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stoffe

Latest Posts

Page: 78 of 80
Posted in: It's Here!
 stoffe
07-30-2005, 6:41 AM
#8
Well, this certainly looks different from how it did before. A clear improvement in many ways. The new post editor is wonderful compared to the old one, and it seems I am no longer logged out every 2 minutes. :) However, please say there will eventu...  [Read More]
Posted in: Ebon Hawk Empty!?
 stoffe
07-27-2005, 12:17 PM
#3
Originally posted by Revan's Exile I have come upon a problem recently in my TSL game. They Ebon Hawk is empty everytime I enter when a mission is involved, like when Sith board on Paragus or the Red Eclipse gets on at Nar Shadda and I am stuck on N...  [Read More]
Posted in: Party Disappeared
 stoffe
07-28-2005, 1:48 PM
#6
Do you have any GIT or ARE files in your override named 003ebo.git or 003ebo.are? If you do, that may be the cause of the problem....  [Read More]
Posted in:  [REL]Defender's Wrist Console
 stoffe
07-29-2005, 2:35 PM
#39
Originally posted by mrdefender This might sound like a stupid question but.... If I remove wristconsole.uti, how does patcher know what my file is supposed to be? Does TSL Patcher know its an armband that can be activated? does it know that it s...  [Read More]
Posted in:  [REL]Defender's Wrist Console
 stoffe
07-29-2005, 7:18 AM
#36
Originally posted by ChAiNz.2da Hmm.. I think I may have found the problem... I noticed when making a changes.ini for your mod that if I put the entry: 2DAMEMORY1=RowLabel As the very first entry, I would get an error message when installing......  [Read More]
Posted in:  [REL]Defender's Wrist Console
 stoffe
07-29-2005, 6:58 AM
#34
Originally posted by mrdefender ARGH!!! Still doesn't work... :mad: :mad: :mad: :( *cries* why won't this work!!!!!:( The "install package" (http://user.jediarchives.ca/defmods/wc11b_beta.zip) This is when I have NO spells.2da file in...  [Read More]
Posted in:  [REL]Defender's Wrist Console
 stoffe
07-28-2005, 6:30 PM
#32
Originally posted by mrdefender Ok, I did steps 1 thru 3, and updated the changes.ini file on my site.... how does it look now? http://user.jediarchives.ca/defmods/changes.ini As far as I can see at a quick glance that looks okay. But you might...  [Read More]
Posted in:  [REL]Defender's Wrist Console
 stoffe
07-28-2005, 4:16 PM
#30
Originally posted by mrdefender Alrighty. How does it look now? :confused: (URI) Three things... 1) Remove the / in the filename for the override folder. It should be override instead of /override/. This is probably easiest to by opening changes...  [Read More]
Posted in:  [REL]Defender's Wrist Console
 stoffe
07-28-2005, 4:44 AM
#22
Originally posted by mrdefender :confused: :confused: :confused: But.. my script doesn't have anything about numbers... it just starts a conversation... Yes, but something has to fire that script, right? That script is an impact script that is...  [Read More]
Posted in:  [REL]Defender's Wrist Console
 stoffe
07-27-2005, 2:02 PM
#16
Originally posted by mrdefender Got a new version for everyone, v1.1 Not to be annoying or bring bad news, but the mod won't work if it is installed on top of an existing spells.2da which already contains custom lines, since you don't update which...  [Read More]
Posted in: [REL]Holowan Plugin
 stoffe
07-26-2005, 12:03 PM
#76
Originally posted by Fuu Ok so I put the patch in override and then loaded up a save game in the enclave before I unlock the door and talk to disciple..... ack. When I walk in it still puts the camera in front of a closed door, plays "admiral,...  [Read More]
Posted in: [REL]Holowan Plugin
 stoffe
07-26-2005, 11:38 AM
#74
Originally posted by Darkkender All of the entries for xcom's spells were all adjusted to not show up is why alot of those have blank descriuptions. At any rate I can't see any other problems after I updated the spells.2da files from the HLPlugin...  [Read More]
Posted in: [REL]Holowan Plugin
 stoffe
07-26-2005, 7:44 AM
#71
Originally posted by General Kenobi @Stoffe Here's what problem I have after I install USM then Holowan Plugin then HL Force Powers V2: The "Force Static Field" force power is duplicated at the top of the list of new powers and has a lev...  [Read More]
