I uploaded a new version (2.0) of the High Level Force Powers, well, a month ago, but I was requested to re-create this thread since the original disappeared due to the forum problems. :)
The mod adds 21 new High Level force powers to K2:TSL, becoming available at levelup from level 20 to level 26. They are evenly spread out as 7 lightside powers, 7 universal powers and 7 darkside powers.
In addition one lower level bonus power is also included, for a total or 22 new Force Powers.
The Full Mod (v2.0) can be found here (
http://www.lucasfiles.com/?s=&action=file&id=1313). This is the complete mod, you don't need to download and install version 1 before installing this one. The v2.1 Update requires that you already have the full v2.0 version of the Mod installed. The update can be found here (
http://www.lucasfiles.com/?s=&action=file&id=1314).
Attention: The above files are RAR compressed (similar to ZIP but better). You will need WinRAR (
http://www.rarlabs.com) or 7zip (
http://www.7zip.org) to extract the mod files inside. If you post in this thread asking why the mod does not work after you put the RAR file in override, or how to open the RAR file, I will point and laugh at you! (Well not really, but you get the idea...)
EDIT: Released an update, see this (
http://64.20.36.211/showpost.php?p=1856401&postcount=27) post as well.
Warning: If you don't like force powers with flashy visuals, skip this mod. Some of the offensive powers are a bit heavy on the visuals. Also, many of these powers are fairly powerful, which is unavoidable for high level powers that should be able to compete with Force Crush, Enlightenment and Storm for use. I've tried to give them all some kind of weakness though.
1) NEW IN VERSION 2.1
The following things have been added or changed in Version 2.1 of the mod:
Added one new Lightside power: Force Deception (see below).
Added one new Universal power: Spirit Exodus (see below).
Added one new Darkside power: Force Blindness (see below).
Fixed the Force Power descriptions to display the correct prerequisites for a handful of powers who had gotten outdated descriptions.
Fixed most occurances where Beasts or Droids killed when knocked down by the powers Strike, Pull, Hold or Destruction would not play their "lying dead" animation correctly, but "stand idle" instead, due to missing animations in the game for their models.
2) NEW IN VERSION 2.0
The following things have been added or changed in Version 2 of the mod:
Added two new Lightside Powers: Energize and Static Field.
Added two new Darkside Powers: Leech Life Force and Contagion.
Added three new Universal Powers: Bombard, Hurricane and Destruction.
Added a lower level Universal bonus power: Force Pull.
Fixed bug with Force Hold, causing it not to apply the penalties as described.
Fixed description of Omniscience to mention the 2-12 pt damage bonus it grants.
Adjusted the Force Point cost of all powers, as requested.
Renamed Sap Will to Force Sleep to make it sound more Lightside-ish, as requested.
Minor tweaks and fixes to the scripts of various powers.
Fixed bug with Force Incinerate, making it a Darkside power as described.
Fixed an error with Incinerate that had a small chance of causing trouble when used in some game areas.
3) THE NEW FORCE POWERS
The following 22 force powers will be added to your game by the Mod:
((((LIGHTSIDE POWERS))))
Force Deception (
http://img313.imageshack.us/img313/1341/hlfpdeception25lv.jpg) (2u1)
Light Side Power
Base FP Cost: 45
Prerequisites: Level 23 Force User
Using this power, the Jedi can affect the flow of photons in her surroundings, bending light around her body. This renders her effectively invisible to organic beings using eyes or droids relying on photoreceptors to perceive their surroundings. This effects lasts for 36 seconds, or until the Jedi draws attention to herself by attacking someone.
Force Energize (2.0)
Light Side Power
Base FP Cost: 40
Prerequisites: Level 20, Consular, Jedi Master, Sith Lord
The Jedi can channel the strengthening energies of the Light Side through herself and her allies, temporarily boosting their hardiness. Those affected will get a bonus to Vitality equal to twice the level of the Force User, and a bonus to Defense equal to half the level of the Force User. In addition, all other force sensitive party members will get Force Points equal to twice the level of the force user immediately restored to their force pool.This power lasts for 30 seconds.
