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stoffe

Latest Posts

Page: 17 of 80
Posted in: Adding planet to galaxy map in TSL questions
 stoffe
09-16-2007, 3:20 PM
#12
Anyway, I got it to work now. But the script I used was a little different from yours. The line I had to change was different, and there was no ExitEbonHawk() function in the script. Hmm, I didn't include the relevant scripts earlier? I've updated...  [Read More]
Posted in: Adding planet to galaxy map in TSL questions
 stoffe
09-15-2007, 2:22 PM
#8
The Icon on the galaxy map is oval-shaped, what's happened there? Have you set the dimensions of the icon image in the .GUI file to the same X and Y size? And while the Hyperspace movies trigger, when trying to exit the Ebon Hawk, and choosing th...  [Read More]
Posted in: Adding planet to galaxy map in TSL questions
 stoffe
09-15-2007, 1:12 PM
#5
Edit: And found something: in the Planetary.2da, the guitag is empty, although I have changed it. Tried it again, saved it, but when I load it again, it's empty again. What's wrong? What are you using to edit the 2DA file? (If you are using KotorToo...  [Read More]
Posted in: Adding planet to galaxy map in TSL questions
 stoffe
09-15-2007, 12:44 PM
#3
I think, anyway. My scripting may be a little rusty. You are right. :) Anything that follows // in a script is just code comments meant to make the script a little easier to read for human viewers. It's stripped away when the script is compiled to N...  [Read More]
Posted in: Non-puppet/Party Member allies
 stoffe
09-14-2007, 1:10 PM
#2
what is the name for the alies that are not puppets or paerty members? like the Combat droid and the type of thing used for the Archangel Force power and duplication force power. mods Those are just ordinary NPCs getting spawned in who have been set...  [Read More]
I'm starting to doubt if it really is the .md file that causes the problem. Simply renaming a .mdl file can't hurt much, can it? Some MDLs need to have the internal model name (stored in the file) match the name of the MDL file itself for the game t...  [Read More]
I tried that, but got the same outcome. So it must be the .mdl files... I don't think there can be something else, or it'd maybe be a wrong reference in the .git, .are or .ifo file, but I doubt that, as it works fine without the .mdl files. If the p...  [Read More]
Apparently, the problem lies with the room models (that have been HEX-edited). When deleting the .mdl and .mdx files (and leaving the walkmeshes, door walkmeshes and door models in) from the override, everything is black (obviously), but I don't get...  [Read More]
Posted in: ubernoobe...but willing to learn
 stoffe
09-13-2007, 7:01 AM
#4
All I really want to do is to change a few of my party characters into the skins available @ the character creation. For example: I would like to change Brianna into pfhc05, & Mira switched with kristi kistic's "Athena" This site has...  [Read More]
Posted in: Puppets
 stoffe
09-12-2007, 3:53 PM
#4
Ah, I did indeed use just the regular NPC_AISTYLE_PARTY_SUPPORT. I wasn't sure if it was possible to use other AI's for puppets, so I just left it as the default one to eliminate and possible variables. Hmm, I forgot to mention... if the droid weap...  [Read More]
Posted in: How do I make a custom npc ?
 stoffe
09-13-2007, 1:26 PM
#10
how? and where? See this: http://www.lucasforums.com/showthread.php?t=180845 You should check the read-only forums at the top of holowan, they contain various tutorials that describe how to do certain modding tasks. Those should help you to figure...  [Read More]
Posted in: How do I make a custom npc ?
 stoffe
09-13-2007, 12:36 PM
#8
thank you now how do I add my voice recordings to teh dialog? You put the name (without extension) of the sound file containing the speech in the VO_ResRef field on each dialog node in the DLG file, and put the sound files in the StreamVoice folder....  [Read More]
Posted in: How do I make a custom npc ?
 stoffe
09-13-2007, 12:23 PM
#6
thanks again how I make him attack me once the dialog has ended? Put a_atkonend as action script on the very last node in the dialog. and how do I get the whereami armband? http://www.lucasforums.com/showthread.php?t=144260...  [Read More]
Posted in: How do I make a custom npc ?
