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stoffe

Latest Posts

Page: 16 of 80
Posted in: Need help with 2 scripts
 stoffe
09-29-2007, 6:42 AM
#6
Thanks stoffe that compiled fine, now what am I doing wrong with this script ? Case4 is the added section. thanks you! You've added the case outside the switch() statement it should belong to, below its closing block delimiter. The indentation of...  [Read More]
Posted in: Need help with 2 scripts
 stoffe
09-28-2007, 5:42 PM
#4
I was tryining to add a case 4 : this line added after case3 . need fourth option in both scripts as adding vash as fourth jedi master. This should compile: // a_master_kill // DJS-OEI 9/7/2004 // This script sets up the positioning of the Jedi M...  [Read More]
Posted in: Need help with 2 scripts
 stoffe
09-28-2007, 4:51 PM
#2
I am trying to add Vash to these 2 TSL scripts but they will not compile without errors when I add a case4. What do I need to do? What is it you are trying to add to those scripts?...  [Read More]
Posted in: Handmaiden appearance change not working
 stoffe
09-27-2007, 5:01 PM
#4
I'm trying to change Handmaiden's appearance, but it doesn't seem to be working. I first did a .utc change and recruited her, but nothing happened, then I tried using KSE, but that didn't work either, so I edited the appearance.2da... and that crashe...  [Read More]
Posted in: [TSL] Cutscenes with idle partymembers
 stoffe
09-25-2007, 4:50 PM
#2
I'm trying to figure out how to make cutscene dialogue that involves partymembers that are waiting in the Ebon Hawk. This is used in the game for example when Kreia contacts the Exile telepathically if she is not in the active party. I don't find any...  [Read More]
Posted in: Amusing Jade Empire Lines
 stoffe
09-23-2007, 5:28 AM
#4
Yup the dialog that runs during the end credits is down right hilarious! Unfortunately they seem to have removed that in the Special Edition PC version. At least I've never heard those lines, or anything at all other than music, during the end credi...  [Read More]
Posted in: HK-47 --> Jedi?
 stoffe
09-22-2007, 5:46 AM
#2
is there a mod that allows HK to become a Jedi (or at least use Lightsabers?) Doubtful, since the HK-47 model does not have any melee weapon/lightsaber combat animations, and droids are incapable of wielding lightsabers, IIRC....  [Read More]
Posted in: Brotherhood of Shadow - Expansion Pack
 stoffe
09-23-2007, 12:19 PM
#83
The standard OnEnter scripts for each module still run, just through script injection (http://www.lucasforums.com/showthread.php?t=137370). So none of these possible side effects should be capable of happening as a far as I can see. I remember notic...  [Read More]
Posted in: Brotherhood of Shadow - Expansion Pack
 stoffe
09-21-2007, 2:48 PM
#58
#2 I'm aware of, but I can't see any feasible way to fix it. Besides, it's only a minor annoyance. If those dialog interjections use a script to check if Bastila is in the party you can modify this script with an additional check to check if the ava...  [Read More]
Posted in: Brotherhood of Shadow - Expansion Pack
 stoffe
09-19-2007, 10:22 AM
#29
I've fixed the journal bug, but I'm still confused on how to fix the spells.2DA thing... :/ You can do that roughly like this: Open the 2DA files panel for spells.2da and doubleclick your AddLine modifier to edit it. At the end of the list of colu...  [Read More]
Posted in: Brotherhood of Shadow - Expansion Pack
 stoffe
09-19-2007, 8:38 AM
#20
I promised I'd get it out before the end of September... and here it is! The Brotherhood of Shadow mod is now complete after months of anticipation by KOTOR fans... and over a year of work for me! Nice work. Seems very interesting, though I haven't...  [Read More]
Posted in: Question about CurSithLord option
 stoffe
09-18-2007, 3:16 PM
#2
How do you change the CurSithLord option (in game)? Is it possible to make new CurSithLord options? The game reads it from the GBL_MAIN_SITH_LORD global number variable and updates the swkotor2.ini file accordingly. As far as I know there are 6 val...  [Read More]
Posted in: Lots of Questions :S (TSL)
 stoffe
09-19-2007, 3:34 PM
#6
I'm wondering a few things. Are the Vitality and Force point regenerations stats on certain items any good? If you are a consular or another class relying heavily on force powers the extra regeneration can be helpful. In the hidden tomb on Korriban...  [Read More]
Posted in: New Crystals
 stoffe
09-18-2007, 5:48 AM
#2
The problem is that I'm creating new crystals, and KotOR tool won't let me edit the properties of the lightsaber to allow the new crystals! How in the world am I supposed to add the crystal properties if it won't even let me edit the data? Do I need...  [Read More]
Posted in: Master fight setup script/Vrook user define script.