Force Static Field (
http://img54.echo.cx/my.php?image=ststaticfield32nz.jpg) (2.0)
Light Side Power
Base FP Cost: 50
Prerequisites: Level 21 Force User
The Jedi can use the Force to release a violent burst of static electricity in an area around the selected target. While this burst is completely harmless to organic lifeforms it will wreak havoc on the circuits of droids and other electrical systems such as turrets. When struck, a droid will either become confused and start attacking its allies, or it will briefly short out and be unable to take any action, or its sensors will become overloaded so it can only detect targets that come close to it or directly attack it. This power lasts for 30 seconds, though a successful Will save will reduce the duration to half.
Force Sleep
Light Side Power
Base FP Cost: 55
Prerequisites: Level 21 Force User
This power allows the Jedi to affect the minds of nearby enemies to put them in a sleep-like state, making them unable to take any action but to stand motionless. Since this leaves them unable to defend themselves, their Defense, Saving Throws and ability deflect blaster bolts all suffer a -10 penalty while affected. They will remain in this stupor for 12 seconds. This power cannot be resisted, though a successful Will save reduces the duration to 6 seconds.
Force Omniscience
Light Side Power
Base FP Cost: 45
Prerequisites: Level 22, Any Lightside Prestige Class
Omniscience grants the Jedi insight into the intentions of nearby enemies. This premonition about what is to come allows the Jedi time to defend against nearly any attack, while being fully able to exploit any weaknesses in the enemies may have. When active, Omniscience allows the Jedi to bypass the Defense of any enemy and always hit with their strikes. Further the Jedi gains a +12 bonus to Saving Throws, Defense and Blaster Bolt Deflection, and a 2-12 bonus to attack damage. The trance lasts for 20 seconds.
Force Protection
Light Side Power
Base FP Cost: 85
Prerequisites: Level 22 Consular, Jedi Master or Sith Lord
A skilled Force User can wrap the force around them like a shield, protecting them from harm. This power lasts for 200 seconds, and will protect the force user against 140 points of damage before dissipating. Due to the concentration required to maintain this protection, the force point regeneration of the force user is slowed by 25% while this protection is active. (Cast it again while active to deactivate it.)
Force Immortality
Light Side Power
Base FP Cost: 60
Prerequisites: Level 24, Any Prestige Class
Channeling the light side energies of the force through herself and her allies, a Jedi can counteract injuries and afflictions they are subjected to. For 36 seconds, all party members will be granted vitality regeneration equal to the level of the force user every 2 seconds. In addition, those affected become immune to poisons and ability penalties for the duration. Party members weaker in constitution will not safely be able to channel as much force energies through their bodies. Thus those who fails a fortitude save against a DC of 50 minus the level of the force user will only gain vitality regeneration at half the normal rate.
[[[]]]
[U]Spirit Exodus (
http://img255.imageshack.us/img255/6923/hlfpspirit2en.jpg) (2u1)
Universal Power
Base FP Cost: 100
Prerequisites: Level 30, Sith Lord/Jedi Master
This technique in the Force is extremely rare, only the wisest, most powerful Masters have ever been able to use it. Using a trance, the force user can will a part of their own spirit outside their body and use the Force to manifest it in a physical form resembling their own. This Force Spirit "clone" will accompany and fight alongside the force user for 36 seconds before again fading, the spirit essence flowing back to the body where it belongs.
Force Hurricane (
http://img54.echo.cx/my.php?image=sthurricane3fd.jpg) (2.0)
Universal Power
Base FP Cost: 50
Prerequisites: Level 22 Force User
Through the Force the surrounding air can be accelerated into a raging storm, lifting all nearby enemies off the ground and blowing them helplessly around for the duration of this power. Force Hurricane lasts for 12 seconds, though a successful Fortitude save allows a victim to free themselves after half that time. This power cannot be resisted since the Force doesn't directly affect the victims.
