Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

ChAiNz.2da

Latest Posts

Page: 68 of 76
Posted in: Mod Requests Thread (#3)
 ChAiNz.2da
01-24-2005, 11:56 AM
#122
Originally posted by BoL_Stryke Also, what is a good polycount in KOTOR for a custom saber hilt? I am not that good at modeling so I am not even sure if I could do it yet but hey...maybe it will work. http://www.thesabervault.com/files/MasterReplica...  [Read More]
Posted in: Mod Requests Thread (#3)
 ChAiNz.2da
01-24-2005, 3:37 AM
#119
Originally posted by Fearless_Jedi If it is possible I request a gold color like the one in JA. Next would be a dark green color which as a reference I only have the jedi in the first volume of Star Wars Empires Comic Collection(if anyone has it)....  [Read More]
Posted in: Mod Requests Thread (#3)
 ChAiNz.2da
01-19-2005, 9:40 AM
#101
Originally posted by Neo Vatter Would it be possible to have a usable datapad ingame? (like one you can put messages on such as stuff you want to remember from the game.) As Darth333 stated, it isn't possible for 'useable' datapad. However, if you...  [Read More]
Posted in: Question about equipping a Hide on the Main PC
 ChAiNz.2da
01-25-2005, 3:05 AM
#3
Just a question (from a non-scripter's POV)...is there a space in the DelayCommand interval?: (0. 2,ActionEquipItem if so, is it supposed to be there or would that even cause a problem? I noticed there's not a space in the line that follows......  [Read More]
Posted in: The New Tutorials Layout - General Comments
 ChAiNz.2da
01-24-2005, 2:08 PM
#1
I just wanted to say way to go guys & gals! :thumbsup: This new layout that you've implemented has already helped me more than once. Finding things is so much easier now, convenience at it's best! I realize there's still much to do, but already...  [Read More]
Posted in: Disabling Rapid Transit
 ChAiNz.2da
01-19-2005, 10:14 AM
#6
Originally posted by Darth333 (the rapid transit system can be a practical solution qhen bugs are encountered - stucked npcs, triggering xor's second encounter, problems with the sand people disguise) I completely forgot about Xor! I guess I do use...  [Read More]
Posted in: Making a new crystals
 ChAiNz.2da
01-23-2005, 7:03 PM
#2
Look in your saber crystals .uti file. In there you'll see an entry for Model Variation. Remember what that number is. Next, name your .tga using that number... ie - if your model var. is 35, ergo = iw_sbrcrstl_035.tga it's best (quite possibly ne...  [Read More]
Posted in: Merging globalcat.2da files?
 ChAiNz.2da
01-23-2005, 10:49 AM
#3
Thanks so much tk102! Indeed, the 'simpler' and safe way is my kind of way... ;) So as long as the variable's 'name' is different (for the entries), all is kewl..why couldn't all the .2da's be this friendly... heheh...  [Read More]
Posted in: Merging globalcat.2da files?
 ChAiNz.2da
01-23-2005, 10:24 AM
#1
Greets all! First off, if this has already been answered, please begin throwing pickled herring at me...I'll deserve it. But for the life of me I can't find an answer to this.... I was wanting to play a couple of mods together, mainly the Mekel Rec...  [Read More]
Posted in: Holowan Announcement!
 ChAiNz.2da
01-24-2005, 10:10 AM
#18
Originally posted by TemporaryTomato Video tutorials... good idea! Even if it's not video, pictures are worth a thousand words. The tutorial that T7 recently posted (http://www.lucasforums.com/showthread.php?s=&threadid=143268) was extremely he...  [Read More]
Posted in: Holowan Announcement!
 ChAiNz.2da
01-23-2005, 11:54 AM
#5
Originally posted by TemporaryTomato ChAiNz said it all. :p I have a suggestion, though. What about a release forum? Only for posting finished mods. It might keep those threads from "disappearing" amongst all the other threads. :guybrush...  [Read More]
Posted in: Holowan Announcement!
 ChAiNz.2da
01-23-2005, 9:35 AM
#2
I for one can say this is going to be VERY helpful. It's the first thing I noticed when I logged on, and I think (or hope) it will cut down on lot of the "how do I, where can I find a, what does this" questions that are in the stickies, but...  [Read More]
Posted in:  Segan Wyndh's Sabers Are Available!
 ChAiNz.2da
01-24-2005, 5:05 AM
#14
