I wanted to decompile a few scripts from the scene in Javyar's cantina when Calo Nerd mops up those Vulkars. Specifically these ones: k_ptar_calobar, K_ptar_flash, k_ptar_gren, and k_ptar_gren2. However every time I try using DeNCS it says the script was partial and it could not recompile. What am I doing wrong?
nothingi as far as I know...that has happened to me before...I always assumed it was the limitations of the program.
So is there any way of getting the source code of these scripts?
The source for most of the k1 scripts are in scripts.bif, and those not there are mostlikely packaged with "#include" files. Those include files cannot be decompiled by DeNCS as they are not actually "there".
The only person in my experience here that might help you with such a task would be stoffe who has decompiled script from the byte code.
btw, here is very useful info if you have some familiarity with nwscript:
http://web.archive.org/web/20050320194731/http://www.torlack.com/nwndata/ncs.html) (the real website is gone since a long while but luckily we can still access the content). With this and nwscript.nss , it is not too difficult to figure out the byte code you get when decompiling a script with nwnnsscomp.exe.