thought visas would have dark hair. Who said she even had hair!...  [Read More]
Posted in: TSLCRM Nar Shaddaa bug
 TimBob12
04-26-2011, 2:25 AM
#11
When I did it I didnt have one so I just warped to Telos and boarded from there which had the same effect and no issues....  [Read More]
Posted in: TSLCRM Nar Shaddaa bug
 TimBob12
04-25-2011, 10:36 AM
#9
To be frankly honest I think the bug fix would be easier...  [Read More]
Posted in: Populate Function
 TimBob12
04-13-2011, 8:43 AM
#17
Version 2.81 available to download now from the same download link. It is a stable and working version....  [Read More]
Posted in: Populate Function
 TimBob12
04-11-2011, 3:50 AM
#16
I have uploaded a new version without the choice of walking as it was causing issues. NPcs will now walk as DEFAULT. This can be changed by commenting out AssignCommand(NPC, ActionRandomWalk()); with a // before the line. Waiting for new version...  [Read More]
Posted in: Populate Function
 TimBob12
04-09-2011, 2:45 AM
#14
Can you post your new script again and the populate script that you downloaded in case I distributed the wrong one(That would be imbarrasing)...  [Read More]
Posted in: KotOR 5 The Jedi Hunt
 TimBob12
04-16-2011, 3:33 AM
#82
I got that as well with HK. He doesn't have a txi bit filled in in appearance.2da. There is no way to make him shiny....  [Read More]
Posted in: Dantooine Tension
 TimBob12
04-21-2011, 3:31 AM
#51
You're turning out quite the skinner FG. Again Brilliant!...  [Read More]
Posted in: TimBob12's WIPs
 TimBob12
04-07-2011, 5:59 PM
#75
I think that this is impossible as i cannot edit files through script....  [Read More]
Posted in: TimBob12's WIPs
 TimBob12
04-07-2011, 2:33 AM
#73
Or maybe make some work around scripting a trigger. It's my understanding that triggers can only be done via the .git file. Maybe there is a way to spawn an invisible placeable or something and when the pc gets into a certain range/proximity - , it a...  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 TimBob12
04-10-2011, 6:10 AM
#1209
storm-rider - The first post outlines all those questions you just asked. Logan23 - Awesome. Incredible. I also think that the master and Bao Dur sound the same although I'd say change the master as Bao Dur sounds just right....  [Read More]
Page: 6 of 17