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stoffe

Latest Posts

Page: 13 of 80
Hey, does anybody know what would I use in order to check if the PC has a certain amount of credits? Is there an sTag for credits or does it require something else? Thanks in advance :) If this is for use in a dialog you can use a script like... in...  [Read More]
Hey everybody, can anyone help me how to make a script for the .dlg files that checks if the PC has 2 or more same items and how to check for more than one item through one script? Thanks for the help :) I think you should be able to to it with a sc...  [Read More]
Posted in: Creating a new stunbaton: FX problem
 stoffe
11-02-2007, 7:39 AM
#2
the lightnings are red but... They aren't moving. They are static. All the other stun batons have blue and moving lightnings, mine has static red ones. Where is the problem? Is it in the .mdl I edited? In the .txi I extracted? What does the txi fil...  [Read More]
Posted in: Adding unique items to random loot
 stoffe
11-01-2007, 8:15 AM
#10
I have been looking for a tutorial on how to add unique items to the random loot found in the game. For Sith Lords, simply follow the naming convention used by the game itself for your new item. The script that generates the random loot doesn't care...  [Read More]
Posted in: namefilter.2da?
 stoffe
10-30-2007, 7:52 AM
#4
I Was Looking Through The Different "da Files In KotOR Just Now And I Found One Called namefilter.2da. I Opened It And All It Contained Were Three Dirty Words! What Is This File For? It, like a bunch of other 2DA files in the game data, has no...  [Read More]
Posted in: How can I change the Base Item?
 stoffe
10-30-2007, 7:58 AM
#2
I have installed several weapons mods, and they are all great. However, I was wanting to tweak a few. Specifically, I want to change a modded blaster rifle to use the bowcaster as the Base Item rather than the blaster rifle while still keeping the l...  [Read More]
Posted in: [K1] ActionPauseConversation Function
 stoffe
10-29-2007, 8:09 AM
#4
Man I'm rusty the scripting mechanics. Have you tried putting the ActionResumeConversation in an obviously long DelayCommand call or calling a SendMessageToPC function to see whether your script is even firing? Like tk said you'll need to either del...  [Read More]
Posted in: Force Power Script
 stoffe
10-28-2007, 8:04 AM
#2
I'm Trying To Make A Custom Force Power But The Script Won't Compile :( Here Is The Script I Am Using: Is There Something Wrong With It? Yes the script has a number of mistakes. I've added descriptions of them in the green colored code comments abo...  [Read More]
Posted in: "Original" appearance.2da? (Dumb title)
 stoffe
10-27-2007, 2:26 PM
#4
Thanks for the speedy reply DarthDingDong. I'll see if I can find this KotOR tool and hopefully solve this problem once and for all. You can find KotorTool at http://kotortool.starwarsknights.com/...  [Read More]
Posted in: Lost My NWN2 Launcher
 stoffe
10-29-2007, 7:52 AM
#4
I'd also remove the registry keys like stoffe said, though I dunno how to do it since I've never had to *touches wood* Go to the Start/Win menu and pick Run..., then type in RegEdit in the box. In the application that opens, select the top node in t...  [Read More]
Posted in: Lost My NWN2 Launcher
 stoffe
10-26-2007, 7:17 PM
#2
This may be out of place, but I can't get any help elsewhere, and I know there are good people here who might be able to help me with my problem. I tried to install MOTB and was not able to get it done. My launcher for NWN2 somehow disappeared, so In...  [Read More]
Posted in: Can't get k_sup_galaxymap to compile
 stoffe
10-26-2007, 8:04 PM
#2
For some reason, I can't get k_sup_galaxymap to compile, I have no clue why, as I only edited one row. k_sup_galaxymap.nss(209): Error: Function "EBO_PlayTakeOff"'s prototype doesn't match the declaration The k_inc_ebonhawk.nss include fi...  [Read More]
Posted in: Lipsyncs for Alien VOs
 stoffe
10-26-2007, 7:52 AM
#3
The name of the .mod file you're looking for is localization.mod in the lips folder. Great name, I know. :) For KOTOR2:TSL some of the lipsync files for alien VO are only listed in the *_loc.mod files (in the lips folder) for the modules where there...  [Read More]
Posted in: How do I spawn a computer panel in TSL?