Force Bombard (
http://img54.echo.cx/my.php?image=stbombard9qz.jpg) (2.0)
Universal Power
Base FP Cost: 75
Prerequisites: Level 23, Any Prestige Class
An experienced Force User can gather gases from the air and focus them into concentrated streams that can be ignited. These streams, which bear some similarity to blaster bolts, may then be hurled at the Force User's enemies. The Force User can strike a target with a gas bolt every 2 seconds for the duration of the power, causing 1-4 damage per level of the Force User to the victim and other nearby creatures. The duration of the power is 6 seconds plus one second for every even level of the Force User above level 20 (ie extra bolts at level 24, 28 etc...). The victims may make a reflex save when struck by a bolt to cut the damage in half. The force user can only concentrate enough to maintain one Bombard power at a time.
Force Destruction (
http://img54.echo.cx/my.php?image=stdestruction22td.jpg) (2.0)
Universal Power
Base FP Cost: 65
Prerequisites: Level 25, Consular, Jedimaster, Sith Lord
This power allows a Force User to draw large amounts of energies and concentrate them in a single spot centered on a target. When critical mass is reached, the energies explode violently in a manner similar to a small nuclear blast, causing damage to the target and all nearby creatures within a 5m radius. The force user can shield her allies somewhat from the blast, who will only take half damage. This power deals 1-7 damage per level of the force user to the target. A successful Reflex saving throw will reduce the damage to half.
Force Strike (
http://img229.echo.cx/my.php?image=ststrike25jt.jpg)
Universal Power
Base FP Cost: 55
Prerequisites: Level 21, Sith Lord/Jedi Master
Force Strike concentrates the force energies of the surroundings into a series of intense energy bolts that will simultaneously strike the selected target. The bolts will inflict 1-8 damage to a single target for every level of the force user. The force of the Strike will throw the target to the ground and hurl any nearby creatures away from the impact. There is no known defense against this power.
Force Hold (
http://img229.echo.cx/my.php?image=sthold3pj.jpg)
Universal Power
Base FP Cost: 45
Prerequisites: Level 24 Force User
Hold will envelop a single target in a dense cloud of force energies, making them unable to move from the spot. The energy cloud will severely disorient its victim, making them unable to remain on their feet, and reduces their Attack, Defense and Saving throws with -10 while trapped in the cloud. It will also render them mostly oblivious to what goes on outside the cloud unless directly attacked. This power can be resisted, but offers no saving throw to avoid or reduce its effects.
Force Freeze (
http://img229.echo.cx/my.php?image=stfreeze3ri.jpg)
Universal Power
Base FP Cost: 55
Prerequisites: Level 23 Force User
Using the force to violently slow the atoms around a target, the force user can unleash blasts of intense cold centered around enemies within a limited radius. Each blast deals 1-4 cold damage for every 2 levels of the force user and instantly deep freezes the target. While frozen the victim suffers a -6 penalty to Attack, Defense and Saving throws. It will take 9 seconds for the victim to thaw enough to move, but even then the debilitating effects caused by numbing cold remains for another 6 seconds. A successful Fortitude save reduces damage and penalties by half. All enemies within a 5 meter radius of a blast will take splash damage, but suffer no other ill effects.
<<<<DARKSIDE POWERS>>>>
Force Blindness (
http://img228.imageshack.us/img228/8064/hlfpblindness9is.jpg) (2.1)
Dark Side Power
Base FP Cost: 60
Prerequisites: Level 23 Force User
The Dark Side can cloud the vision of those not strong enough to resist its power. Using this technique, a force user can affect the sight of nearby opponents, making them unable to see anything, and by extension attack since you can't attack what you cannot see. This blindness lasts for 12 seconds, though the victim is allowed a Will save to reduce the duration to 6 seconds. This power cannot be otherwise resisted. This power will not affect a target who has the Force Sight power active.
