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stoffe

Latest Posts

Page: 8 of 80
Posted in: viruses
 stoffe
05-20-2008, 1:06 PM
#5
I just got the canned IE warning that something was trying to install an ActiveX control when I clicked on Rhett's birthday thread. Don't now if it's relevant, but I'd never experienced anything like that on this forum before now. That would be som...  [Read More]
Posted in: Quick Scripting Questions
 stoffe
05-18-2008, 7:10 AM
#7
#1, in morrowind, theres a command called "Disable" which makes the refrence its attached to dissapear, and stop all scripts on that refrence from running, I'm wondering if theres a similar style thing in kotor. KOTOR and Morrowind handles...  [Read More]
Posted in: Corpse fade timer
 stoffe
05-01-2008, 7:48 AM
#4
Corpses of the people I kill usually fade moments after they die. I think this takes away from the immersion, especially when they start disappearing halfway through a big battle. Is there a command to prolong the time corpses stick around? You may...  [Read More]
Posted in: Quick Question(s)
 stoffe
04-28-2008, 5:20 AM
#4
My question is how I would set it so that the dialogue on the other end will point back to the corresponding module that the player came from (setting a flag or something?). You can add a global string variable and store the module name in it befor...  [Read More]
Posted in: I hope this is the right place
 stoffe
04-26-2008, 7:21 AM
#7
Since I was quite specific in pointing out that we're discussing behavior (rather than characteristics) I'm struggling to understand how "ad hominem" is relevant. No disparaging comments or personal attacks have been made about any of the i...  [Read More]
Posted in: Index was outside the Bounds of Array
 stoffe
04-23-2008, 2:13 PM
#2
Somebody mentioned somewhere (god help me if I can remember where) that there were 2 types of .2da files, and some were editable, and some were in a form of binary? Does anyone here know about that? If so, is there some way I can get into it? Any hel...  [Read More]
Posted in: A Simple Question 2: The Sith Lords
 stoffe
04-22-2008, 8:43 AM
#5
thank you for the links stoffe I'm having a look at these threads and you only explain that it's not possible neither to create a jedi class nor to make your new class selectable from "the start a new game" screen, but not why... For each,...  [Read More]
Posted in: A Simple Question 2: The Sith Lords
 stoffe
04-22-2008, 8:06 AM
#2
PS: And would it be possible to ad a new class (like scoundrel, soldier...) like the 3 ones you can choose when you start a new game ? You should be able to add new classes to the game that aren't force users. But you won't be able to make them appe...  [Read More]
Posted in: Unexpected problem, help please
 stoffe
04-22-2008, 8:32 AM
#4
I'm not entirely sure. What tool would you use that with? I used Kotor Tools to extract some files to another location. And after that I mainly just played around with female heads in photoshop, put in the override folder and then took them out. Do...  [Read More]
Posted in: [WIP] Final fantasy 7 conversion mod
 stoffe
04-21-2008, 4:55 AM
#5
Mod note: A lot of posts hijacking this thread to talk about something else other than the topic (recruiting for other modding teams, discussing those other modding teams etc) have been snipped from the thread. Please try to stick to the topic at ha...  [Read More]
Posted in: Skin tight armor/disguise [K1]
 stoffe
04-16-2008, 10:00 AM
#4
But then I got to thinking... (yeah, ouch) why do the underwears have TextureVariation numbers. Like P_NameBA01 has a 01? Does that mean I could put a “P_NameBA02.tga” in override, then point to that variation somehow? Could I tell the NPC to wea...  [Read More]
Posted in: Trouble with conditional scripts, again :P
 stoffe
04-12-2008, 7:31 AM
#2
Hey, sorry to pester you guys about scripts again, but I wrote this script and it compiles fine, but it just doesn't work in game. Have you added the Sith_attack global number variable to the globalcat.2da file and put that in the override folder?...  [Read More]
Posted in: [K1] Get credits.
