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Kurgan

Latest Posts

Page: 125 of 214
Posted in: stupid botz!!!!!!!
 Kurgan
03-15-2004, 6:55 AM
#2
Just edit bots.txt and put in a "funname" for each bot and put in whatever you want. Make sure you save the file with the proper directory structure in a seperate pk3 and run it in your base folder (or whatever, for your setup). Though te...  [Read More]
Posted in: NPC Classes?
 Kurgan
03-14-2004, 9:07 PM
#5
Now that I don't know, sorry. Whenever I want to find something I just open up the assets files with winzip and just scroll through the extensions (sort by extensions or directories) until I find what I'm looking for (extract it to my desktop, open...  [Read More]
Posted in: NPC Classes?
 Kurgan
03-14-2004, 7:14 PM
#2
Do you mean the .npc files?...  [Read More]
Posted in: Asteroids servers???
 Kurgan
03-14-2004, 9:02 PM
#7
Actually the 1.01 patch should allow you to see "all" of the public JA servers (except the ones that have really high pings and are therefore filtered out). While Asteroids was worked on by Raven, you shouldn't need ASE to find servers if...  [Read More]
Posted in: Where's the ffa these days?
 Kurgan
03-14-2004, 7:09 PM
#9
I agree, people jack up the settings, removing force powers at random, and messing with the force regen time, THEN they have the gall to complain that the game is "unbalanced." Or they use (abuse) admin mods causing people to call the game...  [Read More]
Yeah, you'll need to do some editing to get those non-standard models and animated characters to work in MP. Basically all the humanoid characters (body the same as Kyle Katarn really) can be used in MP already with few exceptions....  [Read More]
Posted in: Question about JA (worth getting?)
 Kurgan
03-14-2004, 2:03 AM
#4
It's different in many subtle ways from JK2. If you really really like Kyle Katarn you might be a bit let down since he's only a side character in this story. If you liked MP more than SP you'll be impressed because SP adds a lot of stuff from MP (...  [Read More]
Posted in: direct x9?
 Kurgan
03-14-2004, 12:42 AM
#3
Not being a DX programmer I can't tell you all the technical details, but JA does have some graphical features that JK2 doesn't. One of them is shaders applied to third person models, another is dynamic glow, then there's dynamic lighting on weapons...  [Read More]
Posted in: Why do a lot people still play JO MP?
 Kurgan
03-15-2004, 12:01 AM
#16
I have no clue where you got that figure. The minimum I ever saw on ASE was 900. The old CTF maps were fun, and I would never mind playing them again. Totally random "me checking ASE when I decide to check how many JA servers there are at any...  [Read More]
Posted in: Why do a lot people still play JO MP?
 Kurgan
03-14-2004, 7:04 PM
#13
It's true, all of the FFA, Duel and CTF JK2 maps have been converted to JA for a long time now (they were some of the first addon maps to appear for JA). However they contain a few bugs, namely the lifts take about twice as long to show up and somet...  [Read More]
Posted in: Why do a lot people still play JO MP?
 Kurgan
03-14-2004, 12:53 AM
#4
The amount of players for JK2 fluctuates rapidly up and down. Sometime it's only in the 400's, other times its as many as 1500 (the highest I've seen as long as I can remember). JA pretty much stays in the 400-600 range. Could be a lot of reasons...  [Read More]
Posted in: Is JA JK3?
 Kurgan
03-14-2004, 12:34 AM
#22
There "is no JK3" in the same way that there is "no DF3." However, for all intents and purposes "DF3" is JK2 (because that was an in production title before it was released) and "JK3" is JA for similar reasons...  [Read More]
Posted in: Ship patch?
 Kurgan
03-14-2004, 7:13 PM
#9
I beleive those tweaks were actually thru vehicle file modification and the v1.01 patch. If you want, I can post the txt file that describes what exactly was changed. If you say so RA, I just assumed they were since they felt (to me) easier to cont...  [Read More]
Posted in: Ship patch?
 Kurgan
03-14-2004, 1:02 AM
#5
Siege Destroyer was originally planned for release with JA, but scrapped at the last minute due to lack of time. A lot of REMNANTS of this scenario are left in the game's code, which people quickly enabled through cheats and tweaks. You could alway...  [Read More]
Posted in: Can't wait for JK4
 Kurgan
03-14-2004, 9:44 PM
#13
To add one more thing, is this the same PEER TO PEER system that games like Jedi Knight and Mysteries of the Sith used? In those cases you couldn't have dedicated servers (although that was perhaps mostly due in part to LucasArt's fear that fans wou...  [Read More]
Posted in: Can't wait for JK4
 Kurgan
03-14-2004, 9:26 PM
#12
Yeah the whole deal is that just because it uses the Doom3 engine doesn't mean it will PLAY like Doom3. Doom3 is designed to be a Thief-esque "sneak around in the dark and scare people" shooter with 4 players or coop. So making a game on...  [Read More]
Posted in: Can't wait for JK4
 Kurgan
03-14-2004, 1:12 AM
#7
Give it another 1-2 years and you'll see another Jedi game (my hunch). If you go with the Doom3 engine add another 1-1 1/2 years to that estimate. No official word on a sequel or expansion, so we're all just hoping right now. ; ) Though personally...  [Read More]
Take your complaints to the marketing gurus at LucasArts & Activision. ; )...  [Read More]
Posted in: What exactly is a mod?
 Kurgan
03-14-2004, 1:22 AM
#4
Yeah along the way people have come up with other terminology to classify types of "mods" (not all of them used consistently). One of them is a "TC" (total conversion) which usually refers to something that changes the entire loo...  [Read More]
Posted in: assets (tweaking npcs)
 Kurgan
03-14-2004, 1:26 AM
#4
Extract the files (from assets) to folders and put them into NEW pk3's, don't just modify them back inside your assets or you may have problems and be forced to reinstall the game. Just a word of warning!...  [Read More]
Posted in: Ooh no :(
 Kurgan
03-10-2004, 7:39 PM
#10
Most places around here for (at most) $10 you can get a cd cleaning kit. The scratch repair kit can make even some of the scratchiest cd's/dvd's playable again if you do it right and carefully follow the directions. Trust me on this NOBODY HERE (un...  [Read More]
Posted in: Moves in JAR 1.2 Multiplayer
 Kurgan
03-10-2004, 7:46 PM
#9
Sounds like it's time to update the mod on your server....  [Read More]
Posted in: Killtracker...
 Kurgan
03-14-2004, 9:21 PM
#27
The last reason I heard for using a Killtracker was for the "minimizer" aspect. Though one wonders why the person couldn't just USE a minimizer instead of a killtracker that has to spam everytime the person enters a game "Mua'Dae's Ki...  [Read More]
Posted in: What do want in JK4? ('Future of the Series' merged)
 Kurgan
03-10-2004, 8:53 PM
#75
Again, if you say "move the mouse and it moves your saber" (attacking) then what do you propose we do about the problems inherent in this type of system (like Die By the Sword and it's VSIM?). Example: player wiggles mouse around like madm...  [Read More]
Posted in: Wanted: Battle of Geonosis pics
 Kurgan
03-10-2004, 8:03 PM
#9
No DVD drive?...  [Read More]
Page: 125 of 214