Force Contagion (
http://img271.imageshack.us/img271/6391/stcontagion29zk.jpg) (2.0)
Dark Side Power
Base FP Cost: 60
Prerequisites: Level 24 Force User
Drawing on the dark energies of the force, the Force User can infect a group of enemies with a terrible, wasting disease that will severely injure and weaken its victims. The infection lasts for 60 seconds, during which the victims will take 20 damage and lose 1 point of Strength, Dexterity, Constitution, Intelligence, Wisdom and Charisma every 6 seconds. The force user can protect himself and his allies from the infection, but those not so lucky need to make a Fortitude save vs a DC of 100, making it nearly irresistible. Creatures immune to poisons, like droids, are unaffected by this Power.
Leech Life Force (
http://img54.imageshack.us/my.php?image=stleech21ep.jpg) (2.0)
Dark Side Power
Base FP Cost: 40
Prerequisites: Level 22 Force User
This vile use of the Force steals life essence from the a target and imbues the Force User with that essence. The selected target will be drained of 6 points of Strength, Dexterity, Constitution, Intelligence, Wisdom and Charisma while the Force User will receive a corresponding bonus. The victim will also be slowed for the duration, while the force user is speeded up. This power can not be fully resisted, but a successful Will saving throw will reduce the penalties to 4 and cut the speed penalty in half. The effects of this power lasts for 36 seconds.
Force Weaken (
http://img271.imageshack.us/img271/3729/stweaken10ia.jpg)
Dark Side Power
Base FP Cost: 65
Prerequisites: Level 22, Any Prestige Class
This vile use of the force will drain the life force of a single selected target, using it to boost the dark side aura of the surroundings. The target will be drained of 50% of their current vitality points and suffer a -10 penalty to their Defense, Saving Throws and Premonition (ability to deflect blaster bolts) for 9 seconds. They will also be slowed for the duration. This power can not be resisted, but a successful Will saving throw will reduce the vitality drain to 33% of the current health, and the penalties to -5.
Chain Lightning (
http://img271.imageshack.us/img271/3909/stchainlightning18to.jpg)
Dark Side Power
Base FP Cost: 50
Prerequisites: Level 22 Force User
The force user can unleash a torrent of electricity at a target. The lightning bolt will forcefully strike the target, causing damage and debilitating pain, and then arc to the next nearest enemy and do the same. The bolt will not stop until it has struck all nearby enemies, or until it loses strength and fizzles after 2 seconds. Every target struck by the bolt will take 2-7 damage for every level of the force user and suffer a -4 penalty to their stength, dexterity and their fortitude and reflex saves for 9 seconds. A successful Reflex save cuts the damage and penalties in half.
Force Grip
Dark Side Power
Base FP Cost: 35
Prerequisites: Level 25, Any Prestige Class
The force user can hold immobile and constrict a single opponent, slowly crushing the victim to death. The Grip will cause 15 damage every 3 seconds to its victim until either the victim dies or manages to make a Fortitude save. A successful save allows the target to break free of the Grip, but will take 20 falling damage as they are thrown to the ground by the backlash of force energies. This force power cannot be resisted, and offers no initial save to avoid its effects alltogether.
Force Incinerate (
http://img229.echo.cx/my.php?image=stincinerate5uq.jpg)
Dark Side Power
Base FP Cost: 70
Prerequisites: Level 26, Any Prestige Class
While even a lowly apprentice can use the Force to create heat and light small fires, a Master can put this ability to devastating use as a weapon. This terrible power will lift a single target off the ground and set them ablaze in roaring flames. The victim will be held and burned for 12 seconds, sustaining fire damage equal to one and a half the level of the force user every 2 seconds. This force power cannot be resisted, but a successful Fortitude save will cut the duration in half.
In addition to the 20 High Level powers, the mod also contains one low-level bonus power:
Force Pull
Universal Power
Base FP Cost: 20
Prerequisites: Level 3 Force User
Those attuned to the Force can use it to telekinetically manipulate their surroundings. This particular power allow a Force User to violently pull an opponent towards them, often knocking them briefly off their feet in the process. The force of the pull will inflict crushing/falling damage equal to the level of the force user.