Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

stoffe

Latest Posts

Page: 11 of 80
Posted in: Help with Trigger, please!
 stoffe
01-17-2008, 7:59 AM
#8
k_pdan_cort00 is the following script: void main() { ActionStartConversation(GetFirstPC(),"dan13_cort"); } dan13_cort is the existing but deleted dialog file in dan13_s.rim. The dialogue does not trigger. What did I do wrong? I guess...  [Read More]
Posted in: I need another script...
 stoffe
01-16-2008, 7:59 AM
#11
I can't find the one that turns the enemy hostile, but that one is working fine. So next, this one won't compile (snip) In order to compile that script you need the line... #include "k_inc_generic" ...at the top of the script. The script...  [Read More]
Posted in: Not your usual spawning a npc question
 stoffe
01-13-2008, 9:49 AM
#2
Is there a difference between a) putting just the .git and associated file(s) into the override folder and You should never place GIT files in the override folder, this will cause problems when playing the game. The problem is that savegames contai...  [Read More]
Posted in: Script question
 stoffe
01-13-2008, 9:28 AM
#5
Okay, I get that. But how does the game "know" whom do I actually talk to? The UT_SetTalkedToBooleanFlag() custom function sets local boolean number 10 on the object you pass as parameter. The corresponding UT_GetTalkedToBooleanFlag() cust...  [Read More]
Posted in: Two script questions
 stoffe
01-12-2008, 4:42 PM
#2
Unfortunately what I get in the game is this: [Computerkenntnis] Alle Sicherheitstьren цffnen. (<UNRECOGNIZED TOKEN> Sonde(n)) Have you set custom token 31 in a script somewhere before this line of dialog is reached? It has to be set in th...  [Read More]
Posted in: GameBanshee's Game(s) of the Year - 2007 Awards
 stoffe
01-16-2008, 2:38 PM
#26
Well I started playing it and everything apart from graphics is awesome. I think I'll give it another try when I have time to fully immerse myself. I would play it in Windowed Mode if you aren't already. Sure, everything gets smaller, but the graphi...  [Read More]
Posted in: EbonHawk cutscene
 stoffe
01-12-2008, 4:31 PM
#5
now the question is how do you spawn a party actual party member instead of their template here is the script I made. You'll have to use SpawnAvailableNPC() instead of CreateObject() to spawn then from the party table. For example... object oKreia...  [Read More]
Posted in: EbonHawk cutscene
 stoffe
01-12-2008, 7:37 AM
#2
Is it possible to create a cutscene aboard the ebonhawk without the PC being onboard? Technically no, but visually yes. :) The main character must be in the loaded module's area, but you can move them to some place in the area that isn't visible fr...  [Read More]
Posted in: What does this script do?
 stoffe
01-12-2008, 7:47 AM
#3
Hello! For those in the know (I'd like to know for the restoration of the Vulkar Base): Bear in mind that I am a newbe at scripting, so please explain also what the script does gaming-wise. The source code for what you posted would look roughly lik...  [Read More]
Posted in: Mod of the Year 2007 - Vote
 stoffe
01-07-2008, 9:08 AM
#1
Mod of the Year 2007 - vote The nominations period for our Mod of the Year community award is over, and it is time to cast your vote for your favorite mods released for KOTOR and The Sith Lords during the year. Please visit these threads to vote on...  [Read More]
Posted in: Visual effect script : how and where to add ?
 stoffe
01-06-2008, 9:29 PM
#6
That means I just need to add a few extra lines to the standard OnDeath script ? Make a new OnDeath script for the NPC instead, and set it in its UTC template. - I need a trigger wich defines the area where you get the damage - The trigger is lin...  [Read More]
Posted in: Visual effect script : how and where to add ?
 stoffe
01-06-2008, 9:02 AM
#2
I would need somesort of visual effect , that blocks the PC and the party from going in to this corridor . I was thinking something like a Force Wall or to use that "smoke and lightning " ground based effect , spread over a certain area (s...  [Read More]
Posted in: Script and Variable question
 stoffe
01-06-2008, 8:56 AM
#4
