Ok at first I was upset about the limitation of BH to Sith only. I figured that meant that it was 4 classes per side. That meant it would be severely limiting. Then I thought about it some more.
In the original KotOR we had a total of 3 classes to choose from(in the beginning). It didn't seem limiting or boring even though all 3 essentially walked through the same footsteps of each other. However with TOR, each class will have its own story line. So even IF there are only 4 per side, it isn't like other MMO's where even with 30 different classes you essentially run the same course in leveling. If they keep some of the ideas from KotOR even two Bounty Hunters may not be even near the same.
So with that out of the way, what are your thoughts on how even if it's only 4 classes per side, it could still be more diverse than games with 8 or more classes not attached to a side.
I honestly think there will be more than 4 classes per side. Perhaps some classes will be shared?
Even still, I agree with you- When it's coming from Bioware, 4 classes are more than enough.
I think you're right and it will be 4 per side since we have seen the Bounty Hunter as Empire only, but who knows it could be more. The 8 total classes was only a rumor and not actually confirmed.
Yeah the 8 classes was an early quote, and could have been taken out of context. That's why my post is covered with "if"s
But as I said even with only 4 per side, that's still 6 more story lines than most MMO's.
Yep, we will definitely see more story content with this game than any other MMO.
Indeed, in KotOR, the choice of your class would only influence how you'd handle combat situations. In TOR, each class will experience its own story within the bigger picture.
If there are 8 classes in total, then the amount of content to explore, and the amount of stories to get told will be vast. To tell each story with the same kind of quality, and making a unique experience for every class, is something else, and will be the real challenge.
Interesting to note that the SWTOR site now has 8 classes.
Looks like 4 per side may be a reality.
Here's my speculation
Sith side:
Sith<- referenced enough times likely to be a class
BH
StormTrooper?(mentioned in the gamespot interview as a class)
medic?<- pure speculation
Reoublic side:
Jedi<- referenced enough times likely to be a class
Commando
Smuggler(official now as it has it's own class forum and they only like mentioned the smuggler class like 8000 times in all the interviews for E3)
Doctor?<- pure speculation
My guess,
Sith:
sith
bounty hunter
Storm trooper
Assassin Droid - think of hk47 different models and be able to customize parts
Republic
jedi
smuggler
trooper
diplomat -think of leia from star wars
Promoting a huge number of »different playable classes« is one of the most mis-used and deceiving proclamations in the realm of MMORPGs. Seriously, what does it really matter, if a game has 30 different classes to choose from if the only thing that sets each class apart is e.g. one single talent or backstory twist.
I'd prefer keeping it bold and simple, with only a few classes to choose from, as long as these classes are perfected and solid. Besides, if all things go as planned, I'll only be experiencing one of these classes post-launch and hopefully in quite some time thereafter.
http://www.swtor.com/info/holonet/classes)
this page shows that there will be only 4 classes each.
I imagine The trooper and Bounty Hunter will be the Brute/Tough Guy of the bunch.
Smuggler...well, it'll probably be a smidgen tougher physically than scoundrel for K1.
I'd imagine some kind of Scout or Technician class?
Yeah I'd imagine some kind of "all brains" class...politician or scholar, perhaps?
Meh, just guesses.
Well, the smuggler class probably is that scout class.
GS: We also understand that this profession will be highly skilled at reconnaissance. What are some of the scouting skills and abilities that smugglers will have at their disposal?
Damion Schubert: In the battlefield, the smuggler's skills allow him to find cover spots overlooked by others. The smuggler is also very good at moving around unseen and can use the element of surprise to deadly effects.
http://e3.gamespot.com/story/6210545/star-wars-the-old-republic-exclusive-qanda-the-smuggler-profession-and-e3-2009?tag=top_stories;story;2)
I've heard people wondering what "class" the Twi'lek companion in the Deceived cinematic could have been. Although I usually don't entertain the idea of going in too deep with cinematics, dissecting them into game terms, I find it kind of interesting still. Particularly by the short scene where the Twi'lek is shooting dual blasters. I mean, this character seems quite independent of its Sith master that I probably could imagine some kind of purpose with this. Besides, the Bounty Hunter is portrayed...so...who knows.
Smuggler - Assassin anyone?
or maybe
Smuggler - Agent
Well, what's the difference between an assassin and a bounty hunter? I mean, they kind of overlap, don't they?
Well if you watch the video they are pretty much using them as epic troopers killing loads of people by spamming aoe's, while as a smuggler was like taking cover and tricking people, so you could decide if they are the same or not.
