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stoffe

Latest Posts

Page: 9 of 80
Posted in: [K1] Fade in problem
 stoffe
04-04-2008, 12:23 PM
#4
I have made a dialog and attached a script that in the end will destroy 3 npcs and put a fade out during that process. Before the script worked fine in some ways. Than i changed something to get rid of a bug. It seems that i have get rid of that but...  [Read More]
Posted in: Help with placeable g_trescivil003
 stoffe
04-04-2008, 12:39 PM
#3
All right, I'm in the process of adding some placeables to Residential Module 082 West (204TEL) by editing the .git file. Problem is, some of them aren't showing up, specifically the empty footlocker, g_trescivil003. Z [Type: FLOAT] Value: 0 Make...  [Read More]
Posted in: [K1] Help with a script
 stoffe
04-03-2008, 9:52 AM
#6
Now i only have one problem left... When trying to compile this new script i get Error: Syntax error at && I can't see any problem on this line at all. I can :p You haven't wrapped the condition parameters of the if statement within par...  [Read More]
Posted in: [K1] Help with a script
 stoffe
04-03-2008, 7:55 AM
#4
In the other module i attached this script to a .utc heartbeat object oEntering = GetEnteringObject(); if (GetIsPC(oEntering) && !(GetGlobalNumber("Tar_VulkarElevator") == 1) && !GetLocalBoolean(OBJECT_SELF, 40)) The p...  [Read More]
Posted in: [K1] A .2da question
 stoffe
04-02-2008, 8:42 AM
#2
xptable.2da is a 20 by 22 table that has the top labels read: label, level, and then c1-c20. Does anybody know what this 2D Array does? It determines how much XP a player of a certain level would get from killing a monster of a certain challenge ra...  [Read More]
Posted in: A Name Script
 stoffe
03-30-2008, 9:05 AM
#2
I was wondering if it was possible to create a script that would check to see what the PC's name is? You should be able to use the GetName() function for this. Like: void main () { if (GetName(GetFirstPC()) == "John Doe") { // Do someth...  [Read More]
Posted in: Female Gamers
 stoffe
03-21-2008, 5:36 AM
#122
Mod note: So... female gamers. Yes, I believe that was the topic of this tread. If you want to continue to discuss gender roles and stereotypes in general please create a separate thread for that. :)...  [Read More]
Posted in: Female Gamers
 stoffe
03-19-2008, 7:05 AM
#76
Now, are there a lot of girls playing GW, or are a lot of people playing as girls? I'd say C) Both of the above is probably closest to the truth. Seems to be a pretty good mix in the guild where Jae and I are members of at least. Ranging from teenag...  [Read More]
Posted in: Female Gamers
 stoffe
03-15-2008, 2:07 PM
#21
So every single person that happens to be interested in your character isn't gay, isnt' straight, but bi. In an overwhelming majority of cases? Like I say. Didn't bother me, because I did enjoy the game, but I could see how that would limit their mar...  [Read More]
Posted in: [TSL] Problem with unequip script
 stoffe
03-15-2008, 8:39 AM
#6
Thanks. This is the script I had in mind. I'll try to understand it. Looks like they unequip items using the GiveItem() function to give the equipped item to the character who already possess it ....  [Read More]
Posted in: [TSL] Problem with unequip script
 stoffe
03-15-2008, 7:34 AM
#4
I know there is a way. When you fight with Handmaiden in the Ebon Hawk, all her items are unequipped without you taking her control. I tryed Dencs to decompile the script that seems to unequip her but it failed. You mean this script, or another? a_...  [Read More]
Posted in: [TSL] Problem with unequip script
 stoffe
03-15-2008, 6:51 AM
#2
I created a script to unequip npc's items : This script is attached to an end node (in a dlg file) and is supposed to unequip all the items of the Npc I was talking to. But it doesn't work. In fact, items remain equipped. But if I click on the npc...  [Read More]
Posted in: pcgamemods.com
 stoffe
03-11-2008, 8:08 AM
#4
its a long time ago that this site dont work,but will this site work again? The PCGameMods FAQ (http://www.lucasforums.com/showthread.php?t=179566) mentions pretty much what is known to us on that topic. :)...  [Read More]
Posted in: Making things Inivsible.....How?