Posted in: [REL]Holowan Plugin
 stoffe
07-26-2005, 5:03 AM
#69
Originally posted by mattcrowston Thanks for the reply stoffe. But I am in the same boat as you. I have never had a problem with TSL either, and have never used the 1.0b patch. I have used your mod pretty well everytime I have played a female in TS...  [Read More]
Posted in: [REL]Holowan Plugin
 stoffe
07-26-2005, 4:19 AM
#66
Originally posted by mattcrowston Now when I play the game as a female. I get handmaiden as a party member on Telos. But when I get to Dantooine and go in the ruins I still recruit Disciple right over Handmaiden. I would like to keep Handmaiden. :)...  [Read More]
Posted in: [REL]Holowan Plugin
 stoffe
07-25-2005, 6:25 PM
#55
Originally posted by General Kenobi @Stoffe Here's what problem I have after I install USM then Holowan Plugin then HL Force Powers V2: The "Force Static Field" force power is duplicated at the top of the list of new powers and has a lev...  [Read More]
Posted in: K-GFF (GFF Editing Utility) v1.3.0
 stoffe
07-25-2005, 12:17 PM
#33
Originally posted by tk102 @stoffe: (I tried to send this as PM, but your mailbox is full...) Oops. I've cleaned it up a bit now. Originally posted by tk102 Stoffe, perhaps you can help me troubleshoot the behavior.... (snip) Compare the two se...  [Read More]
Posted in: K-GFF (GFF Editing Utility) v1.3.0
 stoffe
07-25-2005, 10:53 AM
#31
Originally posted by tk102 As for the frame not saving its size -- it seems to work on Windows 2000 on two different machines. I haven't tried it on XP. Is that what you have? Yes, I use Win XP Home Edition (with Service Pack 2 installed). Seems...  [Read More]
Posted in: TSLPatcher v1.2.10b1 (mod installer)
 stoffe
07-29-2005, 7:38 AM
#62
Originally posted by ChAiNz.2da I was using RowLabel because in KotOR Tool the column name for the numbers are "(Row Label)" and I could never find the mysterious "Row Index" :p Would it be safe to leave out the "RowLab...  [Read More]
Posted in: TSLPatcher v1.2.10b1 (mod installer)
 stoffe
07-29-2005, 7:07 AM
#60
I've discovered another problem with the TSLPatcher that mrdefender made me aware of. It seems like when I compiled v1.1.3 and v1.1.4 I accidentally used an outdated version of the TSLPatcher class, which caused some newly added features to "dis...  [Read More]
Posted in: TSLPatcher v1.2.10b1 (mod installer)
 stoffe
07-27-2005, 1:36 PM
#57
I got this question recently, and thought everyone who uses this application might want to know about it (if you haven't figured it out yourself already). :) If you have made a mod using the TSLPatcher and want to make a test install to ensure that...  [Read More]
Posted in: TSLPatcher v1.2.10b1 (mod installer)
 stoffe
07-26-2005, 2:20 PM
#54
Originally posted by Commas ok, i have two questions about this: 1) if i am modifying an existing line in a 2da and there is a value already in a column that i need to change to **** do i need to make an entry for that column No, left out columns...  [Read More]
Posted in: TSLPatcher v1.2.10b1 (mod installer)
 stoffe
07-26-2005, 5:19 AM
#51
Originally posted by mrdefender I've downloaded 1.1.2 and the 1.1.4 patch thing... Was abit confused with your reply. Not sure if that has anything to do with the fact it's 3am here and I've been up all night testing other stuff lol. Probably has...  [Read More]
Posted in: TSLPatcher v1.2.10b1 (mod installer)
 stoffe
07-25-2005, 8:14 PM
#48
Originally posted by mrdefender I've sucessfully made a tslpatch thingy but found something odd... The files are supposed to be replaced, but I got 38 errors saying "file exists, skipping it" :confused: Hard to say for sure without kno...  [Read More]
Posted in: TSLPatcher v1.2.10b1 (mod installer)
 stoffe
07-25-2005, 6:07 PM
#46
Originally posted by ermo stoffe, Let's say I'd like to change a few existing stringrefs in dialog.tlk (20-50). Instead of distributing the entire modfied dialog.tlk file, I'd rather just distribute the changed strrefs and have TSLPatcher patch th...  [Read More]
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