Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

Qui-Gon Glenn

Latest Posts

Page: 2 of 22
Posted in: What's your Wallpaper? (56k ouchies)
 Qui-Gon Glenn
09-22-2011, 9:53 PM
#1372
^^^ That is awesome! http://www.lucasforums.com/picture.php?albumid=317&pictureid=8538...  [Read More]
Posted in: Unused shuttle interior
 Qui-Gon Glenn
12-06-2011, 8:37 PM
#31
I think this is, despite my reservations using the word, awesome! Nice turnaround time there, DI :clap2: Great find JCarter... I find it interesting that there is a significant difference in the two cockpit interiors... There is an extra protruding...  [Read More]
Posted in: Need an Animation Number
 Qui-Gon Glenn
12-04-2011, 7:07 PM
#5
Ok, I haven't looked into the .git to see the specific rancor's .utc. It must be there though, because you can fight and get killed by that Rancor, as well as fight it and kill it if you are a cheater and have lots of thermal detonators :D In that ....  [Read More]
Posted in: Need an Animation Number
 Qui-Gon Glenn
12-04-2011, 5:43 PM
#3
I am guessing on that one that it may not have been an in-game animation, but rather something rendered by the 3d software as a custom special. DJW has mastered the obvious here, as I am sure you know harIII, but if you forgot to check there it is s...  [Read More]
Posted in: Hardcore Mods, modifying to taste...
 Qui-Gon Glenn
12-04-2011, 4:46 PM
#2
Which version of my "hardcore" mod are you trying to alter? The latter release is just a minor "tailoring" of Talchia's mod, and should be including a few behaviors that were commented out for some reason or another. The source f...  [Read More]
Posted in: What Do You Want Most For Christmas?
 Qui-Gon Glenn
12-04-2011, 5:03 PM
#16
To someday become a real boy :| And a pre-order for ME3 CE, an N7 baseball cap, and maybe the Lego Dagobah X-Wing Set. Gimme a Terrell Davis Broncos jersey and I am in heaven. I will mostlikely get socks....  [Read More]
Posted in: How do I combine two separate mods?
 Qui-Gon Glenn
10-25-2011, 10:00 PM
#4
Anyways, I saw where Stoffe said that the person would need to extract the unmodified 2da.bif with KotorTool first. I'm going to assume I need to do the same? Yes, you will need to do that, as the merger tool uses the unedited .2da file as a baseline...  [Read More]
ON topic: The max lenght (sic) for a string on a gff file is 253 chars, so it's a memo 255 less 1 start and 1 end markers I think.So, the editor didn't really lie to us... Yes, these games are old! It is never to late to start modding them though,...  [Read More]
^^^ Interesting, and you make a good point :) I seem to remember that 255 is displayed as the maximum in the editor, but I don't edit dialogs too much - the logic of the system eludes me for the most part :doh: I suggest you push the limit in incre...  [Read More]
16 chars EDIT: oops, thought you were referring to filenames/resrefs... Not sure about how much you can cram in a dialog string. Are there no notes on this in tk's readme?...  [Read More]
Posted in: Two Questions
 Qui-Gon Glenn
10-16-2011, 2:58 PM
#4
search the forums here, or look in the scripting subforum of Holowan Labs....  [Read More]
Posted in: Two Questions
 Qui-Gon Glenn
10-15-2011, 3:26 PM
#2
1. Look through KFiles, there are several warping armbands out there, including MrDefender's Wrist Console: my personal favorite. One way warping is easy enough... what you are asking, to be returned to a specific spot in a module where you were onc...  [Read More]
Posted in: Atton Lean Animation
 Qui-Gon Glenn
10-14-2011, 9:46 PM
#7
It was a mind-blowing day on those forums the day the screenshot was first posted on those forums. Atton was actually invisible, blacked out, but you could tell it was his silhouette leaning there. The "impossible" had been made possible, a...  [Read More]
Posted in: Any Pros at modding. PLEASE HELP
 Qui-Gon Glenn
10-15-2011, 4:22 PM
#12
^^^ It is frustrating to many of us when someone refuses to try and help themselves on simple things and instead makes a plea for help that could be eliminated by a simple google search. Use KSE to give yourself the armband. That way you will defini...  [Read More]
I have used this module before when making a, erm, planet mod.... It is a wonderful place really, gigantic, linked together, and empty :lol: Anywho, I never had the problem that you are experiencing, although I only play and mod this game on an XP m...  [Read More]
Posted in: F-Grade WIPs: Feats, Remixes and More
 Qui-Gon Glenn
09-22-2011, 6:20 PM
#4
Hey there TamerBill! I remember some debate about the usefulness of scripted "feats". I wonder how you have scripted this, and how well tested it is in a heavily populated battle on a low-spec'd machine? It does sound cool though, and I h...  [Read More]
Posted in: Scripting Mishap
 Qui-Gon Glenn
09-22-2011, 12:04 AM
#12
Hey Fallen Guardian - I have been thinking and searching. I wonder if you have looked at this thread[/color] (][color=darkorange) by Dak Vesser? Specifically this portion: ~snip This next one I created is an On Blocked Script. Added "Picked L...  [Read More]
Posted in: ...A Leveling Fix
 Qui-Gon Glenn
01-21-2012, 7:06 AM
#21
You are doing something wrong on your end, Bonedragon Jedi. The link on this page is good, I just downloaded it to test it. What program are you using for unarchiving? There are many free ones out there that will open this just fine... Since it's t...  [Read More]
Posted in: Dantooine Tension
 Qui-Gon Glenn
10-17-2011, 4:45 AM
#178
Looks like a nice sabre-scar across the bridge of his sniffer! Interesting, not the handsomest dude I have ever seen, but unique and detailed!...  [Read More]
Posted in: Dantooine Tension
 Qui-Gon Glenn
10-15-2011, 3:02 PM
#167
Looks pretty great! This is a cut module? It certainly does NOT look familiar, so that is always cool. The slatted-wood look is a little overwhelming, and as you mentioned the desk seems oddly lit, with nonsensical shadow happening. All in all, I th...  [Read More]
Posted in: Dantooine Tension
 Qui-Gon Glenn
10-13-2011, 7:55 PM
#163
I will be hanging around the forums this weekend, testing my scripts for FFK1 and working on a few things, so maybe we can work out the door issue for once and for all. Assuming that is still the snag you are talking about.... I hoped that I might ha...  [Read More]
Posted in: Drewton's Skins
 Qui-Gon Glenn
09-22-2011, 5:03 PM
#113
Thanks a lot for the tip, I'll definitely try this. I'm trying a lot of dynamic lighting and also to have as little post-color grading as possible. And I already use foamcore for sets. So do you want to become a professional film gaffer?See my IMDB P...  [Read More]
Posted in: Drewton's Skins
 Qui-Gon Glenn
09-22-2011, 4:08 PM
#111
LOL, thanks man. I've spent over $2000 on it so far, hoping it will be pretty groundbreaking for a fanfilm. In that case, here's a pro-tip: A 4' x 4' piece of fibercore or foamcore, black on one side white on the other, which you can buy at an art su...  [Read More]
Posted in: Drewton's Skins
 Qui-Gon Glenn
09-21-2011, 6:19 PM
#103
Film project? I like film projects :D Hope you are doing well Drewton, and glad you have come back around! If your production needs a gaffer..... I am ready to go international :p...  [Read More]
^^^ Did you use the vanilla .2da from your vanilla game files, by extracting the .2da you want to merge from 2da.bif? This is essential... If you did this step, then I am not sure what your issue might be, although I would suspect that you are runni...  [Read More]
Page: 2 of 22