Just FYI, the .zip file version is up at LucasFiles.com (http://www.lucasfiles.com/). HOLY CRAP!! that was fast!... sorry... it's usually a week wait for me.. heh got a little excited ;) The .zip version is much larger (6.08mb) because: 1) It's a ....  [Read More]
Posted in:  Segan Wyndh's Sabers Are Available!
 ChAiNz.2da
01-23-2005, 5:50 PM
#10
Thank you everyone for all the great feedback, here and at pcgamemods. It was a rough 3 weeks so in a 'twisted' way, I'm glad it's finally released (as I'm sure those who guided me through it are as well ;) ). Time for me to take some time off and pl...  [Read More]
Posted in:  Segan Wyndh's Sabers Are Available!
 ChAiNz.2da
01-22-2005, 10:32 PM
#5
@Darth333 As the Southern term goes "you can take away my modding tools when you pry them from my cold, dead fingers" hehe ;) I'll probably play through TSL at least twice before attempting to mod it, but you can count on me to contribute...  [Read More]
Posted in:  Segan Wyndh's Sabers Are Available!
 ChAiNz.2da
01-22-2005, 9:05 PM
#1
* Click For Important Note About Mod Permissions * (http://www.lucasforums.com/showpost.php?p=2853385&postcount=15) Segan Wyndh's Sabers Are Available! This mod is my first attempt at modeling. Introducing my Segan Wyndh's Lightsaber mod! HERE...  [Read More]
Posted in: How do I?
 ChAiNz.2da
01-21-2005, 4:58 PM
#2
You'll want to start here: What Tools Do You Need To Start Modding - Sticky Thread (http://www.lucasforums.com/showthread.php?s=&threadid=129789) Scroll to Section 3.2.3) Modeling, there you'll find links to the proper tools you'll need. You'l...  [Read More]
Posted in: Item editing question. . . still a little fuzzy
 ChAiNz.2da
01-19-2005, 9:52 AM
#7
Originally posted by Darkkender Hate to say it chainz.2da but it's that second choice.:p Wouldn't be the first time (or last)... hehehe Umm, yeah Captain Clueless here (me) once again posts before he actually thinks about it beforehand :rolleyes:...  [Read More]
Posted in: Item editing question. . . still a little fuzzy
 ChAiNz.2da
01-19-2005, 6:40 AM
#4
Wouldn't there have to be a baseitems.2da edit in there somewhere? Otherwise, all the armors (or specific model rather) would have the properties and new texture wouldn't it? Or am I being dense (as usual ;) ) and that's what you're looking to do T...  [Read More]
Posted in: Item editing question. . . still a little fuzzy
 ChAiNz.2da
01-19-2005, 6:14 AM
#2
Originally posted by Teancum BTW, does anyone know where to get the Clone Trooper armour? Prime's Site. Look in the games section :) http://warpedproductions.echonetwork.net/...  [Read More]
Posted in: ultimate malak reskin released, take a look
 ChAiNz.2da
01-25-2005, 1:30 AM
#49
Originally posted by Seprithro well not to be blunt, but it wont do you guys any good. and if you keep bugging me, i'll scrape this (http://gallery51159.fotopic.net/p11101382.html) one too :D ChAiNz.2da shuts his "pie hole" (after it drop...  [Read More]
Posted in: how to plant player made items in the game
 ChAiNz.2da
01-25-2005, 12:58 AM
#40
To answer both of your questions, Achilles' method does work, I've used it countless times in my mods. The trick is determining what's a Unique Placeable versus a standard re-used placeable. ie - a Unique Placeable (what you're looking for) will usu...  [Read More]
Posted in: how to plant player made items in the game
 ChAiNz.2da
01-24-2005, 2:01 PM
#36
Originally posted by sketch42 but he says how to make it ULP so ... :confused: Well, you can't "make" anything ULP (other than scripting), so unfortunately you're pretty much stuck with whatever the game gives you. What you would want...  [Read More]
Posted in: how to plant player made items in the game
 ChAiNz.2da
01-24-2005, 1:09 PM
#34
Or you can do what I did (and still do occasionally), use Achilles' method of placing items in game without scripting. Granted there's no unique placeable on Yavin Station, but if you're 'itching' to get your stuff in the game without cheat codes, th...  [Read More]
Posted in: A guide to "new area" creation
 ChAiNz.2da
01-25-2005, 12:47 AM
#45
Originally posted by sketch42 no i checked the name took the easiest to spell too lol here look http://www.imagemonster.org/getimg/Untitled_1_copy.gif Did you try the sta_45darthmalak.utc RIMS > Modules > sta_m45ad_s.rim - Deck 4 [Star Forge...  [Read More]
Page: 68 of 76