Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

stoffe

Latest Posts

Page: 12 of 80
Posted in: I can't use the tools when posting or editing
 stoffe
11-20-2007, 1:56 PM
#2
I am getting this problem for some many times I thought to post it.The tools like adding image or bold font etc.All the option when click on them,the screen moves to the top of the page and nothing happens even if I click it again and again so is the...  [Read More]
Posted in: NPCs won't appear in custom built module
 stoffe
11-15-2007, 11:43 AM
#4
I have a suspicion that I need to alter the area OnEnter script to make my NPC appear, but I am totally guessing on that. I've followed that tut and GSCCC's to the letter a couple times, and I can never make my NPC appear. If you place the characte...  [Read More]
Posted in: Apperance.2da
 stoffe
11-17-2007, 7:05 AM
#8
no you dont get what i said. I meant what do you do with more then one apperance.2da. You can use the 2DA Compare utility to merge the two appearance.2da files into one. After you have done so, write down the line numbers the lines from the second f...  [Read More]
So, now that I've tried this, I guess that if I wanted to give the dialogue a Dark Sided option, I would have to make a new script, right? If you just want to give a normal Darkside alignment shift there are generic dialog action scripts for that a...  [Read More]
Suppose my NPC could have this appearance, what would the script look like, then? You're replacing T3M4 with an identical-looking droid? :) If the tag and appearance are identical you could try checking for the name of the character with the GetName...  [Read More]
I wish to replace T3-M4 with my own NPC, but I would also like to sell the droid off (I'm replacing him because of the non-existent role he plays in the story) to one of the shopkeepers on Dantooine. I guess that requires a script. But how would that...  [Read More]
Posted in: System Shock 2
 stoffe
11-14-2007, 8:06 AM
#3
Any other recommendations for mods that will improve my enjoyment of what is supposed to be one of the best FPS-RPGs ever made would be greatly appreciated. I'd consider the ReBirth (http://www.fileplanet.com/125428/120000/fileinfo/System-Shock-Rebi...  [Read More]
Posted in: TSL Dialog.tlk
 stoffe
11-10-2007, 6:31 AM
#2
Could Anyone Send Me A Copy Of Their Dialog.tlk For TSL? I'm Writing The Dialog For V2 Of Ebon Hawk Weapon Dispenser But No Longer Have TSL Installed. You can find the dialog.tlk file right in the root folder on the Play Disc CD for TSL, there is...  [Read More]
Posted in: [TSL] Can't get warping Script to work
 stoffe
11-09-2007, 8:27 PM
#5
I'm trying to make, so that after beating Kreia and after the cutscenes have, that your PC warps back to the Ebon Hawk. I've made the script and altered the dialog so that it will trigger the script, but the screen goes blank and nothing happens. vo...  [Read More]
Posted in: Guild Wars: Jumping is way overrated
 stoffe
11-11-2007, 1:22 PM
#65
Eye of the North is great fun, though it makes more sense if you've played through the Prophecies campaign from the start. Unfortunately, that's a lot slower going than Nightfall or Factions, as the quests give measly 500 xp rewards and the storyline...  [Read More]
Posted in: Guild Wars: Jumping is way overrated
 stoffe
11-08-2007, 7:40 PM
#59
If you hit Margonite casters like Clerics and Sorcerers (who tend to bunch up together, thankfully), you will hit for the full 100 points and interruption. Their armor is not as strong as compared to the Reapers (Dervishes) and Executioners (Warriors...  [Read More]
Posted in: NWN2 Mask of the Betrayer story (SPOILERS!)
 stoffe
11-19-2007, 8:45 PM
#31
I can't travel to the sunken city, because i die on the way. I had 96 spirit energy when i left for the world map, but still dies because my spirit meter is empty when i arrive. This is a bug in the game caused by the fact that the game force-sets...  [Read More]
Posted in: "The Witcher" by CD Projekt
 stoffe
11-15-2007, 11:38 AM
#74