I don't think they are the same.
I think BH and Trooper mirror each other.
I do believe that there will be a similar class as the smuggler, on the Sith side. I'm just not sure what. But I just think that an assassin would be too similar to BH. Just take Zam Wesell as an example.
I don't think they are the same.
I think BH and Trooper mirror each other.
I do believe that there will be a similar class as the smuggler, on the Sith side. I'm just not sure what. But I just think that an assassin would be too similar to BH. Just take Zam Wesell as an example.I agree with you, there will definitely be a counterpart to the Smuggler, but I can't think of what it will be.
Healer class for each side? Its a staple of most mmo's. But it will be hard making a fun storyline for a straight up healer class. I would enjoy for once having a mmo with no healer class. It would be nice when wanting to do group stuff you just take what ever guys you want. None of the needing tanks healers and fill in rest with dps.
I'm actually kind of wondering if the healer class will be in the game. Granted ya kinda need them for group runs to rez. But it would be neat to see if they can somehow impliment a system where you don't NEED to have a healer class.
Id really love it if you couldnt choose to be a jedi/sith. I dont want another Post Song SWG where every man and his dog is a jedi running around.
People should have to full fill some sort of quest/criteria to become part of either faction. Whether its similiar to holo village or what ever :)
Being a Jedi or a Sith is a fundamental element in TOR. If you don't want that this is not the game for you. It's always been planned and it what this period of time is about. The problem in SWG was that there were no accounting of Jedis being around in that period. So the fact that some were just romaing about, casually, totally ruined the game in its context.
This is worlds different.
Yeah, in this time period there are thousands of Jedi and Sith across the galaxy, so it would make no sense not to have them playable from the get-go. That is why this is such a perfect setting for an MMO, because everyone wants to be a Jedi or Sith and now it actually makes sense that there will be so many.
You know what would be cool, since Jedi/sith are clearly thought of as a prestige class and naturally better or at least more powerful than other classes, they could just restrict the number people are allowed to create per account.
They aren't better than other classes. Balance is essential to MMO's, and they won't forsake that because in almost every story, the Jedi is better than the normal soldier. But it's not so far-fetched to think of a non-Jedi to be as powerful as one. We aren't talking about a normal soldier with his blaster pistol. We're talking about the most elite soldiers of the Republic, the best Bounty Hunters in the galaxy, the best smugglers in the world.
I also think we'll see a lot of people not choosing Jedi or Sith as their main. The Bounty Hunter class, especially, attracts a lot of attention.
Wouldn't the Jedi stand in for a healer class ?
I mean most lightside powers in SW games are all about protection, improving (buffs and stuff) and healing.
Though the Sith ofcourse don't do things that way...
It'll be nice to know what these last classes might be.
Perhaps you can play as an Astro droid :lol:
Supreme hacking skills!
You know what would be cool, since Jedi/sith are clearly thought of as a prestige class and naturally better or at least more powerful than other classes
That's quite an unfounded statement. Besides, there are lots of examples of non-force wielders being very capable of dispatching force users.
What archetypes are we missing now? The trooper/BH would probably be the heavy armor, heavy weapons tankers; the smuggler would be light armor, light weapon opposite...
I agree with you, there will definitely be a counterpart to the Smuggler, but I can't think of what it will be.
Sith Spy?
Almost everyone seems to guess a spy/assassin kind of character. It's very likely. I have no idea what the other classes will be, though.
Just remember everyone... This means there will be 4 classes each AT RELEASE
Who knows how many more they'll add down the track :)
Yeah, I imagine just like any proper MMO there will be expansions with new classes, etc...But that's a long way down the road.
Since the Smuggler does seem to be like a rogue kind of character, some kind of spy or assassin would make sense, but I can't think of an iconic role like the currently announced classes are.
Since the Smuggler does seem to be like a rogue kind of character, some kind of spy or assassin would make sense, but I can't think of an iconic role like the currently announced classes are.
Mara Jade was the Emperors right hand, its quite a popular character.
The reason I said Assassin was because the Assassins Sion and Nihilus used were trained at Trayus academy on Malachor which was put there by the True sith if i remember. So it only makes sense that they would have something close to them.
