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stoffe

Latest Posts

Page: 10 of 80
Posted in: Modding help switching party leader
 stoffe
02-15-2008, 7:53 AM
#4
void main() { SwitchPlayerCharacter("NPC_TAG_HERE") } Just replace NPC_TAG_HERE with the tag of the NPC. Almost. :) You don't specify any tag as parameter to the SwitchPlayerCharacter() function, since it requires an integer. You specify...  [Read More]
Posted in: Mass Effect for PC!!
 stoffe
02-15-2008, 7:30 AM
#46
Didnt they say once that ME would never come to the PC though? O.o They probably used the wonderfully PR-diplomatic phrase "We have no plans at this time to..." which is a No which could change into a Yes at any time. :) Just don't belie...  [Read More]
Posted in: Mass Effect for PC!!
 stoffe
02-14-2008, 7:48 AM
#40
I hope We can mod it to be Star Wars!! Probably not, Lucasarts seems to have a certain fondness for putting a stop to Starwars mods for games not released by them. Great news that a PC version is in the works, seems like it's time to start caring...  [Read More]
Posted in: Scripting Dilemmas
 stoffe
02-09-2008, 6:45 AM
#2
Hey, can anyone tell me why this script doesn't compile/work?! I have no idea about scripting I copied this straight from the tutorial. All i want it to do is increase an attribute by 2 :( It doesn't compile since it's not a complete script. You d...  [Read More]
Posted in: OnFailToOpen script for locked dood
 stoffe
02-09-2008, 7:27 AM
#2
Hello! Once again I need scripting help, please. I have this OnFailToOpen script for a locked door: Try this variant of your script: void main(){ object oDoor = GetObjectByTag("tar10_lab"); object oCard = GetItemPossessedBy(GetFirstPC()...  [Read More]
Posted in: Some Scripting help needed!
 stoffe
02-16-2008, 7:55 AM
#9
I set the trigger to trigger the script on enter as: visit_m02ac. Then I put the following in the visit_m02ac.nss file: (snip) Which I believes makes the local variable "30" set to "true". Then I made this script as a conditional...  [Read More]
Posted in: Scripting a Base Item Check
 stoffe
02-06-2008, 7:02 AM
#3
I've been trying to create a conditional script that would perform an action when the right type of item has been added by the player to the inventory of the item the script is attached to. Like in one of the Korriban Tombs where you have to put a gr...  [Read More]
Posted in: How can I create a NPC in a non custom area?
 stoffe
02-06-2008, 6:56 AM
#5
For example. If I wanna to create a NPC on Tatooineґs Cantina (K1). I know how to create NPC on custom modules. Because the info (X, Y and Z) are in the .mod file. But... if only I want to create that NPC? If the NPC is supposed to always be ther...  [Read More]
Posted in: Another scripting question from Seamhainn
 stoffe
02-06-2008, 6:51 AM
#3
Is it possibile that, if the pc has a certain item in his/her inventory, a dialogue one-liner appearce from time to time - then seemingly out of nowhere? It this supposed to happen completely at random, or at certain points during a plot, or at cer...  [Read More]
Posted in: Waypoint / Mapnote question
 stoffe
02-02-2008, 6:54 AM
#6
Hello! Is it possible that a Mapnote only is shown after something happened (a GlobalNumber has a certain value for example) and otherwise is not shown on the map? You can do this from a script using the SetMapPinEnabled() function. Pass the map ma...  [Read More]
Posted in: [K1]Die-script
 stoffe
01-31-2008, 6:54 AM
#3
Can someone tell me a script to make the PC and the whole party die? void main() { int i; for (i = 0; i < GetPartyMemberCount(); i++) { object oParty = GetPartyMemberByIndex(i); SetMinOneHP(oParty, FALSE); SetPlotFlag(oParty, FALSE); ApplyEffec...  [Read More]
Posted in: Make npc walk to certain point
 stoffe
01-29-2008, 6:05 AM
#6
Check out the destination coordinates and that the path the NPC has to walk is not blocked by corners or objects, otherwise he/she will try to move but will not succeed :rolleyes: Indeed, MoveToLocation needs a clear and direct path to the target l...  [Read More]
Posted in: Help ! Confused about trigger spawning enemys
 stoffe
01-22-2008, 7:18 AM
#5