 stoffe
10-26-2007, 7:20 PM
#7
I have recently made a computer panel in tsl and successfully spawned it in 003ebo but its dialog won't inititate and it IS party interactable . Did you compile the script in post #2 in this thread and set its name in the OnUsed event script slot of...  [Read More]
Posted in: Guild Wars: Jumping is way overrated
 stoffe
11-08-2007, 10:53 AM
#57
Yeah, the hard part is getting to the point where you can capture the rifts, since those damned Clerics make thing so much more difficult. Everyone needs to bring along Lightbringer's Gaze and nuke the bejeezus out of them. If we can get nearly a ful...  [Read More]
Posted in: Guild Wars: Jumping is way overrated
 stoffe
11-08-2007, 9:17 AM
#53
Of course, we wouldn't do it without you. :3 Just gotta make sure that Jae's all done in the Garden of Seborhin before she does it, since it turns into an Escher-esque nightmare when the Grand Court is complete. And I know she's hell bent on her ques...  [Read More]
Posted in: Guild Wars: Jumping is way overrated
 stoffe
11-08-2007, 8:59 AM
#51
Don't worry Jae, I will bring the thunder tonight and we'll rock that mission. ;D And poor stoffeekins, still annoyed with all the tedious quests and stuff. You should just do what I do and just not do them! :D Please let me know when you do, I'd l...  [Read More]
Posted in: Guild Wars: Jumping is way overrated
 stoffe
11-08-2007, 8:28 AM
#49
Heh, at least the 'clean up the leaves off the ground and take the bags up the stairs' quest didn't involve killing ruby djinni or Margonites. Easiest quest I've done by far, except maybe for the map travel one early in the game. :D Easy perhaps, bu...  [Read More]
Posted in: Guild Wars: Jumping is way overrated
 stoffe
11-08-2007, 7:59 AM
#47
That mission at the Grand Court of Sebelkah is really tough to do in the Master's 6 minutes or less. Aoife, stoffe, and I got through it yesterday and got to expert, but when we retried for master's, we got nailed by some unkillable Margonites and di...  [Read More]
Posted in: Guild Wars: Jumping is way overrated
 stoffe
10-26-2007, 8:19 PM
#38
Fire has the highest damage output of all the elements, bar none. Earth can hit pretty hard too, but can't match fire skill for skill with raw lethality. Water elementalists are rare, as their skills are more passive in nature, slowing the enemy down...  [Read More]
Posted in: Guild Wars: Jumping is way overrated
 stoffe
10-24-2007, 12:55 PM
#36
Energy Storage is the Elementalist class Primary Attribute, meaning only Elementalists have access to it. So the other caster classes (Necro, Mesmer etc?) have to make do with a much smaller energy pool? Or do their spells not require as much energ...  [Read More]
Posted in: Guild Wars: Jumping is way overrated
 stoffe
10-24-2007, 12:20 PM
#34
They do charge a lot more for fashion than utility in GW, sadly. The standard max level armor costs one platinum (1000 gold) a piece, so essentially, that's really all you need to help you advance in the game. Some people (like me) however, are very...  [Read More]
Posted in: NWN2 Mask of the Betrayer story (SPOILERS!)
 stoffe
10-24-2007, 12:05 PM
#25
I liked the way that if you chose to feed your addiction, you were granted some nifty powers (making your character more powerful than if you chose to simply suppress the craving) Speaking of which, do you know where you learn the Devour Soul and Go...  [Read More]
Posted in: NWN2 Mask of the Betrayer story (SPOILERS!)
 stoffe
10-24-2007, 11:55 AM
#23
The Spirit Meter was, in my opinion, a horrible addition to the game. It just felt... unnatural for this type of game. With the OC, I would take time to think about my actions or play with me and my parties' inventories, IE basic stuff. With MotB, yo...  [Read More]
Posted in:  Combat Simulation Arena v4
 stoffe
10-24-2007, 8:25 AM
#148
hmmm...now THIS is odd....in the ebown hawn and its exterior the game crashed if i use the armband, but when i first go to another area (where u have to load first) then it works...now THAT is odd Sorry, I can't really fix a problem I can't reproduc...  [Read More]
Page: 13 of 80