Hello! Two quick questions. What does this script do: void main() { SignalEvent(OBJECT_SELF, EventUserDefined(10)); } It triggers the UserDefined event of the object running your script. This runs its assigned OnUserDefined script and making the...  [Read More]
Posted in: Mod of The Year 2007 - Nominations thread
 stoffe
12-25-2007, 8:25 AM
#1
It's nearing the end of another year during which many entertaining and fun mods have been made for the Knights of the Old Republic games. This means it's time for this year's installment of our traditional friendly "Mods of the Year" compe...  [Read More]
Posted in: Order of the Bald Sith
 stoffe
12-21-2007, 9:18 AM
#11
"You have done well, my apprentice. You may shave your head!" "Thank you, Lord Malak. Thank you!" It's part of the initiation rites into the higher echelons of Malak's Sith organization: Shaving your own head with your lightsabe...  [Read More]
Posted in: Baluder's Gate: Dark Alliance
 stoffe
12-16-2007, 7:07 AM
#12
There are quite a few mods out for both games. Just like Kotor, you should play the games vanilla style with the official patches at least once. if you have any more questions feel free to ask. It's a tossup between a good RPG and a good Tactical Sho...  [Read More]
Posted in: Jade Empire texture editing question
 stoffe
12-06-2007, 2:27 PM
#6
how do u do a wildcard search? See this post (http://www.lucasforums.com/showpost.php?p=2323801&postcount=75) or the ReadMe file for instructions and examples of how that works. :)...  [Read More]
Posted in: Jade Empire texture editing question
 stoffe
12-06-2007, 6:04 AM
#4
You don't need to change it back to txb. Jade Empire will recognize tga as a valid texture format in the override. Don't forget that if a TXB file with the same name as your TGA already exists in the override folder the game will use it instead, so...  [Read More]
Posted in: Game Review integrity
 stoffe
12-05-2007, 5:42 AM
#2
Here is something that I found on another forum Here's another article about the same thing: http://www.1up.com/do/newsStory?cId=3164656 Personally I can't say I'm too surprised about it, the past few years I've gotten the impression that companie...  [Read More]
Posted in: Guild Wars: Jumping is way overrated
 stoffe
01-06-2008, 9:05 PM
#94
Pile prots on - send in the tank - cast Aegis - nuke until dead - repeat for next mob... I'd guess you need multiple people capable of casting those in a group then? Most of the protection monk spells seem to have a very short duration, shorter than...  [Read More]
Posted in: Guild Wars: Jumping is way overrated
 stoffe
01-06-2008, 8:37 AM
#87
Of course, having the enemies like I had wanted them would probably make it quite near impossible for players who don't have a good grasp of the game mechanics and the ability to make effective group builds. Regardless, it is somewhat disappointing....  [Read More]
Posted in: Eidos to make Deus Ex 3
 stoffe
11-27-2007, 7:40 AM
#13
Crap. Deus Ex was awesome. IW was mediocre. So it's not unreasonable to suggest this will suck. Neither is it entirely unreasonable to hope that they've listened to the criticism that was expressed about the changes made to Invisible War from the...  [Read More]
Posted in: Jade Empire modding (see first post for info summary)
 stoffe
01-02-2008, 8:12 AM
#177
Could someone help instruct me as to how to award myself either the second Viper Style scroll, or to simply award my character the Viper style? You can use scripts to give the player new styles. Here's a simple example script that gives the Viper st...  [Read More]
Posted in:  Combat Simulation Arena v4
 stoffe
12-02-2007, 7:13 AM
#151
okay, now its serious. it now happens ALL THE TIME and i cant go to the arena :( maybe its because im at malachor V now... Have you installed any other mods since earlier? This problem is quite weird since I can't get it to crash during transition n...  [Read More]
Posted in: TSLPatcher v1.2.10b1 (mod installer)
 stoffe
11-25-2007, 6:23 AM
#258
I've a request, if it's not much to ask (that's what I don't know actually, how much work it will take): Is it possible for you, stoffe, to make this program handle all kinds of 2da files? Rather than just binary ones. It should be possible to do,...  [Read More]
Page: 11 of 80