 stoffe
09-13-2007, 6:35 AM
#4
Thanks Stoffe how do I choose where he is (his location) and how do I make him attackable once my dialog ends? Either by using a script to spawn in the NPC into the game world, or placing him in the game world by editing the area where you want it t...  [Read More]
Posted in: How do I make a custom npc ?
 stoffe
09-12-2007, 4:16 PM
#2
I don't want to add a custom head but I would to have the one in this image(bottom). I want him equipped with a custom item. If anyone can help (not do it for me) I'd greatly appreciate it. Also I want this guy to be fightable. Create an UTC file fo...  [Read More]
Posted in: A death animation that won't kill my NPC?
 stoffe
09-17-2007, 6:47 AM
#19
I tried the script you provided. The fades are a little off but that can be fixed, however, it still won't show the two NPCs fighting (the Czerka guard and Atallo) just like before. Sometimes I'll get one blaster bolt, or the beginning of a blaster b...  [Read More]
Posted in: A death animation that won't kill my NPC?
 stoffe
09-16-2007, 8:31 AM
#16
Am I setting up the factions wrong or something? What possible reason would there be for the attack not to play out? Is this what is meant to happen? Give Czerka guard a blaster, close and lock airlock door, fade to black Warp Atollo to the waypoin...  [Read More]
Posted in: A death animation that won't kill my NPC?
 stoffe
09-13-2007, 6:16 AM
#12
That didn't do it either. Still the same problem. I tried it a few different ways; having the placeable already in the module, creating it by tweaking the ondialog script above, having it launch a different dialog, all to no avail. That's weird. Did...  [Read More]
Posted in: A death animation that won't kill my NPC?
 stoffe
09-12-2007, 10:40 PM
#10
When I try and compile it it has a problem with line 54: "Undeclared Identifier" oIntruder = ST_GetNearestEnemy(); Can you give me that sub string? Oops, must have used the OnDialog script from my tweaked AI as base for that. I've updated...  [Read More]
Posted in: A death animation that won't kill my NPC?
 stoffe
09-12-2007, 10:01 PM
#7
That's what I thought and I tried that, having your second script fire for that NPC's "on dialog", and I couldn't get it to work. It didn't fire the conversation, it just made it impossible to bring up the menu or interact with anything lik...  [Read More]
Posted in: A death animation that won't kill my NPC?
 stoffe
09-12-2007, 7:50 PM
#4
I thought about that and tried something similar. I created a placeable where my NPC was but I couldn't select it, only my NPC. I may have done something wrong though. Is that what you're suggesting I do? Create a placeable near my NPC and have it fi...  [Read More]
Posted in: Dialog editing tutorial
 stoffe
09-12-2007, 2:55 PM
#2
-How would I make it so that once you've trigged a dialog option (and any connected scripts), you don't get the dialog option again? I get the feeling this has to do with globals/booleans, which I've never really understood. You'd usually use eithe...  [Read More]
Posted in: Jade Empire modding (see first post for info summary)
 stoffe
09-15-2007, 6:37 AM
#163
I'm trying to add so a weapon drains focus but i can't get it work. This is what i have done: So now i add 2 to the stylecost column in the stylesuperlist.2da but nothing changes when try weapon in the game. Also when i remove stylecost for a weapo...  [Read More]
- Is it possible for puppets to equipped items or feats (droid trick ect.) on enemies? I have a couple of modified unlimited use droid items equipped on a droid puppet, but I have yet to see the puppet ever use them. What have you set the AI style o...  [Read More]
Posted in: Sunry's Trial
 stoffe
09-15-2007, 2:34 PM
#12
I just think that Sunry is guilty, but that is because the game does not allow you to go any further into the trail, In my shoes I think that Bioware should have made a fuller trial than what they originally made. Sunry is guilty as charged, the ev...  [Read More]
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