 stoffe
09-18-2007, 6:35 PM
#4
I'm not sure what this AurPostString does but I think it would quit the game and post the given string to some debugging program. Perhaps this is the cause of the crash. AurPostString() is just a debug function that was displaying the debug text ov...  [Read More]
Posted in: M$ brought to justice in Brussels...
 stoffe
09-17-2007, 3:09 PM
#5
I just heard about this in my CS class today. I'm no MS fan but I think its bull**** they have to show their code. Couldn't agree more. From what I've read they aren't required to open their source code, merely make the documentation for certain API...  [Read More]
Posted in: Kreia one-handed model texture
 stoffe
09-17-2007, 6:52 AM
#3
Does Kreia's one-hand model use the same texture file as her two-hand model? If so, then all I have to say is... dang. I'm hoping to fix the off-coloring problem with the one-handed model (from the neck down, her tunic is an ugly greenish color, as w...  [Read More]
Posted in: [WIP] TSL New Weapons
 stoffe
09-17-2007, 11:45 AM
#16
I WANT FEEDBACK!! :lol: please :p The models look very good, though I think the textures looks a bit blurred or stretched in a way. Some of the colors are a bit intense too, makes it look a bit like the weapons have been painted and then never used....  [Read More]
Posted in: BIOSHOCK!!!!
 stoffe
09-25-2007, 11:10 AM
#94
Hey, I was thinking of getting Bioshock. But first I'd like to know how it runs, did you guys have any lag? I have usually pretty decent performance in Bioshock with no visible lag or slowdowns. I have on average 32-36 FPS in most areas at 1280x102...  [Read More]
Finally, we know what the mysterious Wii Lightsaber game will be. Force Unleashed For Wii Confirmed (http://www.forceunleashed.net/news/the-force-to-be-unleashed-on-wii-in-spring-08/) Nice, should hopefully put the Wii controller to good use. :)...  [Read More]
Posted in: TFU for PC?
 stoffe
09-18-2007, 1:08 PM
#87
I honestly do not think it will be announced for PC. The reason they gave is because not enough PCs would be able to handle the specs. I think by the time enough PCs will be able to, LucasArts would have been moved on to other games. You'd think the...  [Read More]
Posted in: Oblivious to the Nines
 stoffe
09-19-2007, 5:18 PM
#70
I am starting to see how some people don't like that the world levels up with you. One of my friends was telling me that there isn't any reason to level up at all, now is that true? Well, you do get better loot when you level up. But pretty much all...  [Read More]
Posted in: Oblivious to the Nines
 stoffe
09-19-2007, 1:44 PM
#68
So you don’t have to keep all the armor from the Knights of the Nine quests until the boss battle? I thought you did so that is what I equipped the PC with for the battle. I mostly meant not to stash them somewhere until having gathered everythin...  [Read More]
Posted in: Oblivious to the Nines
 stoffe
09-19-2007, 8:10 AM
#65
I've only just begun, but Shivering Isles is visually stunning. As when I first started (and still do) Oblivion, I find myself staring up at the skies. The colors at dawn, dusk, and night are very compelling and the constellations are magnificent....  [Read More]
Posted in: TSLPatcher v1.2.10b1 (mod installer)
 stoffe
09-19-2007, 7:28 AM
#247
I've uploaded TSLPatcher v1.2.10b1 and ChangeEdit v1.0.5b1 to correct a problem I just noticed, download link is in the first post in this thread as usual. These updates fixes a bug/oversight with ExoString fields and ExoLocString field substrings c...  [Read More]
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