Also with KotOR. The .sav files probably do contain the .are, .ifo, .git files within them since they're the largest (~9M) files within the .TheWitcherSave file. Unfortunately the .sav file is either compressed or obfuscated. I cannot find any string...  [Read More]
Posted in: "The Witcher" by CD Projekt
 stoffe
11-15-2007, 11:24 AM
#72
A couple days ago I started attempting savegame editing on this game but alas, changes to the player.utc get overwritten by the game's data from elsewhere. There are a couple .sav files within the .TheWitcherSave file format that are indiscernible an...  [Read More]
Posted in: "The Witcher" by CD Projekt
 stoffe
11-09-2007, 1:20 PM
#51
Some limited scripting could be available I suppose using the KotOR nwscript.nss and nwnnsscomp. Haven't tried anything yet though. If they are going to release their development toolset then it would most likely contain a script compiler and hopefu...  [Read More]
Posted in: "The Witcher" by CD Projekt
 stoffe
11-09-2007, 9:01 AM
#48
:eyepop Dang! Darth333 was on the verge of expressing anger in a physical form. Careful, D3. If there is nothing that ever grates on your nerves you are either a droid or undead. Or an undead droid. Some aspects of otherwise good games could make t...  [Read More]
Posted in: Mass Effect
 stoffe
11-19-2007, 8:51 PM
#203
Add on: Not all the reviews are good. Matt Peckham of PC World did not care for Mass Effect calling it Matt Peckham, wasn't that the guy whose Neverwinter Nights 2 review got revoked (and replaced by one from another reviewer) after a while since he...  [Read More]
Hi I am looking for the cut 3rd ending for Kotor 1 for the female PC if you romance Carth by JDnoa as I recently lost my memory stick with all my mods (the horror!) You can find that mod on her KOTOR page: http://www.geocities.com/jdnoa/...  [Read More]
Posted in:  Prequel Style Robes
 stoffe
11-17-2007, 7:16 AM
#32
I keep getting an invalid file type error or in the case of WinRAR, an "Unexpected end of archive" error. If it's not too much trouble, might I ask where you downloaded your copy? And thanks alot for your help! I usually get the "unex...  [Read More]
Posted in:  Prequel Style Robes
 stoffe
11-16-2007, 6:15 AM
#30
Sorry if this isn't the right spot or for digging up an old thread, but I just downloaded this and tried to install it but it says the archive is an unknown format or damaged. I'm using Winzip to open it. It worked fine for me to extract, so I'd gue...  [Read More]
Posted in: High Level Force Powers V2.1 released
 stoffe
11-21-2007, 8:32 AM
#113
Ok, thanks. I had trouble finding a 2da editor in the first place, but I got it all ok. Now I just need to update the descriptions... Maybe... The descriptions of the force powers have been added to your game's dialog.tlk file, you can edit them wit...  [Read More]
Posted in: High Level Force Powers V2.1 released
 stoffe
11-20-2007, 7:20 AM
#111
I was wondering if there was a way to edit this mod to lower the level requirement? I loved these powers on my first playthrough and I'm being greedy and want these powers earlier. :emodanc: You can change the level requirements by editing the lines...  [Read More]
Posted in: TSLPatcher v1.2.10b1 (mod installer)
 stoffe
11-24-2007, 6:34 AM
#256
When appending tlk files to dialog.tlk the size of existing strings is increased by 1 (probably this appear only when size of dialog.tlk file exceed 10Mb). Hmm, I haven't noticed that. I'll have to look into it and see what causes it. Thanks for th...  [Read More]
Posted in: TSLPatcher v1.2.10b1 (mod installer)
 stoffe
11-13-2007, 10:13 AM
#251
Thanks stoffe, though as I said it worked with RowLabel I just had to put the 2DAMEMORY line after the itemtype was created. It works in this case, but may be unreliable if some other mod adds lines with values in the row label column that are out o...  [Read More]
Posted in: TSLPatcher v1.2.10b1 (mod installer)
 stoffe
11-10-2007, 6:36 AM
#249
trying to assing a new value thourgh a memory token for an item's BaseItem field. What I want is to copy an existent line on baseitems.2da and modify somethings inside it and I want the memory token to save the new line by its number in the index. Th...  [Read More]
Page: 12 of 80