Just remember everyone... This means there will be 4 classes each AT RELEASE
Who knows how many more they'll add down the track :)
You mean SWTOR will have it's own NGE? :eek:
The reason I said Assassin was because the Assassins Sion and Nihilus used were trained at Trayus academy on Malachor which was put there by the True sith if i remember. So it only makes sense that they would have something close to them.That is a good point. The only thing is if they want to make a true counterpart to the Smuggler class, well the Smuggler is ranged and the Sith Assassins from TSL were melee. Then again, BioWare seems to not acknowledge the existence of TSL, so we probably won't see anything close to that game anyways. :)
But counterparts doesn't have to be complete mirrors of each other. Imagine WoW before Shaman and Paladin became shared.
If they could make a game that has two sides with each their own completely unique classes. Now that would be a game worth playing. That would add some meaning to choosing side.
Yeah, I guess they don't need to be exactly the same. But I do expect something along the lines of the Bounty Hunter - Trooper.
My speculation is:
Republic side:
1) Jedi
2) Trooper
3)smuggler
4)Medic (speculation)
Sith side:
1) Sith lord
2) Bounty Hunter
3) Spy (speculation)
4) Assasin or Commando (speculation)
right so sith can't heal themselves? unless a assassin can somehow heal which makes no sense either does a commando healing....
right so sith can't heal themselves? unless a assassin can somehow heal which makes no sense either does a commando healing....
In SW lore the Sith are always about the offence. It makes sence that Bioware don't give the Sith side a healing class. Besides, both Jedi and Sith lords have force healing, a basic force power that can be used by both light side and dark side, same as force run and force jump.
My prediction:
Republic
-Jedi Guardian
-Jedi Consular
-Republic Trooper
-Smuggler
Sith
-Sith Marauder
-Sith Lord
-Sith Legionnaire
-Bounty Hunter
The Jedi and Sith Classes will be similar to what they were in KOTOR and TSL, but probably more extreme. A Guardian/Marauder will be even more lightsaber and brute power focused, however. Consular/Lord will be the usual mage class. Also, this time we will no longer have the Sentinel/Assassin class (both pointless middle ground classes who do very little thing differently from non-Force users).
Republic Troopers and Sith Legionnaires will essentially just be the same class (ranged front lines soldiers) but different allegiances. Smuggler and Bounty Hunter classes are essentially the Freelancer classes, but aligned respectively: one makes money by selling goods illegally, the other makes money by killing or capturing people.
... why are you making them 2 different classes? they could easily be done into Talent tree's or w/e they are going to call them. Their is no need for 2 classes that are the same thing only they are better at 1 aspect of them self. The last space has to be a healing class because so far all we have heard of is trooper being able to do a bit of healing which will be probably a small self heal.
Yeah I do not expect there to be multiple Jedi / Sith classes. They have pretty much said "Jedi" and "Sith" will be the class names.
I certainly hope they don't do it that way Lord. As it is we will already have plenty of Jedi and Sith. Lets not make half the classes Jedi/Sith as well.
Actually I could kinda see the Sith not having a medic class... Maybe a Chemist class? Bit on poisons and painful but effective remedies.
Or since Sith are addicted to adrenaline stims they could have a stim chemist or w/e your call a guy that makes them.
I certainly hope they don't do it that way Lord. As it is we will already have plenty of Jedi and Sith. Lets not make half the classes Jedi/Sith as well.
Actually I could kinda see the Sith not having a medic class... Maybe a Chemist class? Bit on poisons and painful but effective remedies.
Makes good sense. I could see it working.
Sith Stealth Class? -- Forums of the Old Republic (
http://www.forumsoftheoldrepublic.com/hnn-swtor-news-rumors/4684-sith-stealth-class.html#post6646)
There's a screenshot of what appears to be a new character, who you might think was just a female Smuggler, were it not for the caption:
It takes skill to avoid detection by the Jedi.
It could just be saying that Smugglers aren't liked by the Jedi, but I don't think so... I'd say it seems more likely that this is an Empire aligned spy/infiltrator class, especially as the character in this screenshot looks exactly like the Twi'lek from the Deceived cinematic, only human.
I very much agree with that line of thought, MyNameDidntFit.
But the idea of some class along those lines had also been brewing in my mind. It seems indeed very thinkable that Sith would have some deceving, hidden, sneaky class. It would fit very well in the logic of them being generally evil and deceiving.
Also, it accomodates the idea of Trooper vs. Bounty Hunter, and in the light of this, Smuggler vs. "Spy" (or what you choose to call this class).
Yeah, I think that from the beginning there was always going to be an Empire aligned class that focussed upon stealth, trickery and deceit as they're some of the Sith's most well known traits.
The only issue know is trying to figure out the last pair of classes and, to be honest, I'd really rather if they weren't healers.
What about crafters? Do you think there will be a crafter class for each side?