Edit : Just one more problem , the trigger seems to work Twice ? I want to fire just once , is there an extra line for the script to destroy the trigger ? You can use a local boolean variable set on the trigger to determine if it has already been...  [Read More]
Posted in: Help ! Confused about trigger spawning enemys
 stoffe
01-22-2008, 6:54 AM
#2
Title says all : Thing is I got my transitions that work fine, so spawning NPCs with triggers should be almost the same... Still I got no results, nothing spawns ... bugger : I just hope theres an obvious "dumb" mistake in there , been cr...  [Read More]
Posted in: puppet won't show up
 stoffe
01-21-2008, 8:43 PM
#2
I used the tutorial for making a puppet in the general tutorials section, but my puppet won't show in game. The weird thing is, sometimes i can see the name and the health bar of the puppet in the game, but i cant select it or see the puppet. Can any...  [Read More]
Posted in: Oblivion Questions
 stoffe
01-20-2008, 1:27 PM
#5
I knew how to do this one, or had a mod for this, cant remember which... But, how do you make the character able to spin around to face you in 3rd person? I don't remember if it's bindable, but pressing the right SHIFT key will toggle between firs...  [Read More]
Posted in: Terantanek Appearance in KOTOR II
 stoffe
01-27-2008, 1:41 PM
#22
If modding is not "official" anyway, why should there even be any porting restrictions in the first place? Unless you're going to try to market your mods (which would be illegal w/o some kind of licensing agreement anyway), why should it ev...  [Read More]
Posted in: Terantanek Appearance in KOTOR II
 stoffe
01-18-2008, 8:35 AM
#9
As long as it's not Bastila then go ahead, I don't want to kiss a one of those monsters Could replace Hanharr, he's already got the growling voice and bad temper. The Terant.... (can never remember the spelling of those) ...Terra Tank model is not p...  [Read More]
Posted in: Help with Trigger, please!
 stoffe
01-19-2008, 7:32 AM
#18
Is it possible to make the script fire as follows: - fire only if DAN_JEDI_PLOT is greater then 0 AND the Trigger can ONLY ne fired by the PC - else the Trigger is set to NOT TRIGGERED void main() { if ((GetEnteringObject() == GetFirstPC()) &...  [Read More]
Posted in: Help with Trigger, please!
 stoffe
01-17-2008, 9:13 AM
#10
As a scripting deletant I am totally at a loss here. But to explain things further: the conversation shall be between two npcs, as a cutscene so to speak. Sorry, I don't know how to explain it any better. Put the tag of one of the participant NPCs...  [Read More]
Posted in: Would you eat cloned food?
 stoffe
01-17-2008, 8:31 AM
#23
The FDA recently approved cloned animal products fit for human consumption. Would you eat food if you knew it was cloned? I would not eat Yoda, cloned or not. :carms: I voted yes, since I most likely would eat cloned food. Not necessarily by choice...  [Read More]
Posted in: Guild Wars: Jumping is way overrated
 stoffe
02-09-2008, 7:05 AM
#105
My personal opinion is, or what I like best if warriors do it, is a damage-taker build. Endure pain, dolyak signet, basically everything that can keep em alife and the main point of attention, so that casters can take the part of dealing out some mas...  [Read More]
Posted in: Guild Wars: Jumping is way overrated
 stoffe
02-08-2008, 7:11 AM
#103
Although...I still have bad feelings about the nerf when they split up the Warrior damage. Before that, Warriors could block any kind of damage, including Ele. Now it's mainly melee :( And we warriors still get out-tanked by Dervishes because of it.....  [Read More]
Posted in: "The Witcher" by CD Projekt
 stoffe
02-08-2008, 7:22 AM
#142
Good, one less thing for me to do. :D I'm glad someone picked up the documentation and ran with it. But that one is a java application. http://www.jediknightii.net/smiles/smiles/salook.gif Java applications are generally a pain to use. But I guess...  [Read More]
Posted in: NWN and TES3/4 - Which did you enjoy most ??
 stoffe
02-18-2008, 7:54 AM
#24
I once heard it described as a hiking simulator, as opposed to an RPG, which is actually amusingly apt. I wouldn't know if its predecessors were a different story or not. Heh, Morrowind was even worse in that respect. It has no map/fast-travel feat...  [Read More]
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