 stoffe
03-10-2008, 8:55 AM
#3
Can someone teach me how to make things invisible? I want to remove Handmaiden's hood and that Butt-cape on the Jal Sha armor. I have Photoshop Cs and I know it can be done, but I can't figure out how. If there is something modeled/textured behind...  [Read More]
Posted in: [TSL]Questions about lightsabers properties
 stoffe
03-07-2008, 6:00 PM
#2
Hi ! I have some questions about lightsabers in TSL. In Kotor, lightsabers properties are put in g_w_lghtsbrxx.uti and refer to specific crystals in upgrade.2da (upgradetype = x). (snip) I Created a new crystal, with some properties and a new upgra...  [Read More]
Posted in: Private rooms on Dantooine in Khoonda
 stoffe
03-04-2008, 7:50 AM
#2
What are those private rooms meant for. You can't ever enter them. So, what's in them? Anything exciting? Presumably someone's private quarters. Someone who has wisely locked the door to prevent kleptomaniac ex-jedi from helping themselves to their...  [Read More]
Posted in: [W.I.P] K1 USM
 stoffe
03-07-2008, 5:48 PM
#63
Mod note: A fair amount of spam posts have been removed from this thread. Please stay on topic, this is a modding forum, not a general chatter forum (http://www.lucasforums.com/forumdisplay.php?f=325). @Taak Farst: Don't dodge the language filter a...  [Read More]
Posted in: [KotOR] Immunity: mines
 stoffe
03-03-2008, 4:01 PM
#4
How can I? Kotor Tool won't let me export udef columns to 2da, and the file must be 2da, right? Yes, KotorTool's 2DA editor won't let you add columns for some reason. I don't remember if Kristy Kistic's 2DA editor (http://lucasforums.com/showthread...  [Read More]
Posted in: [KotOR] Immunity: mines
 stoffe
02-29-2008, 7:19 AM
#2
TSL has mine-immune creatures, flying beasts and droids do not trigger mines, can I do that in KotOR? The most efficient way I can think of would be factions who are neutral to traps, but I don't think it's possible to create new factions. You shou...  [Read More]
Posted in: Worst Video Game enemies.
 stoffe
02-28-2008, 8:04 AM
#40
Monsters in most games that looks like a spider. Makes my skin creep (and usually makes me quit the game and either mod them out or play something else). :o Corprus monsters in Morrowind who could give you a (mostly) incurable disease while fighting...  [Read More]
Posted in: Is it possible to...
 stoffe
02-20-2008, 7:09 AM
#6
I meant the movies that everyone was talking about better resolution ones. Like the Ebon Hawk flies away that kind of movies. The bink cutscene movies only come in one language on the game discs, so you can't switch language of the game entirely th...  [Read More]
Posted in: NWN and TES3/4 - Which did you enjoy most ??
 stoffe
02-22-2008, 10:48 PM
#30
Thanks for the info, stoffe. I'll definitely be giving Morrowind a miss, I think. Is it just me or does this guy look like half of the male characters in Oblivion? He looks very much like several Bosmer and Altmer NPCs, yes. :) Morrowind was fun...  [Read More]
Posted in:  Combat Simulation Arena v4
 stoffe
03-27-2008, 8:51 AM
#156
I see that on your "to do" list you mention adding support for your High Level Force Powers mod. My question is: isn't that already possible by properly editing the included "st_inc_powers.nss" script before installing? It's been...  [Read More]
Posted in: Where can I find mods?
 stoffe
03-06-2008, 9:15 AM
#157
Any chance of my site getting added to the list? http://mods.starwarsknights.com/darthdingdong/ Added. Though it should be noted that dark text on a black background doesn't do much for readability. The links on your page are pretty much invisible...  [Read More]
Posted in: Help on the final Sith test.
 stoffe
03-04-2008, 7:23 AM
#7
What you have too do is first, have a stealth field generator on, then go in he room in stealth mode and set a bunch of mines,(Don't bother with fash mnes, they are immune too it i think...) then that should take a chunk of their life next use insani...  [Read More]
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