 stoffe
04-10-2008, 6:41 PM
#3
^^^ That one's a K2:TSL script if I'm not mistaken. K1 doesn't support script parameters from dialogs. I need a script that checks how much credits the PC have. If the PC has 500 credits or higher it returns true and if not it returns false. This...  [Read More]
Posted in: force power tree
 stoffe
04-09-2008, 3:28 PM
#3
Also under the collumn "Prerequisites" You need to put the "(RowLabel)" of the forcepower that you need to be able to aquire the forcepower that you are creating. The spells.2da file is indexed by line number IIRC, so that's wha...  [Read More]
Posted in: Team Beefy; Members wanted
 stoffe
04-06-2008, 8:20 AM
#12
Mod note: I believe the original poster gets the message by now; could we get back on the topic please? :) If you don't want to help or have any constructive suggestions please refrain from posting in this thread....  [Read More]
Posted in: Help with placeable g_trescivil003
 stoffe
04-06-2008, 7:07 AM
#11
Haven't made a .mod file yet; I've just been editing the .git and dropping that in the old Override folder. That's the problem, isn't it? I'm getting the feeling that's the problem...I'll test that later... You should never put GIT files in the ove...  [Read More]
Posted in: Help with placeable g_trescivil003
 stoffe
04-05-2008, 8:09 AM
#7
Make sure that this is set to 1 (YES) and it will allow you access to files in the templates.BIF Or in the MOD/RIM file or the override folder for that matter. If this field is set to false/0 then UT* template files won't be used and you must put a...  [Read More]
Posted in: Mass Effect for PC!!
 stoffe
05-05-2008, 5:55 AM
#90
They're either going to stop publishing for PC altogether or they're going to try various things until they find a method that will greatly reduce or eliminate the piracy problem. It's unfortunate legitimate users have to suffer as a result. The pro...  [Read More]
Posted in: Guild Wars: Jumping is way overrated
 stoffe
04-12-2008, 7:30 AM
#120
Well, it seems in GW2, you'll also be able to jump! :p Seriously, I'm really looking forward to GW2. Improved graphics, new races to choose from, higher level cap, and so forth... All to my liking. :) What has seriously changed GW2 from my "mu...  [Read More]
Posted in: Jade Empire modding (see first post for info summary)
 stoffe
04-26-2008, 11:36 AM
#209
Stoffe (or anyone) i tried what u said about the watcher with other things from the appearances 2da, i only did it with ppl, i got the mdx the mdl and the txb but most of the time i got either a plain black head or no head at all, am i missing a file...  [Read More]
Posted in: Jade Empire modding (see first post for info summary)
 stoffe
04-21-2008, 5:26 AM
#203
I have not. How would I go about doing that? Thanks for the quick help. :) You'll have to look up the name of the model used by the appearance type in the appearance.2da file. Searching the label column in this file for TheWatcher_m reveals that it...  [Read More]
Posted in: Jade Empire modding (see first post for info summary)
 stoffe
04-20-2008, 8:39 PM
#201
I downloaded the JSE so I could change my appearance into the Watcher. But when I select TheWatcher_m as my appearance and start the game it crashes and gives me the following message: Have you checked that the model and texture are available where...  [Read More]
Posted in: Vampire the Masquerade: Bloodlines (spoilers ahead)
 stoffe
05-17-2008, 6:12 AM
#157
The unofficial 5.3 patch is up, by the way. You can grab the patch here (http://www.patches-scrolls.de/vampire_bloodlines.php). The changes made are as follows: Anyone know if there are any unofficial patches that just fixes bugs, while leaving the...  [Read More]
Posted in: High Level Force Powers V2.1 released
 stoffe
05-10-2008, 7:05 AM
#118
(1) In the readme it states something to the effect that it would be best not to install any other mod that adds Force powers after this mod is installed. I'm thinking of installing this Instant Kill Force Crush mod and I've had the HLFP mod installe...  [Read More]
Posted in: Hardcore Tsl
 stoffe
05-23-2008, 7:47 AM
#103
Does anyone know where can I find working link to beancounter Hardcore Tsl mod . I would be very grateful for any tips It should be available to download from the Featured Mods page on www.starwarsknights.com (http://www.starwarsknights.com/kotor2mo...  [Read More]
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